(Hopefully) fixed containers spawning in stuff multiple times when another client reopens the openable containers.
fixed some typos within the Readme.
v.1.1.0 The Optimisation and Gameplay Patch
Gave the moon the price of "950" that should sit between titan and artifice in terms of balanced pricing
Optimized all lights on the exterior (should midigate all of the lag that comes when looking at the scene itself)
Added in 8 openable containers around the map, that can randomly contain scrap/store items or enemies (or both)
Added containers infront of the tunnel entrance, that you can still drive through with the cruiser
Also added in containers on the left underhang, so the way to the third fire exit is more interesting gameplay-wise
Placed fencing on either side of the bottom platform, so it doesn't look out of place and should prevent some unwanted underwater trips with the cruiser
Updated the Readme to reflect the actual current state of the moon
Put a story-log somewhere on the main company building, it hints towards the route keyword used by the moon
v.1.0.2 Decorations Patch
Added in a third fire exit, will get changed a little in a future update to change the pathing to said exit
Fixed the outside ambience, it was accidentally muted until now
Fixed the Ramps that connect the 2 platforms together, enemies can finally walk on them
Added some more decorations like puddles and some lights near the ramps
v.1.0.1 Gameplay adjustments
Changed the time multiplier to 0.5x to compensate for the maps size
Added Coilheads and Bunker spiders to daytime spawns for chaos
Fixed the Outside Enemy Spawns, barely anything spawned at night beforehand