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Decompiled source of RudyMod v1.0.0
RudyMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RudyMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RudyMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8be59ded-8c6a-4f9f-9a1d-b76d87566641")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace RudyMod { [BepInPlugin("Rudy.RudyMod", "Rudy Mod", "1.0.0")] public class RudyModBase : BaseUnityPlugin { private const string modGUID = "Rudy.RudyMod"; private const string modName = "Rudy Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Rudy.RudyMod"); private static RudyModBase Instance; internal ManualLogSource mls; private void Awake() { harmony.PatchAll(); mls = Logger.CreateLogSource("Rudy.RudyMod"); mls.LogInfo((object)"RudyMod has loaded."); } } } namespace RudyMod.Patches.FasterClimb { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatchFasterClimb { [HarmonyPatch("Update")] [HarmonyPostfix] private static void fasterClimb(ref bool ___isClimbingLadder, ref float ___climbSpeed) { if (___isClimbingLadder) { ___climbSpeed = 50f; } } } } namespace RudyMod.Patches.NoFallDamage { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatchNoFallDamage { [HarmonyPatch("Update")] [HarmonyPostfix] private static void noFallDamage(ref float ___fallValueUncapped) { ___fallValueUncapped = 0f; } } } namespace RudyMod.Patches.CrouchSpeed { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatchCrouchSpeed { [HarmonyPatch("Update")] [HarmonyPostfix] private static void crouchSpeedPatch(ref bool ___isCrouching, ref float ___sprintMultiplier) { if (___isCrouching) { ___sprintMultiplier = 8f; } } } }