using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PeacefulModeMod.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PeacefulMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Changes the difficulty of the game to Peaceful mode. Make friends with all the hostile mobs!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PeacefulMode")]
[assembly: AssemblyTitle("PeacefulMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PeacefulModeMod
{
[BepInPlugin("PeacefulMode", "Peaceful Mod Mod", "1.0.0")]
public class PeacefulModeModBase : BaseUnityPlugin
{
public const string modGUID = "PeacefulMode";
public const string modName = "Peaceful Mod Mod";
public const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("PeacefulMode");
internal ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("PeacefulMode");
mls.LogInfo((object)"Peaceful Mode Mod is up and running!");
harmony.PatchAll(typeof(PeacefulModeModBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace PeacefulModeMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void InfiniteSprintPatch(ref float ___sprintMeter)
{
___sprintMeter = 1f;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void FasterClimbSpeedPatch(ref float ___climbSpeed)
{
___climbSpeed = 9f;
}
[HarmonyPatch("AllowPlayerDeath")]
[HarmonyPostfix]
public static void UnkillablePatch(ref bool __result)
{
__result = false;
}
}
}