Lethal Company
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Date Uploaded
2 years ago
Downloads
665
Size
145KB

Required mods (50)

This package requires the following packages to work.
Prevent griefing and send the damage back to the player who hit you
Version:1.0.2
Adds the legendary Immortal Snail as an enemy.
Version:0.7.5
A mod to allow players to join after the game starts.
Version:1.0.14
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Version:2.3.1
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.2
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Towards a future with fewer lobby incompatibility errors.
Version:1.1.0
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
[2.4 Release] (v55/v56 update) (LLL) A challenging late game moon with hidden places, parkour shortcuts, 4 fire exits and new themed scrap with unique features!
Version:2.4.0
Adds new features and mechanics to the insanity mechanic of Lethal Company.
Version:1.1.2
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.5.1
Adds VOODOO to the game as an enemy. Find, scan and read its entry in the bestiary for more information.
Version:2.1.0
Add the siren head to Lethal Company.
Version:2.0.1
Adds a 10% chance of exploding if you use annoying Items like the Airhorn, Clownhorn or Remote. Now customizable!
Version:1.1.0
Prevent the ship from abandoning you at midnight!
Version:1.0.1
There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility! Also now featuring ghost girl enhancements...
Version:2.0.6
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
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