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Decompiled source of NoInspect v1.0.0
NoInspect.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoInspect")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoInspect")] [assembly: AssemblyTitle("NoInspect")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoInspect { [BepInPlugin("rr.NoInspect", "NoInspect", "1.0.0")] public class NoInspect : BaseUnityPlugin { internal static ManualLogSource logSource; private Harmony _harmony = new Harmony("NoInspect"); private void Awake() { _harmony.PatchAll(typeof(NoInspect)); logSource = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"------NoInspect done.------"); } [HarmonyPatch(typeof(PlayerControllerB), "InspectItem_performed")] [HarmonyPrefix] public static bool RemoveInspect(ref CallbackContext context) { if (((CallbackContext)(ref context)).control.name == "leftShoulder") { return false; } return true; } } public static class PluginInfo { public const string PLUGIN_GUID = "NoInspect"; public const string PLUGIN_NAME = "NoInspect"; public const string PLUGIN_VERSION = "1.0.0"; } }