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Physics Items
Adds Physics to all Lethal Company items
Date uploaded | 10 months ago |
Version | 0.1.22 |
Download link | Ryokune-Physics_Items-0.1.22.zip |
Downloads | 57694 |
Dependency string | Ryokune-Physics_Items-0.1.22 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Ryokune-PhysicsItems
I need a better icon. (This mod also works with ThrowEverything Mod)
Known Incompatibilities:
Known Bugs/Issues:
- Items may sometimes phase out of existence for the client until picked up by the server when landing the ship.
- Sometimes the items will jumpscare you with its collision sounds. (I have been trying to fix this for hours)
- https://github.com/VisualError/Physics-Items/labels/bug
BUG REPORTING:
- I will only consider bugs reported at: https://github.com/VisualError/Physics-Items/issues/new/choose
Installation
- Ensure you have BepInEx installed.
- Download the latest release of the Lethal Parrying mod from Thunderstore.
- Extract the contents into your Lethal Company's
BepInEx/plugins
folder.
Contributing
Template Physics_Items/Physics_Items.csproj.user
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
<TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/TestPhysicsItems</TEST_PROFILE_DIR>
</PropertyGroup>
<!-- Create your 'Test Profile' using your modman of choice before enabling this.
Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
<Target Name="CopyToDebugProfile" AfterTargets="PostBuildEvent" Condition="true">
<MakeDir
Directories="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items"
Condition="Exists('$(LETHAL_COMPANY_DIR)') And !Exists('$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items')"
/>
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items" />
<Exec Command="copy "$(TargetPath)" "$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items/"" />
</Target>
</Project>
Contributors
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
- Make physics work when ship is moving.
Version [0.1.22]
Fixed
-
Player slowdown bug.
-
Getting stuck at main menu due to new config system.
-
Another try at not letting items spawn inside of cabinets/objects. (I'll try making them have no physics if they are in another patch).
-
Issues should now be at https://github.com/VisualError/Physics-Items/issues/new/choose.
Version [0.1.2]
Fixed
- Getting teleported used to make you spew items out.
- Landmines force not getting applied to items properly.
- Attempt to fix item spawning inside cabinets.
Added
- Custom Item Physics blocklist config.
The config file is called: physicsItems_CustomBlockList.cfg
- Compatibility for LateGameUpgrades Carts.
- Shovel interaction with physics.
- Blocklist compatibility with AinaVT's LethalConfig
- Heavy items now slow down the player.
Removed
- Some override configs replaced with blocklist config.
Version [0.1.1]
Added
- Configs for:
Enabling Physics for certain object groups
,Use Source Sounds for Collisions
,Enable Collisions on Pickup
Max Collision Volume
,Disable Player Collision
- Landmines should now be able to interact with Physic Items.
- Compatibility for LethalThings Maxwell.
- Compatibility for Advanced Company's Lightning Rod.
- Compatibility for NeedyCats.
Fixed
- Extension ladder not working.
- Possible physics desync issues.
- Placing items should now be synced across all players. (If Host has the mod)
- Possibly fixed the floating apparatus issue.
- Fixed issue where dropping items sometimes have an added velocity to them when they should not.
Changed
- Removed Physics from Extension Ladder.
(Configurable)
- Item collision sounds now depend on how hard they hit a surface.
- Item physics are now set to vanilla physics when the ship is landing.
Version [0.1.0]
Added
- All Items have Physics.