Decompiled source of JesterTimeout v1.0.1

bin/Release/netstandard2.1/publish/JesterTimeout.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JesterTimeout")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Puts Jesters back into their boxes after a configurable timeout")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+b2f9dd0f5393eab179902566b08eea2e55905871")]
[assembly: AssemblyProduct("JesterTimeout")]
[assembly: AssemblyTitle("JesterTimeout")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JesterTimeout
{
	public static class PatchClass
	{
		private static readonly Dictionary<JesterAI, float> timeoutDict = new Dictionary<JesterAI, float>();

		private static readonly object timeoutDictLock = new object();

		private static bool hasClearedList = true;

		[HarmonyPatch(typeof(JesterAI), "Update")]
		[HarmonyPrefix]
		public static void JesterAI_Update(JesterAI __instance)
		{
			if (!((NetworkBehaviour)__instance).IsHost || ((EnemyAI)__instance).currentBehaviourStateIndex != 2)
			{
				return;
			}
			lock (timeoutDictLock)
			{
				if (!timeoutDict.TryGetValue(__instance, out var value))
				{
					timeoutDict.Add(__instance, Plugin.TimeoutSecondsConfig.Value);
					Debug.Log((object)"Jester added");
					return;
				}
				value -= Time.deltaTime;
				if (value <= 0f)
				{
					Debug.Log((object)"JesterTimeout time elapsed");
					__instance.previousState = 0;
					__instance.mainCollider.isTrigger = false;
					__instance.SetJesterInitialValues();
					((EnemyAI)__instance).SwitchToBehaviourState(0);
					timeoutDict.Remove(__instance);
				}
				else
				{
					timeoutDict[__instance] = value;
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "Update")]
		[HarmonyPostfix]
		public static void StartOfRound_Update(StartOfRound __instance)
		{
			if (!((NetworkBehaviour)__instance).IsHost)
			{
				return;
			}
			if (!__instance.inShipPhase)
			{
				hasClearedList = false;
			}
			else if (!hasClearedList)
			{
				lock (timeoutDictLock)
				{
					timeoutDict.Clear();
				}
				hasClearedList = true;
				Debug.Log((object)"Cleared jesters list");
			}
		}
	}
	[BepInPlugin("Rosentti.JesterTimeout", "JesterTimeout", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<int> TimeoutSecondsConfig { get; private set; }

		private void Awake()
		{
			TimeoutSecondsConfig = ((BaseUnityPlugin)this).Config.Bind<int>("General", "TimeoutSeconds", 60, "How many seconds the Jester will be active until it's put back in it's box");
			Harmony.CreateAndPatchAll(typeof(PatchClass), (string)null);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "JesterTimeout";

		public const string PLUGIN_NAME = "JesterTimeout";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}