Decompiled source of Physics Items v0.1.22

Physics_Items.dll

Decompiled 10 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AdvancedCompany.Objects;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalConfig.AutoConfig;
using LethalConfig.ConfigItems;
using LethalThings;
using Microsoft.CodeAnalysis;
using MoreShipUpgrades.UpgradeComponents.Items.Wheelbarrow;
using NeedyCats;
using On;
using On.GameNetcodeStuff;
using Physics_Items.ItemPhysics;
using Physics_Items.ItemPhysics.Environment;
using Physics_Items.ModCompatFixes;
using Physics_Items.NamedMessages;
using Physics_Items.Properties;
using Physics_Items.Utils;
using ThrowEverything.Models;
using Unity.Collections;
using Unity.Netcode;
using Unity.Netcode.Components;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AdvancedCompany")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("LethalConfig")]
[assembly: IgnoresAccessChecksTo("LethalThings")]
[assembly: IgnoresAccessChecksTo("MoreShipUpgrades")]
[assembly: IgnoresAccessChecksTo("NeedyCats")]
[assembly: IgnoresAccessChecksTo("Spantle.ThrowEverything")]
[assembly: AssemblyCompany("Physics_Items")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Lethal Company Physics wooo!!")]
[assembly: AssemblyFileVersion("0.1.22.0")]
[assembly: AssemblyInformationalVersion("0.1.22")]
[assembly: AssemblyProduct("Physics_Items")]
[assembly: AssemblyTitle("Physics_Items")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.22.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Physics_Items
{
	[BepInPlugin("Physics_Items", "Physics_Items", "0.1.22")]
	[BepInProcess("lethal company.exe")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		internal static Plugin Instance;

		internal bool Initialized = false;

		internal bool ServerHasMod = false;

		internal HashSet<Type> manualSkipList = new HashSet<Type>();

		internal HashSet<Type> blockList = new HashSet<Type>();

		private string configDirectory = Paths.ConfigPath;

		internal ConfigEntry<bool> useSourceSounds;

		internal ConfigEntry<bool> physicsOnPickup;

		internal ConfigEntry<bool> disablePlayerCollision;

		internal ConfigEntry<float> maxCollisionVolume;

		internal ConfigEntry<bool> overrideAllItemPhysics;

		internal ConfigEntry<bool> InitializeConfigs;

		internal ConfigEntry<bool> DebuggingStuff;

		internal ConfigFile customBlockList;

		internal Dictionary<string, GrabbableObject> allItemsDictionary = new Dictionary<string, GrabbableObject>();

		internal Assembly myAssembly;

		internal readonly Harmony Harmony = new Harmony("Physics_Items");

		internal HashSet<GrabbableObject> skipObject = new HashSet<GrabbableObject>();

		private void Awake()
		{
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Expected O, but got Unknown
			//IL_0297: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Expected O, but got Unknown
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Expected O, but got Unknown
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c5: Expected O, but got Unknown
			//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d7: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin Physics_Items is loaded!");
			AssetLoader.LoadAssetBundles();
			if (ThrowEverythingCompatibility.enabled)
			{
				ThrowEverythingCompatibility.ApplyFixes();
			}
			if (AdvancedCompanyCompatibility.enabled)
			{
				AdvancedCompanyCompatibility.ApplyFixes();
			}
			if (NeedyCatsCompatibility.enabled)
			{
				NeedyCatsCompatibility.ApplyFixes();
			}
			if (LateGameUpgradesCompatibility.enabled)
			{
				LateGameUpgradesCompatibility.ApplyFixes();
			}
			if (LethalConfigCompatibility.enabled)
			{
				LethalConfigCompatibility.ApplyFixes();
			}
			Harmony.PatchAll(typeof(ModCheck));
			Harmony.PatchAll(typeof(OnCollision));
			myAssembly = Assembly.GetExecutingAssembly();
			manualSkipList.Add(typeof(ExtensionLadderItem));
			manualSkipList.Add(typeof(RadarBoosterItem));
			InitializeConfigs = ((BaseUnityPlugin)this).Config.Bind<bool>("Technical", "Initialize Configs", true, "Re-Initializes all configs when set to true");
			customBlockList = new ConfigFile(Path.Combine(configDirectory, "physicsItems_CustomBlockList.cfg"), true);
			useSourceSounds = ((BaseUnityPlugin)this).Config.Bind<bool>("Fun", "Use Source Engine Collision Sounds", false, "Use source rigidbody sounds.");
			overrideAllItemPhysics = ((BaseUnityPlugin)this).Config.Bind<bool>("Fun", "Override all Item Physics", false, "ALL Items will have physics, regardless of blocklist.");
			physicsOnPickup = ((BaseUnityPlugin)this).Config.Bind<bool>("Physics Behaviour", "Physics On Pickup", false, "Only enable item physisc when it has been picked up at least once.");
			disablePlayerCollision = ((BaseUnityPlugin)this).Config.Bind<bool>("Physics Behaviour", "Disable Player Collision", false, "Set if Physical Items can collide with players.");
			maxCollisionVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Physics Behaviour", "Max Collision Volume", 4f, "Sets the max volume each collision should have.");
			DebuggingStuff = ((BaseUnityPlugin)this).Config.Bind<bool>("Technical", "Debug", false, "Debug mode");
			customBlockList.SettingChanged += CustomBlockList_SettingChanged;
			((BaseUnityPlugin)this).Config.SettingChanged += Config_SettingChanged;
			if (InitializeConfigs.Value)
			{
				if (File.Exists(((BaseUnityPlugin)this).Config.ConfigFilePath))
				{
					File.Delete(((BaseUnityPlugin)this).Config.ConfigFilePath);
				}
				((BaseUnityPlugin)this).Config.Save();
				Logger.Log((LogLevel)63, (object)"Initializing Configs..");
			}
			Landmine.Init();
			GrabbablePatches.Init();
			PlayerControllerB.PlaceGrabbableObject += new hook_PlaceGrabbableObject(PlayerControllerB_PlaceGrabbableObject);
			PlayerControllerB.SetObjectAsNoLongerHeld += new hook_SetObjectAsNoLongerHeld(PlayerControllerB_SetObjectAsNoLongerHeld);
			PlayerControllerB.DropAllHeldItems += new hook_DropAllHeldItems(PlayerControllerB_DropAllHeldItems);
			MenuManager.Awake += new hook_Awake(MenuManager_Awake);
		}

		private void Config_SettingChanged(object sender, SettingChangedEventArgs e)
		{
			Logger.LogWarning((object)("Changed: " + e.ChangedSetting.Definition.Key + " to " + e.ChangedSetting.GetSerializedValue()));
		}

		private void CustomBlockList_SettingChanged(object sender, SettingChangedEventArgs e)
		{
			if (overrideAllItemPhysics.Value)
			{
				return;
			}
			Logger.LogWarning((object)("Changed Blocklist: " + e.ChangedSetting.Definition.Section + " to " + e.ChangedSetting.GetSerializedValue()));
			GrabbableObject val = allItemsDictionary[e.ChangedSetting.Definition.Section];
			List<GrabbableObject> list = Object.FindObjectsByType<GrabbableObject>((FindObjectsInactive)0, (FindObjectsSortMode)0).ToList();
			if (e.ChangedSetting.GetSerializedValue() == "true")
			{
				foreach (GrabbableObject item in list)
				{
					if (((object)item).GetType() == ((object)val).GetType())
					{
						skipObject.Add(item);
						blockList.Add(((object)item).GetType());
					}
				}
				return;
			}
			foreach (GrabbableObject item2 in list)
			{
				if (((object)item2).GetType() == ((object)val).GetType())
				{
					skipObject.Remove(item2);
					blockList.Remove(((object)item2).GetType());
				}
			}
		}

		private void InitializeNetworkTransformAndBlocklistConfig()
		{
			if (Initialized)
			{
				return;
			}
			GrabbableObject[] array = Resources.FindObjectsOfTypeAll<GrabbableObject>();
			foreach (GrabbableObject val in array)
			{
				InitializeBlocklistConfig(val);
				if (!manualSkipList.Contains(((object)val).GetType()) && (Object)(object)((Component)val).gameObject.GetComponent<NetworkTransform>() == (Object)null)
				{
					NetworkTransform val2 = ((Component)val).gameObject.AddComponent<NetworkTransform>();
					((Behaviour)val2).enabled = false;
				}
			}
			Initialized = true;
			InitializeConfigs.Value = false;
		}

		private void InitializeBlocklistConfig(GrabbableObject grabbableObject)
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Expected O, but got Unknown
			bool flag = false;
			if ((Object)(object)grabbableObject == (Object)null)
			{
				return;
			}
			if ((Object)(object)grabbableObject.itemProperties == (Object)null)
			{
				Logger.LogWarning((object)"Skipping item with no item properties");
				return;
			}
			if (Utility.IsNullOrWhiteSpace(grabbableObject.itemProperties.itemName))
			{
				Logger.LogWarning((object)"Skipping item with no item name");
				return;
			}
			if (manualSkipList.Contains(((object)grabbableObject).GetType()) || (Object)(object)((Component)grabbableObject).GetComponent<Rigidbody>() != (Object)null)
			{
				flag = true;
			}
			allItemsDictionary[grabbableObject.itemProperties.itemName] = grabbableObject;
			ConfigDefinition val = new ConfigDefinition(grabbableObject.itemProperties.itemName, "Add to blocklist");
			customBlockList.Bind<bool>(val, flag, new ConfigDescription("If check/true, adds to blocklist. [REQUIRES RESTART]", (AcceptableValueBase)null, Array.Empty<object>()));
			if (InitializeConfigs.Value)
			{
				customBlockList[val].BoxedValue = flag;
			}
			if (customBlockList[val].GetSerializedValue() == "true")
			{
				skipObject.Add(grabbableObject);
				blockList.Add(((object)grabbableObject).GetType());
			}
			Logger.LogInfo((object)$"Added: {grabbableObject.itemProperties.itemName} to config (Default: {flag}, current: {customBlockList[val].GetSerializedValue()})");
		}

		private void PlayerControllerB_DropAllHeldItems(orig_DropAllHeldItems orig, PlayerControllerB self, bool itemsFall, bool disconnecting)
		{
			List<GrabbableObject> list = new List<GrabbableObject>(self.ItemSlots);
			orig.Invoke(self, itemsFall, disconnecting);
			if ((Object)(object)Physics.GetPhysicsComponent(((Component)self).gameObject) == (Object)null)
			{
				return;
			}
			for (int i = 0; i < list.Count; i++)
			{
				GrabbableObject val = list[i];
				if (val != null && Physics.GetPhysicsComponent(((Component)val).gameObject, out var physicsComponent))
				{
					skipObject.Add(val);
					physicsComponent.physicsHelperRef.why = true;
					physicsComponent.alreadyPickedUp = false;
					((Behaviour)physicsComponent).enabled = false;
				}
			}
		}

		private void PlayerControllerB_PlaceGrabbableObject(orig_PlaceGrabbableObject orig, PlayerControllerB self, Transform parentObject, Vector3 positionOffset, bool matchRotationOfParent, GrabbableObject placeObject)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, parentObject, positionOffset, matchRotationOfParent, placeObject);
			Logger.LogWarning((object)"placing object");
			if (!skipObject.Contains(placeObject))
			{
				Physics.GetPhysicsComponent(((Component)placeObject).gameObject, out var physicsComponent);
				if (!((Object)(object)physicsComponent == (Object)null))
				{
					physicsComponent.isPlaced = true;
					physicsComponent.rigidbody.isKinematic = true;
					((Component)placeObject).gameObject.transform.rotation = Quaternion.Euler(placeObject.itemProperties.restingRotation.x, (float)(placeObject.floorYRot + placeObject.itemProperties.floorYOffset) + 90f, placeObject.itemProperties.restingRotation.z);
					((Component)placeObject).gameObject.transform.localPosition = positionOffset;
				}
			}
		}

		private void PlayerControllerB_SetObjectAsNoLongerHeld(orig_SetObjectAsNoLongerHeld orig, PlayerControllerB self, bool droppedInElevator, bool droppedInShipRoom, Vector3 targetFloorPosition, GrabbableObject dropObject, int floorYRot)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, droppedInElevator, droppedInElevator, targetFloorPosition, dropObject, floorYRot);
			if (!skipObject.Contains(dropObject))
			{
				Physics.GetPhysicsComponent(((Component)dropObject).gameObject, out var physicsComponent);
				if (!((Object)(object)physicsComponent == (Object)null))
				{
					Vector3 val = dropObject.startFallingPosition - dropObject.targetFloorPosition;
					float magnitude = ((Vector3)(ref val)).magnitude;
					val = dropObject.targetFloorPosition - dropObject.startFallingPosition;
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					Logger.LogWarning((object)$"Normalized: {normalized}");
					bool flag = normalized + Vector3.up != Vector3.zero;
					float num = (flag ? Mathf.Min(physicsComponent.throwForce, 36f) : 0f);
					float num2 = ((num == 0f) ? 0f : Mathf.Min(magnitude * num, physicsComponent.rigidbody.mass * 10f));
					Vector3 val2 = ((num2 == 0f) ? Vector3.zero : (normalized * num2));
					Logger.LogWarning((object)$"Throwing with force: {val2}, {flag}, {num}, {physicsComponent.throwForce}, {physicsComponent.rigidbody.mass}");
					physicsComponent.rigidbody.AddForce(val2, (ForceMode)1);
				}
			}
		}

		private void MenuManager_Awake(orig_Awake orig, MenuManager self)
		{
			orig.Invoke(self);
			InitializeNetworkTransformAndBlocklistConfig();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Physics_Items";

		public const string PLUGIN_NAME = "Physics_Items";

		public const string PLUGIN_VERSION = "0.1.22";
	}
}
namespace Physics_Items.Utils
{
	internal class AssetLoader
	{
		internal static List<AudioClip> allAudioList { get; private set; } = new List<AudioClip>();


		internal static AssetBundle bundle { get; private set; }

		internal static void LoadAssetBundles()
		{
			bundle = AssetBundle.LoadFromMemory(Resources.physicsitems);
			if ((Object)(object)bundle == (Object)null)
			{
				Plugin.Logger.LogWarning((object)"Assetbundle could not be loaded!");
				return;
			}
			string[] allAssetNames = bundle.GetAllAssetNames();
			foreach (string text in allAssetNames)
			{
				Object val = bundle.LoadAsset<Object>(text);
				if (val == (Object)null)
				{
					Plugin.Logger.LogWarning((object)("Asset " + text + " could not be loaded because it is not an Object!"));
					continue;
				}
				Plugin.Logger.LogWarning((object)("Loaded: " + text));
				AudioClip val2 = (AudioClip)(object)((val is AudioClip) ? val : null);
				if (val2 != null && !allAudioList.Contains(val2))
				{
					allAudioList.Add(val2);
					Plugin.Logger.LogInfo((object)("Added custom audio clip: " + ((Object)val2).name));
				}
			}
		}
	}
	internal class ListUtil
	{
		public static T GetRandomElement<T>(List<T> objects, ref int index)
		{
			if (objects.Count == 0)
			{
				index = -1;
				return default(T);
			}
			index = Random.Range(0, objects.Count);
			return objects[index];
		}

		public static T GetRandomElement<T>(List<T> objects)
		{
			int index = 0;
			return GetRandomElement(objects, ref index);
		}

		public static string[] GetLayersFromMask(int layerMask)
		{
			List<string> list = new List<string>();
			for (int i = 0; i < 32; i++)
			{
				int num = 1 << i;
				if ((layerMask & num) == num)
				{
					list.Add(LayerMask.LayerToName(i));
				}
			}
			return list.ToArray();
		}
	}
	internal class Physics
	{
		internal static Dictionary<GameObject, PhysicsComponent> physicsComponents = new Dictionary<GameObject, PhysicsComponent>();

		internal static List<PlayerControllerB> playerControllerBs = new List<PlayerControllerB>();

		internal static PhysicsComponent GetPhysicsComponent(GameObject gameObj)
		{
			if (physicsComponents.ContainsKey(gameObj))
			{
				return physicsComponents[gameObj];
			}
			return gameObj.GetComponent<PhysicsComponent>();
		}

		internal static bool GetPhysicsComponent(GameObject gameObj, out PhysicsComponent physicsComponent)
		{
			if (physicsComponents.ContainsKey(gameObj))
			{
				physicsComponent = physicsComponents[gameObj];
			}
			else
			{
				physicsComponent = gameObj.GetComponent<PhysicsComponent>();
				physicsComponents[gameObj] = physicsComponent;
			}
			return (Object)(object)physicsComponent != (Object)null;
		}

		internal static bool RemovePhysicsComponent(GameObject gameObj)
		{
			if (!physicsComponents.ContainsKey(gameObj))
			{
				return false;
			}
			physicsComponents.Remove(gameObj);
			return true;
		}
	}
}
namespace Physics_Items.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("Physics_Items.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static byte[] physicsitems
		{
			get
			{
				object @object = ResourceManager.GetObject("physicsitems", resourceCulture);
				return (byte[])@object;
			}
		}

		internal Resources()
		{
		}
	}
}
namespace Physics_Items.NamedMessages
{
	internal class ModCheck
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static HandleNamedMessageDelegate <0>__OnRequest;

			public static HandleNamedMessageDelegate <1>__OnReceive;
		}

		public static bool hasSameModVersion = false;

		internal static string RequestModCheck = "PhysicsItemsRequestModCheck";

		internal static string ReceiveModCheck = "PhysicsItemsReceiveModCheck";

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPrefix]
		public static void STARTOFROUNDAWAKE()
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			if (NetworkManager.Singleton.IsServer)
			{
				hasSameModVersion = true;
				CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
				string requestModCheck = RequestModCheck;
				object obj = <>O.<0>__OnRequest;
				if (obj == null)
				{
					HandleNamedMessageDelegate val = OnRequest;
					<>O.<0>__OnRequest = val;
					obj = (object)val;
				}
				customMessagingManager.RegisterNamedMessageHandler(requestModCheck, (HandleNamedMessageDelegate)obj);
				Plugin.Logger.LogInfo((object)"Setting up Server CustomMessagingManager");
				SyncOnLocalClient();
			}
			else
			{
				CustomMessagingManager customMessagingManager2 = NetworkManager.Singleton.CustomMessagingManager;
				string receiveModCheck = ReceiveModCheck;
				object obj2 = <>O.<1>__OnReceive;
				if (obj2 == null)
				{
					HandleNamedMessageDelegate val2 = OnReceive;
					<>O.<1>__OnReceive = val2;
					obj2 = (object)val2;
				}
				customMessagingManager2.RegisterNamedMessageHandler(receiveModCheck, (HandleNamedMessageDelegate)obj2);
				Plugin.Logger.LogInfo((object)"Setting up Client CustomMessagingManager");
				SendRequestToServer();
			}
		}

		private static void SendRequestToServer()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsClient)
			{
				Plugin.Logger.LogInfo((object)"Sending request to server.");
				string text = "0.1.22";
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(FastBufferWriter.GetWriteSize(text, false), (Allocator)2, -1);
				((FastBufferWriter)(ref val)).WriteValueSafe(text, false);
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage(RequestModCheck, 0uL, val, (NetworkDelivery)3);
			}
			else
			{
				Plugin.Logger.LogError((object)"Server cannot use method SendRequestToServer because you're already the server.");
			}
		}

		private static void SyncOnLocalClient()
		{
			Plugin.Instance.ServerHasMod = hasSameModVersion;
		}

		private static void OnReceive(ulong senderClientId, FastBufferReader messagePayload)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			bool flag = default(bool);
			((FastBufferReader)(ref messagePayload)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
			hasSameModVersion = flag;
			Plugin.Logger.LogInfo((object)$"Received mod check: {hasSameModVersion} from server!");
			SyncOnLocalClient();
		}

		private static void OnRequest(ulong senderClientId, FastBufferReader messagePayload)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsServer)
			{
				Plugin.Logger.LogInfo((object)$"Player_ID: {senderClientId} Requested for Mod Check.");
				string text = default(string);
				((FastBufferReader)(ref messagePayload)).ReadValueSafe(ref text, false);
				bool flag = text.Equals("0.1.22");
				FastBufferWriter val = default(FastBufferWriter);
				((FastBufferWriter)(ref val))..ctor(FastBufferWriter.GetWriteSize<bool>(ref flag, default(ForStructs)), (Allocator)2, -1);
				((FastBufferWriter)(ref val)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage(ReceiveModCheck, senderClientId, val, (NetworkDelivery)3);
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
		[HarmonyPrefix]
		public static void OnDestroy()
		{
			if ((Object)(object)NetworkManager.Singleton != (Object)null)
			{
				if (NetworkManager.Singleton.IsServer)
				{
					NetworkManager.Singleton.CustomMessagingManager.UnregisterNamedMessageHandler(RequestModCheck);
					Plugin.Logger.LogInfo((object)"Destroying Server CustomMessagingManager");
				}
				else
				{
					NetworkManager.Singleton.CustomMessagingManager.UnregisterNamedMessageHandler(ReceiveModCheck);
					Plugin.Logger.LogInfo((object)"Destroying Client CustomMessagingManager");
				}
			}
			hasSameModVersion = false;
		}
	}
	internal class OnCollision
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static HandleNamedMessageDelegate <0>__OnReceive;
		}

		internal static string CollisionCheck = "PhysicsItemsCollisionCheck";

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPrefix]
		public static void StartOfRound_Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
			string collisionCheck = CollisionCheck;
			object obj = <>O.<0>__OnReceive;
			if (obj == null)
			{
				HandleNamedMessageDelegate val = OnReceive;
				<>O.<0>__OnReceive = val;
				obj = (object)val;
			}
			customMessagingManager.RegisterNamedMessageHandler(collisionCheck, (HandleNamedMessageDelegate)obj);
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
		[HarmonyPrefix]
		public static void OnDestroy()
		{
			NetworkManager.Singleton.CustomMessagingManager.UnregisterNamedMessageHandler(CollisionCheck);
			Physics.physicsComponents.Clear();
		}

		private static void OnReceive(ulong senderClientId, FastBufferReader messagePayload)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			NetworkObjectReference val = default(NetworkObjectReference);
			((FastBufferReader)(ref messagePayload)).ReadValueSafe<NetworkObjectReference>(ref val, default(ForNetworkSerializable));
			NetworkObject val2 = default(NetworkObject);
			if (((NetworkObjectReference)(ref val)).TryGet(ref val2, (NetworkManager)null))
			{
				PhysicsComponent physicsComponent = Physics.GetPhysicsComponent(((Component)((Component)val2).transform).gameObject);
				if ((Object)(object)physicsComponent != (Object)null)
				{
					physicsComponent.PlayDropSFX();
				}
			}
		}
	}
}
namespace Physics_Items.ModCompatFixes
{
	internal static class AdvancedCompanyCompatibility
	{
		private static bool? _enabled;

		private static string modGUID = "com.potatoepet.AdvancedCompany";

		public static bool enabled
		{
			get
			{
				if (!_enabled.HasValue)
				{
					_enabled = Chainloader.PluginInfos.ContainsKey(modGUID);
				}
				return _enabled.Value;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		public static void ApplyFixes()
		{
			Plugin.Logger.LogInfo((object)("Applying compatibility fixes to: " + modGUID));
			Plugin.Instance.manualSkipList.Add(typeof(LightningRod));
		}
	}
	internal static class LateGameUpgradesCompatibility
	{
		private static bool? _enabled;

		private static string modGUID = "com.malco.lethalcompany.moreshipupgrades";

		public static bool enabled
		{
			get
			{
				if (!_enabled.HasValue)
				{
					_enabled = Chainloader.PluginInfos.ContainsKey(modGUID);
				}
				return _enabled.Value;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		public static void ApplyFixes()
		{
			Plugin.Logger.LogInfo((object)("Applying compatibility fixes to: " + modGUID));
			Plugin.Instance.manualSkipList.Add(typeof(StoreWheelbarrow));
			Plugin.Instance.manualSkipList.Add(typeof(ScrapWheelbarrow));
		}
	}
	internal static class LethalConfigCompatibility
	{
		private static bool? _enabled;

		private static string modGUID = "ainavt.lc.lethalconfig";

		public static bool enabled
		{
			get
			{
				if (!_enabled.HasValue)
				{
					_enabled = Chainloader.PluginInfos.ContainsKey(modGUID);
				}
				return _enabled.Value;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		public static void ApplyFixes()
		{
			Plugin.Logger.LogInfo((object)("Applying compatibility fixes to: " + modGUID));
			Plugin.Instance.Harmony.PatchAll(typeof(LethalConfigCompatibility));
		}

		[HarmonyPatch(typeof(AutoConfigGenerator), "AutoGenerateConfigs")]
		[HarmonyPostfix]
		public static void AutoGenerateConfigs(ref AutoConfigItem[] __result)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			foreach (KeyValuePair<ConfigDefinition, ConfigEntryBase> customBlock in Plugin.Instance.customBlockList)
			{
				BaseConfigItem val = AutoConfigGenerator.GenerateConfigForEntry(customBlock.Value);
				val.IsAutoGenerated = false;
				List<AutoConfigItem> list = __result.ToList();
				AutoConfigItem item = default(AutoConfigItem);
				((AutoConfigItem)(ref item)).ConfigItem = val;
				((AutoConfigItem)(ref item)).Assembly = Plugin.Instance.myAssembly;
				list.Add(item);
				__result = list.ToArray();
			}
		}
	}
	internal class LethalThingsCompatibility
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_SetObjectAsNoLongerHeld <0>__PlayerControllerB_SetObjectAsNoLongerHeld;
		}

		private static bool? _enabled;

		private static string modGUID = "evaisa.lethalthings";

		public static bool enabled
		{
			get
			{
				if (!_enabled.HasValue)
				{
					_enabled = Chainloader.PluginInfos.ContainsKey(modGUID);
				}
				return _enabled.Value;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		public static void ApplyFixes(PhysicsComponent comp)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			GrabbableObject grabbableObjectRef = comp.grabbableObjectRef;
			GrabbableObject val = grabbableObjectRef;
			GrabbableObject val2 = val;
			Dingus val3 = (Dingus)(object)((val2 is Dingus) ? val2 : null);
			if (val3 != null)
			{
				comp.rigidbody.constraints = (RigidbodyConstraints)112;
				comp.SetRotation();
			}
			object obj = <>O.<0>__PlayerControllerB_SetObjectAsNoLongerHeld;
			if (obj == null)
			{
				hook_SetObjectAsNoLongerHeld val4 = PlayerControllerB_SetObjectAsNoLongerHeld;
				<>O.<0>__PlayerControllerB_SetObjectAsNoLongerHeld = val4;
				obj = (object)val4;
			}
			PlayerControllerB.SetObjectAsNoLongerHeld += (hook_SetObjectAsNoLongerHeld)obj;
		}

		private static void PlayerControllerB_SetObjectAsNoLongerHeld(orig_SetObjectAsNoLongerHeld orig, PlayerControllerB self, bool droppedInElevator, bool droppedInShipRoom, Vector3 targetFloorPosition, GrabbableObject dropObject, int floorYRot)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, droppedInElevator, droppedInShipRoom, targetFloorPosition, dropObject, floorYRot);
			Dingus val = (Dingus)(object)((dropObject is Dingus) ? dropObject : null);
			if (val != null)
			{
				Physics.GetPhysicsComponent(((Component)val).gameObject, out var physicsComponent);
				if (!((Object)(object)physicsComponent == (Object)null) && physicsComponent.alreadyPickedUp)
				{
					physicsComponent.SetRotation();
				}
			}
		}
	}
	internal class NeedyCatsCompatibility
	{
		private static bool? _enabled;

		private static string modGUID = "Jordo.NeedyCats";

		public static bool enabled
		{
			get
			{
				if (!_enabled.HasValue)
				{
					_enabled = Chainloader.PluginInfos.ContainsKey(modGUID);
				}
				return _enabled.Value;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		public static void ApplyFixes()
		{
			Plugin.Logger.LogInfo((object)("Applying compatibility fixes to: " + modGUID));
			Plugin.Instance.manualSkipList.Add(typeof(NeedyCatProp));
		}
	}
	internal static class ThrowEverythingCompatibility
	{
		private static bool? _enabled;

		private static string modGUID = "Spantle.ThrowEverything";

		private static Collider colliderCache;

		public static bool enabled
		{
			get
			{
				if (!_enabled.HasValue)
				{
					_enabled = Chainloader.PluginInfos.ContainsKey(modGUID);
				}
				return _enabled.Value;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		public static void ApplyFixes()
		{
			Plugin.Logger.LogInfo((object)("Applying compatibility fixes to: " + modGUID));
			Plugin.Instance.Harmony.PatchAll(typeof(ThrowEverythingCompatibility));
		}

		[HarmonyPatch(typeof(ChargingThrow), "DrawLandingCircle")]
		[HarmonyPostfix]
		private static void DrawLandingCircle(ChargingThrow __instance)
		{
			if ((Object)(object)colliderCache == (Object)null)
			{
				colliderCache = __instance.preview.GetComponent<Collider>();
			}
			colliderCache.isTrigger = true;
		}

		[HarmonyPatch(typeof(ChargingThrow), "Stop")]
		[HarmonyPostfix]
		private static void Stop()
		{
			colliderCache = null;
		}
	}
}
namespace Physics_Items.ItemPhysics
{
	internal class DestroyHelper : MonoBehaviour
	{
		public GrabbableObject grabbableObjectRef;

		private void Start()
		{
			grabbableObjectRef = ((Component)this).GetComponent<GrabbableObject>();
		}

		private void OnDestroy()
		{
			if ((Object)(object)grabbableObjectRef == (Object)null)
			{
				Plugin.Logger.LogWarning((object)"Grabbable object ref is null.");
			}
			else if (Plugin.Instance.skipObject.Contains(grabbableObjectRef))
			{
				Plugin.Instance.skipObject.Remove(grabbableObjectRef);
			}
		}
	}
	internal class GrabbablePatches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Start <0>__GrabbableObject_Start;

			public static hook_Update <1>__GrabbableObject_Update;

			public static hook_EquipItem <2>__GrabbableObject_EquipItem;

			public static hook_EnablePhysics <3>__GrabbableObject_EnablePhysics;

			public static hook_OnPlaceObject <4>__GrabbableObject_OnPlaceObject;

			public static hook_ItemActivate <5>__GrabbableObject_ItemActivate;

			public static hook_GrabItem <6>__GrabbableObject_GrabItem;
		}

		public static void Init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Expected O, but got Unknown
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Expected O, but got Unknown
			object obj = <>O.<0>__GrabbableObject_Start;
			if (obj == null)
			{
				hook_Start val = GrabbableObject_Start;
				<>O.<0>__GrabbableObject_Start = val;
				obj = (object)val;
			}
			GrabbableObject.Start += (hook_Start)obj;
			object obj2 = <>O.<1>__GrabbableObject_Update;
			if (obj2 == null)
			{
				hook_Update val2 = GrabbableObject_Update;
				<>O.<1>__GrabbableObject_Update = val2;
				obj2 = (object)val2;
			}
			GrabbableObject.Update += (hook_Update)obj2;
			object obj3 = <>O.<2>__GrabbableObject_EquipItem;
			if (obj3 == null)
			{
				hook_EquipItem val3 = GrabbableObject_EquipItem;
				<>O.<2>__GrabbableObject_EquipItem = val3;
				obj3 = (object)val3;
			}
			GrabbableObject.EquipItem += (hook_EquipItem)obj3;
			object obj4 = <>O.<3>__GrabbableObject_EnablePhysics;
			if (obj4 == null)
			{
				hook_EnablePhysics val4 = GrabbableObject_EnablePhysics;
				<>O.<3>__GrabbableObject_EnablePhysics = val4;
				obj4 = (object)val4;
			}
			GrabbableObject.EnablePhysics += (hook_EnablePhysics)obj4;
			object obj5 = <>O.<4>__GrabbableObject_OnPlaceObject;
			if (obj5 == null)
			{
				hook_OnPlaceObject val5 = GrabbableObject_OnPlaceObject;
				<>O.<4>__GrabbableObject_OnPlaceObject = val5;
				obj5 = (object)val5;
			}
			GrabbableObject.OnPlaceObject += (hook_OnPlaceObject)obj5;
			object obj6 = <>O.<5>__GrabbableObject_ItemActivate;
			if (obj6 == null)
			{
				hook_ItemActivate val6 = GrabbableObject_ItemActivate;
				<>O.<5>__GrabbableObject_ItemActivate = val6;
				obj6 = (object)val6;
			}
			GrabbableObject.ItemActivate += (hook_ItemActivate)obj6;
			object obj7 = <>O.<6>__GrabbableObject_GrabItem;
			if (obj7 == null)
			{
				hook_GrabItem val7 = GrabbableObject_GrabItem;
				<>O.<6>__GrabbableObject_GrabItem = val7;
				obj7 = (object)val7;
			}
			GrabbableObject.GrabItem += (hook_GrabItem)obj7;
		}

		internal static PhysicsComponent AddPhysicsComponent(GrabbableObject grabbableObject)
		{
			if ((Object)(object)((Component)grabbableObject).gameObject.GetComponent<NetworkObject>() == (Object)null)
			{
				return null;
			}
			if (Plugin.Instance.blockList.Contains(((object)grabbableObject).GetType()))
			{
				if (Plugin.Instance.overrideAllItemPhysics.Value)
				{
					return null;
				}
				Plugin.Logger.LogWarning((object)$"Skipping Blocked Item: {((Component)grabbableObject).gameObject}");
				((Component)grabbableObject).gameObject.AddComponent<DestroyHelper>();
				Plugin.Instance.skipObject.Add(grabbableObject);
				return null;
			}
			PhysicsComponent physicsComponent = default(PhysicsComponent);
			if (!((Component)grabbableObject).gameObject.TryGetComponent<PhysicsComponent>(ref physicsComponent))
			{
				physicsComponent = ((Component)grabbableObject).gameObject.AddComponent<PhysicsComponent>();
			}
			if ((Object)(object)physicsComponent == (Object)null)
			{
				Plugin.Logger.LogError((object)$"Physics Component of {((Component)grabbableObject).gameObject} is null! This shouldn't happen!");
				return null;
			}
			Plugin.Logger.LogInfo((object)$"Successfully added Physics Component to {((Component)grabbableObject).gameObject}.");
			Collider val = default(Collider);
			if (((Component)grabbableObject).TryGetComponent<Collider>(ref val))
			{
				val.isTrigger = false;
			}
			return physicsComponent;
		}

		private static void GrabbableObject_EnablePhysics(orig_EnablePhysics orig, GrabbableObject self, bool enable)
		{
			PhysicsComponent physicsComponent;
			if (Plugin.Instance.skipObject.Contains(self))
			{
				orig.Invoke(self, enable);
			}
			else if (Physics.GetPhysicsComponent(((Component)self).gameObject, out physicsComponent))
			{
				physicsComponent.EnableColliders(enable);
				physicsComponent.rigidbody.isKinematic = !enable;
				if (enable)
				{
					physicsComponent.isPlaced = false;
				}
			}
		}

		private static void GrabbableObject_EquipItem(orig_EquipItem orig, GrabbableObject self)
		{
			orig.Invoke(self);
			if (!Plugin.Instance.skipObject.Contains(self))
			{
				((Component)self).transform.parent = null;
				self.EnablePhysics(false);
			}
		}

		private static void GrabbableObject_Start(orig_Start orig, GrabbableObject self)
		{
			if ((Object)(object)Physics.GetPhysicsComponent(((Component)self).gameObject) != (Object)null)
			{
				orig.Invoke(self);
				return;
			}
			PhysicsComponent physicsComponent = AddPhysicsComponent(self);
			if (Plugin.Instance.physicsOnPickup.Value && (Object)(object)physicsComponent != (Object)null)
			{
				((Behaviour)physicsComponent).enabled = false;
				Plugin.Instance.skipObject.Add(self);
			}
			orig.Invoke(self);
		}

		private static void GrabbableObject_GrabItem(orig_GrabItem orig, GrabbableObject self)
		{
			orig.Invoke(self);
			if (Physics.GetPhysicsComponent(((Component)self).gameObject, out var physicsComponent))
			{
				physicsComponent.alreadyPickedUp = true;
				if (physicsComponent.slow)
				{
					GameNetworkManager.Instance.localPlayerController.isMovementHindered = 0;
					physicsComponent.slow = false;
				}
			}
		}

		private static void GrabbableObject_ItemActivate(orig_ItemActivate orig, GrabbableObject self, bool used, bool buttonDown)
		{
			orig.Invoke(self, used, buttonDown);
		}

		private static void GrabbableObject_OnPlaceObject(orig_OnPlaceObject orig, GrabbableObject self)
		{
			orig.Invoke(self);
			if (!Plugin.Instance.skipObject.Contains(self))
			{
				Physics.GetPhysicsComponent(((Component)self).gameObject, out var physicsComponent);
				if (!((Object)(object)physicsComponent == (Object)null))
				{
					physicsComponent.EnableColliders(enable: true);
					physicsComponent.isPlaced = true;
					physicsComponent.rigidbody.isKinematic = true;
				}
			}
		}

		private static void GrabbableObject_Update(orig_Update orig, GrabbableObject self)
		{
			if (Plugin.Instance.skipObject.Contains(self))
			{
				orig.Invoke(self);
			}
			else if (!((Object)(object)self == (Object)null))
			{
				self.fallTime = 1f;
				self.reachedFloorTarget = true;
				bool isHeld = self.isHeld;
				self.isHeld = true;
				orig.Invoke(self);
				self.isHeld = isHeld;
			}
		}
	}
	[RequireComponent(typeof(GrabbableObject))]
	public class PhysicsComponent : MonoBehaviour, IHittable
	{
		public GrabbableObject grabbableObjectRef;

		public Collider collider;

		public Rigidbody rigidbody;

		public NetworkTransform networkTransform;

		public NetworkObject networkObject;

		public NetworkRigidbody networkRigidbody;

		public PhysicsHelper physicsHelperRef;

		public bool isPlaced = false;

		public Rigidbody scanNodeRigid;

		public float terminalVelocity;

		public float gravity = 9.8f;

		public float throwForce;

		public float oldVolume;

		public bool alreadyPickedUp = false;

		public Vector3 up;

		public AudioSource audioSource;

		public LungProp apparatusRef;

		public int gridSize = 5;

		public float cellSize = 2f;

		public Collider[] results = (Collider[])(object)new Collider[3];

		private Vector3 lastVelocity;

		public float threshold = 0.1f;

		private bool oldValue = false;

		private Transform parent;

		private Vector3? relativePosition;

		private Vector3 oldPos;

		private Vector3 oldRelativePosition;

		private float magnitude;

		private static bool firstHit;

		private static Vector3 velocity;

		private static float velocityMag;

		public bool slow;

		public bool isHit = false;

		public Vector3 hitDir = Vector3.zero;

		private bool IsHostOrServer => NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer;

		private void Awake()
		{
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			string text = (IsHostOrServer ? "Host" : "Client");
			Plugin.Logger.LogWarning((object)("Awake called by: " + text));
			grabbableObjectRef = ((Component)this).gameObject.GetComponent<GrabbableObject>();
			if ((Object)(object)grabbableObjectRef == (Object)null)
			{
				Plugin.Logger.LogError((object)$"GrabbableObject component does not exist for Game Object {((Component)this).gameObject}. This is not allowed!");
				return;
			}
			if (!((Component)this).TryGetComponent<Rigidbody>(ref rigidbody))
			{
				rigidbody = ((Component)this).gameObject.AddComponent<Rigidbody>();
				rigidbody.collisionDetectionMode = (CollisionDetectionMode)1;
			}
			networkObject = ((Component)this).GetComponent<NetworkObject>();
			ScanNodeProperties componentInChildren = ((Component)this).GetComponentInChildren<ScanNodeProperties>();
			if ((Object)(object)componentInChildren != (Object)null && !((Component)componentInChildren).gameObject.TryGetComponent<Rigidbody>(ref scanNodeRigid))
			{
				scanNodeRigid = ((Component)componentInChildren).gameObject.AddComponent<Rigidbody>();
				Plugin.Logger.LogInfo((object)$"Added Rigidbody to {((Component)this).gameObject} ScanNode");
			}
			if (!((Component)this).TryGetComponent<NetworkTransform>(ref networkTransform) && (Object)(object)networkObject != (Object)null)
			{
				networkTransform = ((Component)this).gameObject.AddComponent<NetworkTransform>();
				Plugin.Logger.LogWarning((object)$"Successfully added NetworkTransform to {((Component)this).gameObject}");
			}
			if (!((Component)this).TryGetComponent<NetworkRigidbody>(ref networkRigidbody) && (Object)(object)networkObject != (Object)null)
			{
				networkRigidbody = ((Component)this).gameObject.AddComponent<NetworkRigidbody>();
			}
			GrabbableObject obj = grabbableObjectRef;
			LungProp val = (LungProp)(object)((obj is LungProp) ? obj : null);
			if (val != null && (Object)(object)val != (Object)null)
			{
				apparatusRef = val;
			}
			audioSource = ((Component)this).gameObject.GetComponent<AudioSource>();
			physicsHelperRef = ((Component)this).gameObject.AddComponent<PhysicsHelper>();
			collider = ((Component)this).gameObject.GetComponent<Collider>();
			oldVolume = audioSource.volume;
			throwForce = rigidbody.mass * 10f;
			up = grabbableObjectRef.itemProperties.verticalOffset * Vector3.up;
			grabbableObjectRef.itemProperties.syncDiscardFunction = true;
			if (LethalThingsCompatibility.enabled)
			{
				LethalThingsCompatibility.ApplyFixes(this);
			}
		}

		public void FixPosition()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0436: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_036f: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0408: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_044f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_0460: Unknown result type (might be due to invalid IL or missing references)
			//IL_0474: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			if (rigidbody.isKinematic)
			{
				return;
			}
			Dictionary<Vector3, GameObject> dictionary = new Dictionary<Vector3, GameObject>();
			Vector3 val = Vector3.zero;
			float num = float.PositiveInfinity;
			Vector3 val3 = default(Vector3);
			for (int i = 0; i < gridSize; i++)
			{
				for (int j = 0; j < gridSize; j++)
				{
					Vector3 val2 = new Vector3((float)(i - gridSize / 2) * cellSize / 2f, 0f, (float)(j - gridSize / 2) * cellSize / 2f) + new Vector3(cellSize, 0f, cellSize) * 0.5f;
					if (val2 == new Vector3(cellSize, 0f, cellSize) * 0.5f)
					{
						val2 = Vector3.zero;
					}
					((Vector3)(ref val3))..ctor(cellSize / 2f, cellSize / 2f, cellSize / 2f);
					val2 += ((Component)this).transform.position;
					Material val4 = null;
					if (Plugin.Instance.DebuggingStuff.Value)
					{
						dictionary[val2] = GameObject.CreatePrimitive((PrimitiveType)3);
						dictionary[val2].layer = 6;
						dictionary[val2].transform.position = val2;
						dictionary[val2].transform.localScale = val3;
						dictionary[val2].GetComponent<Collider>().isTrigger = true;
						dictionary[val2].GetComponent<Collider>().enabled = false;
						Plugin.Logger.LogInfo((object)$"Found cell: {val2}");
						val4 = dictionary[val2].GetComponent<Renderer>().material;
						val4.shader = Shader.Find("HDRP/Lit");
					}
					int num2 = Physics.OverlapBoxNonAlloc(val2, val3, results, Quaternion.identity, 2318, (QueryTriggerInteraction)1);
					if (num2 > 1 && num2 > 0)
					{
						continue;
					}
					if (Plugin.Instance.DebuggingStuff.Value)
					{
						Plugin.Logger.LogWarning((object)$"Found free spot at: {val2}");
					}
					if ((Object)(object)val4 != (Object)null)
					{
						val4.color = Color.yellow;
					}
					float num3 = Vector3.Distance(val2, ((Component)this).transform.position);
					if (num3 < num)
					{
						if (Plugin.Instance.DebuggingStuff.Value)
						{
							Plugin.Logger.LogWarning((object)$"Found closer distance at: {val2}");
						}
						num = num3;
						val = val2;
						if (val == ((Component)this).transform.position)
						{
							break;
						}
					}
				}
			}
			if (num != float.PositiveInfinity)
			{
				if (Plugin.Instance.DebuggingStuff.Value)
				{
					Plugin.Logger.LogWarning((object)$"Moving item to closest free spot at: {val}");
					GameObject val5 = GameObject.CreatePrimitive((PrimitiveType)3);
					val5.layer = 6;
					val5.transform.position = ((Component)this).transform.position;
					val5.transform.localScale = new Vector3(cellSize / 2f, cellSize / 2f, cellSize / 2f);
					Material material = val5.GetComponent<Renderer>().material;
					material.shader = Shader.Find("HDRP/Lit");
					material.color = Color.blue;
					material.color = new Color(material.color.r, material.color.g, material.color.b, 0.5f);
					val5.GetComponent<Collider>().isTrigger = true;
					val5.GetComponent<Collider>().enabled = false;
				}
				((Component)this).transform.position = val;
				if (Plugin.Instance.DebuggingStuff.Value && dictionary.ContainsKey(val))
				{
					Material material2 = dictionary[val].GetComponent<Renderer>().material;
					material2.color = Color.green;
				}
			}
		}

		public void SetPosition()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			Transform val = GetParent();
			if ((Object)(object)val != (Object)(object)((Component)this).transform)
			{
				Vector3 localPosition = val.InverseTransformPoint(((Component)this).transform.position);
				((Component)this).transform.localPosition = localPosition;
			}
		}

		public void SetRotation()
		{
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (grabbableObjectRef.floorYRot == -1)
			{
				((Component)this).transform.rotation = Quaternion.Euler(grabbableObjectRef.itemProperties.restingRotation.x, ((Component)grabbableObjectRef).transform.eulerAngles.y, grabbableObjectRef.itemProperties.restingRotation.z);
			}
			else
			{
				((Component)this).transform.rotation = Quaternion.Euler(grabbableObjectRef.itemProperties.restingRotation.x, (float)(grabbableObjectRef.floorYRot + grabbableObjectRef.itemProperties.floorYOffset) + 90f, grabbableObjectRef.itemProperties.restingRotation.z);
			}
		}

		private void InitializeVariables()
		{
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			alreadyPickedUp = !Plugin.Instance.physicsOnPickup.Value;
			grabbableObjectRef.itemProperties.itemSpawnsOnGround = Plugin.Instance.physicsOnPickup.Value;
			rigidbody.collisionDetectionMode = (CollisionDetectionMode)2;
			rigidbody.drag = 0.1f;
			if ((Object)(object)apparatusRef != (Object)null)
			{
				rigidbody.isKinematic = apparatusRef.isLungDocked || apparatusRef.isLungDockedInElevator || isPlaced;
			}
			else
			{
				rigidbody.isKinematic = isPlaced;
			}
			networkTransform.SyncScaleX = false;
			networkTransform.SyncScaleY = false;
			networkTransform.SyncScaleZ = false;
			((Behaviour)networkTransform).enabled = Plugin.Instance.ServerHasMod;
			grabbableObjectRef.fallTime = 1f;
			grabbableObjectRef.reachedFloorTarget = true;
			Plugin.Instance.skipObject.Remove(grabbableObjectRef);
			if ((Object)(object)scanNodeRigid != (Object)null)
			{
				scanNodeRigid.isKinematic = true;
				scanNodeRigid.useGravity = false;
			}
			rigidbody.velocity = Vector3.zero;
			FixPosition();
			rigidbody.velocity = Vector3.zero;
		}

		private void UninitializeVariables()
		{
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Logger.LogWarning((object)"disable");
			grabbableObjectRef.EnablePhysics(false);
			Plugin.Instance.skipObject.Add(grabbableObjectRef);
			EnableColliders(enable: true);
			grabbableObjectRef.fallTime = 0f;
			grabbableObjectRef.reachedFloorTarget = false;
			audioSource.volume = oldVolume;
			((Behaviour)networkTransform).enabled = false;
			firstHit = false;
			hitDir = Vector3.zero;
			oldValue = false;
		}

		private void OnEnable()
		{
			InitializeVariables();
		}

		private void OnDisable()
		{
			UninitializeVariables();
		}

		private bool HasRequiredComponents()
		{
			if ((Object)(object)rigidbody == (Object)null)
			{
				Plugin.Logger.LogError((object)$"Rigidbody doesn't exist for Game Object {((Component)this).gameObject}");
				return false;
			}
			if ((Object)(object)networkTransform == (Object)null)
			{
				Plugin.Logger.LogError((object)$"Network transform doesn't exist for Game Object {((Component)this).gameObject}");
				return false;
			}
			if ((Object)(object)((Component)this).GetComponent<NetworkObject>() == (Object)null)
			{
				Plugin.Logger.LogError((object)$"{((Component)this).gameObject} has Network Transform even though its not a network object.");
				return false;
			}
			if ((Object)(object)grabbableObjectRef == (Object)null)
			{
				Plugin.Logger.LogError((object)$"{((Component)this).gameObject} Does not have a valid grabbable object component to reference from.");
				return false;
			}
			return true;
		}

		private void Start()
		{
			if (HasRequiredComponents())
			{
				rigidbody.useGravity = false;
				float num = grabbableObjectRef.itemProperties.weight * 105f - 105f;
				rigidbody.mass = Mathf.Max(num, 1f);
				terminalVelocity = MathF.Sqrt(2f * rigidbody.mass * gravity);
				grabbableObjectRef.itemProperties.itemSpawnsOnGround = false;
				if (StartOfRound.Instance.inShipPhase)
				{
					grabbableObjectRef.fallTime = 1f;
					grabbableObjectRef.hasHitGround = true;
					grabbableObjectRef.scrapPersistedThroughRounds = true;
					grabbableObjectRef.isInElevator = true;
					grabbableObjectRef.isInShipRoom = true;
				}
			}
		}

		protected virtual void FixedUpdate()
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (IsHostOrServer || !Plugin.Instance.ServerHasMod)
			{
				if (!rigidbody.isKinematic && !grabbableObjectRef.isHeld)
				{
					rigidbody.useGravity = false;
					rigidbody.AddForce(Vector3.down * gravity, (ForceMode)5);
				}
				else
				{
					rigidbody.AddForce(Vector3.zero, (ForceMode)2);
				}
			}
		}

		public void EnableColliders(bool enable)
		{
			for (int i = 0; i < grabbableObjectRef.propColliders.Length; i++)
			{
				if (!((Object)(object)grabbableObjectRef.propColliders[i] == (Object)null) && !((Component)grabbableObjectRef.propColliders[i]).gameObject.CompareTag("InteractTrigger") && !((Component)grabbableObjectRef.propColliders[i]).gameObject.CompareTag("DoNotSet"))
				{
					grabbableObjectRef.propColliders[i].enabled = enable;
				}
			}
		}

		private void MoveWithParent()
		{
		}

		protected virtual void Update()
		{
			if (slow)
			{
				GameNetworkManager.Instance.localPlayerController.isMovementHindered = (int)(rigidbody.mass / 1f) - 1;
			}
			if (oldValue != Plugin.Instance.ServerHasMod)
			{
				oldValue = Plugin.Instance.ServerHasMod;
				Plugin.Logger.LogWarning((object)$"Setting {((Component)this).gameObject} Network Transform enabled to {Plugin.Instance.ServerHasMod}");
				((Behaviour)networkTransform).enabled = Plugin.Instance.ServerHasMod;
			}
			if ((Object)(object)apparatusRef != (Object)null)
			{
				bool flag = apparatusRef.isLungDocked || apparatusRef.isLungDockedInElevator || (!StartOfRound.Instance.shipHasLanded && !StartOfRound.Instance.inShipPhase) || isPlaced;
				if (rigidbody.isKinematic == flag)
				{
					return;
				}
				rigidbody.isKinematic = flag;
			}
			else
			{
				rigidbody.isKinematic = ((grabbableObjectRef.isInShipRoom || grabbableObjectRef.isInElevator) && !StartOfRound.Instance.shipHasLanded && !StartOfRound.Instance.inShipPhase) || isPlaced;
			}
			if ((grabbableObjectRef.isInShipRoom || grabbableObjectRef.isInElevator) && rigidbody.isKinematic && !isPlaced)
			{
				alreadyPickedUp = false;
				SetPosition();
				((Behaviour)this).enabled = false;
			}
		}

		public static float FastInverseSqrt(float number)
		{
			float num = number * 0.5f;
			float value = number;
			int num2 = BitConverter.ToInt32(BitConverter.GetBytes(value), 0);
			num2 = 1597463007 - (num2 >> 1);
			value = BitConverter.ToSingle(BitConverter.GetBytes(num2), 0);
			value *= 1.5f - num * value * value;
			return 1f / value;
		}

		public Transform GetParent()
		{
			if ((Object)(object)grabbableObjectRef.parentObject != (Object)null)
			{
				parent = grabbableObjectRef.parentObject;
			}
			else if ((Object)(object)((Component)this).transform.parent != (Object)null)
			{
				parent = ((Component)this).transform.parent;
			}
			else
			{
				parent = ((Component)this).transform;
			}
			return parent;
		}

		public void PlayDropSFX()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Vector3.zero;
			if (isHit)
			{
				isHit = false;
				float num = Mathf.Min(throwForce, 36f);
				float num2 = Mathf.Min(num, rigidbody.mass * 10f);
				val = hitDir * num2;
				rigidbody.velocity = val;
			}
			if ((Object)(object)grabbableObjectRef.itemProperties.dropSFX != (Object)null)
			{
				AudioClip val2 = grabbableObjectRef.itemProperties.dropSFX;
				if (Plugin.Instance.useSourceSounds.Value)
				{
					val2 = ListUtil.GetRandomElement(AssetLoader.allAudioList);
				}
				if ((Object)(object)audioSource != (Object)null)
				{
					float volume;
					if (val != Vector3.zero)
					{
						volume = Mathf.Min(((Vector3)(ref val)).magnitude, Plugin.Instance.maxCollisionVolume.Value);
						Plugin.Logger.LogWarning((object)"wat");
					}
					else
					{
						volume = Mathf.Clamp(velocityMag, 0.2f, Plugin.Instance.maxCollisionVolume.Value);
					}
					audioSource.volume = volume;
					audioSource.PlayOneShot(val2, audioSource.volume);
				}
				if (((NetworkBehaviour)grabbableObjectRef).IsOwner)
				{
					RoundManager.Instance.PlayAudibleNoise(((Component)this).gameObject.transform.position, 8f, 0.5f, 0, grabbableObjectRef.isInElevator && StartOfRound.Instance.hangarDoorsClosed, 941);
				}
			}
			grabbableObjectRef.hasHitGround = true;
		}

		protected virtual void OnCollisionExit(Collision collision)
		{
			if (collision.gameObject.layer == 26)
			{
				slow = false;
				GameNetworkManager.Instance.localPlayerController.isMovementHindered = 0;
			}
		}

		protected virtual void OnCollisionEnter(Collision collision)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			if (collision.gameObject.layer == 26 && Plugin.Instance.disablePlayerCollision.Value)
			{
				Physics.IgnoreCollision(collider, collision.gameObject.GetComponent<Collider>(), true);
				return;
			}
			if (collision.gameObject.layer == 26)
			{
				slow = true;
			}
			if (!firstHit)
			{
				firstHit = true;
				return;
			}
			if (IsHostOrServer)
			{
				NetworkObjectReference val = NetworkObjectReference.op_Implicit(networkObject);
				FastBufferWriter val2 = default(FastBufferWriter);
				((FastBufferWriter)(ref val2))..ctor(FastBufferWriter.GetWriteSize<NetworkObjectReference>(ref val, default(ForStructs)), (Allocator)2, -1);
				((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref val, default(ForNetworkSerializable));
				foreach (NetworkClient connectedClients in NetworkManager.Singleton.ConnectedClientsList)
				{
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage(OnCollision.CollisionCheck, connectedClients.ClientId, val2, (NetworkDelivery)3);
				}
			}
			else if (!Plugin.Instance.ServerHasMod)
			{
				PlayDropSFX();
			}
			velocity = rigidbody.velocity;
			velocityMag = FastInverseSqrt(((Vector3)(ref velocity)).sqrMagnitude);
		}

		private void OnDestroy()
		{
			Physics.RemovePhysicsComponent(((Component)this).gameObject);
		}

		protected virtual void LateUpdate()
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)grabbableObjectRef == (Object)null)
			{
				Plugin.Logger.LogError((object)$"{((Component)this).gameObject} Does not have a valid grabbable object component to reference from. Destroying script.");
				Object.Destroy((Object)(object)this);
				return;
			}
			if ((Object)(object)grabbableObjectRef.parentObject != (Object)null && grabbableObjectRef.isHeld)
			{
				((Component)this).transform.rotation = grabbableObjectRef.parentObject.rotation;
				Vector3 rotationOffset = grabbableObjectRef.itemProperties.rotationOffset;
				((Component)this).transform.Rotate(rotationOffset);
				((Component)this).transform.position = grabbableObjectRef.parentObject.position;
				Vector3 positionOffset = grabbableObjectRef.itemProperties.positionOffset;
				positionOffset = grabbableObjectRef.parentObject.rotation * positionOffset;
				Transform transform = ((Component)this).transform;
				transform.position += positionOffset;
			}
			if ((Object)(object)grabbableObjectRef.radarIcon != (Object)null)
			{
				grabbableObjectRef.radarIcon.position = ((Component)this).transform.position;
			}
		}

		public bool Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			hitDir = hitDirection;
			isHit = true;
			if (IsHostOrServer)
			{
				NetworkObjectReference val = NetworkObjectReference.op_Implicit(networkObject);
				FastBufferWriter val2 = default(FastBufferWriter);
				((FastBufferWriter)(ref val2))..ctor(FastBufferWriter.GetWriteSize<NetworkObjectReference>(ref val, default(ForStructs)), (Allocator)2, -1);
				((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref val, default(ForNetworkSerializable));
				foreach (NetworkClient connectedClients in NetworkManager.Singleton.ConnectedClientsList)
				{
					NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage(OnCollision.CollisionCheck, connectedClients.ClientId, val2, (NetworkDelivery)3);
				}
			}
			else if (!Plugin.Instance.ServerHasMod)
			{
				PlayDropSFX();
			}
			return true;
		}
	}
	public class PhysicsHelper : MonoBehaviour
	{
		private PhysicsComponent physicsComponentRef;

		private GrabbableObject grabbableObjectRef;

		private Type cachedType;

		public bool why = false;

		private void Awake()
		{
			if (!((Component)this).TryGetComponent<PhysicsComponent>(ref physicsComponentRef))
			{
				Plugin.Logger.LogWarning((object)"Tried to add Physics Helper to an object without Physics Component. Destroying component");
				Object.Destroy((Object)(object)this);
			}
			else
			{
				grabbableObjectRef = physicsComponentRef.grabbableObjectRef;
				cachedType = ((object)physicsComponentRef).GetType();
			}
		}

		private void Update()
		{
			if ((!grabbableObjectRef.isHeld && Plugin.Instance.physicsOnPickup.Value) || !physicsComponentRef.alreadyPickedUp)
			{
				return;
			}
			if (!physicsComponentRef.alreadyPickedUp && !physicsComponentRef.alreadyPickedUp != Plugin.Instance.physicsOnPickup.Value && physicsComponentRef.grabbableObjectRef.hasHitGround && why)
			{
				physicsComponentRef.alreadyPickedUp = true;
				((Behaviour)physicsComponentRef).enabled = true;
				why = false;
				physicsComponentRef.SetRotation();
			}
			if (!physicsComponentRef.alreadyPickedUp)
			{
				return;
			}
			if (physicsComponentRef.rigidbody.isKinematic && !StartOfRound.Instance.shipHasLanded && !StartOfRound.Instance.inShipPhase && (physicsComponentRef.grabbableObjectRef.isInShipRoom || physicsComponentRef.grabbableObjectRef.isInElevator) && !physicsComponentRef.isPlaced)
			{
				if (((Behaviour)physicsComponentRef).enabled)
				{
					((Behaviour)physicsComponentRef).enabled = false;
				}
			}
			else if (!((Behaviour)physicsComponentRef).enabled)
			{
				((Behaviour)physicsComponentRef).enabled = true;
			}
		}
	}
}
namespace Physics_Items.ItemPhysics.Environment
{
	internal class Landmine
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_SpawnExplosion <0>__Landmine_SpawnExplosion;
		}

		private static Vector3 previousExplosion = Vector3.zero;

		public static void Init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			object obj = <>O.<0>__Landmine_SpawnExplosion;
			if (obj == null)
			{
				hook_SpawnExplosion val = Landmine_SpawnExplosion;
				<>O.<0>__Landmine_SpawnExplosion = val;
				obj = (object)val;
			}
			Landmine.SpawnExplosion += (hook_SpawnExplosion)obj;
		}

		private static void Landmine_SpawnExplosion(orig_SpawnExplosion orig, Vector3 explosionPosition, bool spawnExplosionEffect, float killRange, float damageRange)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(explosionPosition, spawnExplosionEffect, killRange, damageRange);
			previousExplosion = explosionPosition;
			List<Collider> list = Physics.OverlapSphere(explosionPosition, 6f, 64, (QueryTriggerInteraction)2).ToList();
			for (int i = 0; i < list.Count; i++)
			{
				Vector3 val = explosionPosition + Vector3.up - ((Component)list[i]).transform.position;
				float num = PhysicsComponent.FastInverseSqrt(((Vector3)(ref val)).sqrMagnitude);
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				if (Physics.GetPhysicsComponent(((Component)list[i]).gameObject, out var physicsComponent))
				{
					physicsComponent.alreadyPickedUp = true;
					physicsComponent.grabbableObjectRef.EnablePhysics(true);
					physicsComponent.rigidbody.velocity = val * 80f / num;
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}