Lethal Company
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Details

Latest version
1.0.2
Last Updated
First Uploaded
Downloads
265
Likes
0
Size
276KB
Dependants

Categories

Required mods (91)

This package requires the following packages to work.
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Version:1.0.3
Adds 8 more standard suits to your initial closet at the start of the game! Great for organizing larger crews! Follow my socials in the desc to stay in the loop for updates and new mods for Lethal Company! (source code is also in desc <3)
Version:2.0.0
A mod to allow players to join after the game starts.
Version:1.0.18
Adds new cosmetics via the MoreCompany mod. Christmas Update! 🎄
Version:1.3.2
Changes the position of the magnet switch, support for the Wider Ship Mod!
Version:1.4.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Plays music from Pizza Tower when the early ship leave alert appears
Version:2.4.0
Towards a future with fewer lobby incompatibility errors.
Version:1.3.0
Metroid escape music on Meltdown
Version:1.1.3
The Loot Bug has a 50% chance to pick you up and steal you if you collide.
Version:1.1.0
Adds 6 glow in the dark basic coloured suits
Version:1.0.0
Improved controls for vehicles.
Version:1.1.3
Fixes Dropship throws NullReferenceException on custom moons
Version:1.0.5
Allows you to buy the shotgun and ammo from the terminal
Version:1.2.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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