using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RudyMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RudyMod")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8be59ded-8c6a-4f9f-9a1d-b76d87566641")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RudyMod
{
[BepInPlugin("Rudy.RudyMod", "Rudy Mod", "1.0.0")]
public class RudyModBase : BaseUnityPlugin
{
private const string modGUID = "Rudy.RudyMod";
private const string modName = "Rudy Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Rudy.RudyMod");
private static RudyModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
harmony.PatchAll();
mls = Logger.CreateLogSource("Rudy.RudyMod");
mls.LogInfo((object)"RudyMod has loaded.");
}
}
}
namespace RudyMod.Patches.FasterClimb
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatchFasterClimb
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void fasterClimb(ref bool ___isClimbingLadder, ref float ___climbSpeed)
{
if (___isClimbingLadder)
{
___climbSpeed = 50f;
}
}
}
}
namespace RudyMod.Patches.NoFallDamage
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatchNoFallDamage
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void noFallDamage(ref float ___fallValueUncapped)
{
___fallValueUncapped = 0f;
}
}
}
namespace RudyMod.Patches.CrouchSpeed
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatchCrouchSpeed
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void crouchSpeedPatch(ref bool ___isCrouching, ref float ___sprintMultiplier)
{
if (___isCrouching)
{
___sprintMultiplier = 8f;
}
}
}
}