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Decompiled source of PeacefulMode v1.0.0
BepInEx/plugins/Richard-PeacefulMode/PeacefulMode.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using PeacefulModeMod.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PeacefulMode")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Changes the difficulty of the game to Peaceful mode. Make friends with all the hostile mobs!")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PeacefulMode")] [assembly: AssemblyTitle("PeacefulMode")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PeacefulModeMod { [BepInPlugin("PeacefulMode", "Peaceful Mod Mod", "1.0.0")] public class PeacefulModeModBase : BaseUnityPlugin { public const string modGUID = "PeacefulMode"; public const string modName = "Peaceful Mod Mod"; public const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("PeacefulMode"); internal ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("PeacefulMode"); mls.LogInfo((object)"Peaceful Mode Mod is up and running!"); harmony.PatchAll(typeof(PeacefulModeModBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace PeacefulModeMod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] public static void InfiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } [HarmonyPatch("Update")] [HarmonyPostfix] public static void FasterClimbSpeedPatch(ref float ___climbSpeed) { ___climbSpeed = 9f; } [HarmonyPatch("AllowPlayerDeath")] [HarmonyPostfix] public static void UnkillablePatch(ref bool __result) { __result = false; } } }