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Decompiled source of FuniDogs v1.1.0
FuniDogs.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FuniDogs.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FuniDogs")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FuniDogs")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("eed8de11-1c99-4583-a864-866e2f4aa9da")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace FuniDogs { [BepInPlugin("RoroMods.FuniDogs", "FuniDogs", "1.1.0")] public class FuniDogsBase : BaseUnityPlugin { private const string modGUID = "RoroMods.FuniDogs"; private const string modName = "FuniDogs"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("RoroMods.FuniDogs"); private static FuniDogsBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static List<AudioClip> SoundFX2; internal static AssetBundle Bundle1; internal static AssetBundle Bundle2; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("RoroMods.FuniDogs"); mls.LogInfo((object)"Meme Dogzzzz"); harmony.PatchAll(typeof(FuniDogsBase)); harmony.PatchAll(typeof(MouthDogAIPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); SoundFX2 = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("FuniDogs.dll".ToCharArray()); Bundle1 = AssetBundle.LoadFromFile(location + "icansmellya"); Bundle2 = AssetBundle.LoadFromFile(location + "nom"); if ((Object)(object)Bundle1 != (Object)null && (Object)(object)Bundle2 != (Object)null) { SoundFX = Bundle1.LoadAllAssets<AudioClip>().ToList(); SoundFX2 = Bundle2.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load FuniDog's sounds. Please retry downloading!"); } } } } namespace FuniDogs.Patches { [HarmonyPatch(typeof(MouthDogAI))] internal class MouthDogAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(MouthDogAI __instance) { __instance.screamSFX = FuniDogsBase.SoundFX[0]; __instance.killPlayerSFX = FuniDogsBase.SoundFX2[0]; } } }