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Decompiled source of JesterTimeout v1.0.1
bin/Release/netstandard2.1/publish/JesterTimeout.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("JesterTimeout")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Puts Jesters back into their boxes after a configurable timeout")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+b2f9dd0f5393eab179902566b08eea2e55905871")] [assembly: AssemblyProduct("JesterTimeout")] [assembly: AssemblyTitle("JesterTimeout")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace JesterTimeout { public static class PatchClass { private static readonly Dictionary<JesterAI, float> timeoutDict = new Dictionary<JesterAI, float>(); private static readonly object timeoutDictLock = new object(); private static bool hasClearedList = true; [HarmonyPatch(typeof(JesterAI), "Update")] [HarmonyPrefix] public static void JesterAI_Update(JesterAI __instance) { if (!((NetworkBehaviour)__instance).IsHost || ((EnemyAI)__instance).currentBehaviourStateIndex != 2) { return; } lock (timeoutDictLock) { if (!timeoutDict.TryGetValue(__instance, out var value)) { timeoutDict.Add(__instance, Plugin.TimeoutSecondsConfig.Value); Debug.Log((object)"Jester added"); return; } value -= Time.deltaTime; if (value <= 0f) { Debug.Log((object)"JesterTimeout time elapsed"); __instance.previousState = 0; __instance.mainCollider.isTrigger = false; __instance.SetJesterInitialValues(); ((EnemyAI)__instance).SwitchToBehaviourState(0); timeoutDict.Remove(__instance); } else { timeoutDict[__instance] = value; } } } [HarmonyPatch(typeof(StartOfRound), "Update")] [HarmonyPostfix] public static void StartOfRound_Update(StartOfRound __instance) { if (!((NetworkBehaviour)__instance).IsHost) { return; } if (!__instance.inShipPhase) { hasClearedList = false; } else if (!hasClearedList) { lock (timeoutDictLock) { timeoutDict.Clear(); } hasClearedList = true; Debug.Log((object)"Cleared jesters list"); } } } [BepInPlugin("Rosentti.JesterTimeout", "JesterTimeout", "1.0.1")] public class Plugin : BaseUnityPlugin { public static ConfigEntry<int> TimeoutSecondsConfig { get; private set; } private void Awake() { TimeoutSecondsConfig = ((BaseUnityPlugin)this).Config.Bind<int>("General", "TimeoutSeconds", 60, "How many seconds the Jester will be active until it's put back in it's box"); Harmony.CreateAndPatchAll(typeof(PatchClass), (string)null); } } public static class PluginInfo { public const string PLUGIN_GUID = "JesterTimeout"; public const string PLUGIN_NAME = "JesterTimeout"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }