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Decompiled source of NoDeathDespawn v1.0.0
plugins/NoDeathDespawn/NoDeathDespawn.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("Camerin Figueroa")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCopyright("Copyright © RaspberryProgramming 2023")] [assembly: AssemblyDescription("Lethal Company Mod to prevent Despawning of items after all players die.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoDeathDespawn")] [assembly: AssemblyTitle("NoDeathDespawn")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/RaspberryProgramming/NoDeathDespawn")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoDeathDespawn { public static class PluginInfo { public const string PLUGIN_GUID = "NoDeathDespawn"; public const string PLUGIN_NAME = "NoDeathDespawn"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace NoDeathDespawn.NoDeathDespawn { [BepInPlugin("com.github.raspberryprogramming.NoDeathDespawn", "NoDeathDespawn", "1.0")] internal class NoDeathDespawn : BaseUnityPlugin { public const string GUID = "com.github.raspberryprogramming.NoDeathDespawn"; public const string NAME = "NoDeathDespawn"; public const string VERSION = "1.0"; internal static ManualLogSource Log; private void Awake() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogMessage((object)"Starting NoDeathDespawn Patching"); new Harmony("com.github.raspberryprogramming.NoDeathDespawn").PatchAll(Assembly.GetExecutingAssembly()); } } } namespace NoDeathDespawn.NoDeathDespawn.Patches { [HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")] internal class RoundManagerPatcher { public static void Prefix(bool despawnAllItems) { Singleton.Instance.allPlayersDead = StartOfRound.Instance.allPlayersDead; StartOfRound.Instance.allPlayersDead = false; } private static void Postfix(bool despawnAllItems) { StartOfRound.Instance.allPlayersDead = Singleton.Instance.allPlayersDead; } } public sealed class Singleton { public bool allPlayersDead; private static readonly Lazy<Singleton> lazy = new Lazy<Singleton>(() => new Singleton()); public static Singleton Instance => lazy.Value; private Singleton() { } } }