using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoInspect")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoInspect")]
[assembly: AssemblyTitle("NoInspect")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoInspect
{
[BepInPlugin("rr.NoInspect", "NoInspect", "1.0.0")]
public class NoInspect : BaseUnityPlugin
{
internal static ManualLogSource logSource;
private Harmony _harmony = new Harmony("NoInspect");
private void Awake()
{
_harmony.PatchAll(typeof(NoInspect));
logSource = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"------NoInspect done.------");
}
[HarmonyPatch(typeof(PlayerControllerB), "InspectItem_performed")]
[HarmonyPrefix]
public static bool RemoveInspect(ref CallbackContext context)
{
if (((CallbackContext)(ref context)).control.name == "leftShoulder")
{
return false;
}
return true;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoInspect";
public const string PLUGIN_NAME = "NoInspect";
public const string PLUGIN_VERSION = "1.0.0";
}
}