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Decompiled source of InverseTeleporterReshMod v1.0.0
InverseTeleporterReshMod.dll
Decompiled 2 years agousing System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using InverseTeleporterReshMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("InverseTeleporterReshMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("HP")] [assembly: AssemblyProduct("InverseTeleporterReshMod")] [assembly: AssemblyCopyright("Copyright © HP 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("cc3a5e7f-4825-4764-8d99-b9ac398f52ef")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace InverseTeleporterReshMod { [BepInPlugin("Resh.InverseTeleporterReshMod", "Inverse Teleporter Resh Mod", "1.0.0.0")] public class InverseTeleporterReshModBase : BaseUnityPlugin { private const string modGUID = "Resh.InverseTeleporterReshMod"; private const string modName = "Inverse Teleporter Resh Mod"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Resh.InverseTeleporterReshMod"); private static InverseTeleporterReshModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Resh.InverseTeleporterReshMod"); mls.LogInfo((object)"InverseTeleporter mod has awaken"); harmony.PatchAll(typeof(InverseTeleporterReshModBase)); harmony.PatchAll(typeof(ShipTeleporterPatch)); harmony.PatchAll(typeof(ShipTeleporterPatch2)); } } } namespace InverseTeleporterReshMod.Patches { [HarmonyPatch(typeof(ShipTeleporter))] internal class ShipTeleporterPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void setCooldownAmount(ref float ___cooldownAmount) { ___cooldownAmount = 10f; } } [HarmonyPatch(typeof(ShipTeleporter))] internal class ShipTeleporterPatch2 { [HarmonyPatch("TeleportPlayerOutWithInverseTeleporter")] [HarmonyPrefix] private static bool TeleportPlayerOutWithInverseTeleporter(ShipTeleporter __instance, ref int playerObj, ref Vector3 teleportPos) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) if (StartOfRound.Instance.allPlayerScripts[playerObj].isPlayerDead) { StartCoroutine(teleportBodyOut(playerObj, teleportPos)); return false; } PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerObj]; SetPlayerTeleporterId(val, -1); if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>())) { Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(val); } val.isInElevator = false; val.isInHangarShipRoom = false; val.isInsideFactory = true; val.averageVelocity = 0f; val.velocityLastFrame = Vector3.zero; StartOfRound.Instance.allPlayerScripts[playerObj].TeleportPlayer(teleportPos, false, 0f, false, true); StartOfRound.Instance.allPlayerScripts[playerObj].beamOutParticle.Play(); __instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX); StartOfRound.Instance.allPlayerScripts[playerObj].movementAudio.PlayOneShot(__instance.teleporterBeamUpSFX); if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController) { Debug.Log((object)"Teleporter shaking camera"); HUDManager.Instance.ShakeCamera((ScreenShakeType)1); } return false; } private static IEnumerator teleportBodyOut(int playerObj, Vector3 teleportPosition) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) yield return null; } private static Coroutine StartCoroutine(IEnumerator routine) { return null; } private static void SetPlayerTeleporterId(PlayerControllerB playerScript, int teleporterId) { } } }