Decompiled source of NoInspect v1.0.0

NoInspect.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoInspect")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoInspect")]
[assembly: AssemblyTitle("NoInspect")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoInspect
{
	[BepInPlugin("rr.NoInspect", "NoInspect", "1.0.0")]
	public class NoInspect : BaseUnityPlugin
	{
		internal static ManualLogSource logSource;

		private Harmony _harmony = new Harmony("NoInspect");

		private void Awake()
		{
			_harmony.PatchAll(typeof(NoInspect));
			logSource = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"------NoInspect done.------");
		}

		[HarmonyPatch(typeof(PlayerControllerB), "InspectItem_performed")]
		[HarmonyPrefix]
		public static bool RemoveInspect(ref CallbackContext context)
		{
			if (((CallbackContext)(ref context)).control.name == "leftShoulder")
			{
				return false;
			}
			return true;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoInspect";

		public const string PLUGIN_NAME = "NoInspect";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}