Ryokune-Physics_Items icon

Physics Items

Adds Physics to all Lethal Company items

Last updated 5 months ago
Total downloads 47608
Total rating 10 
Categories Mods Misc BepInEx Client-side Items
Dependency string Ryokune-Physics_Items-0.1.22
Dependants 83 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5

README

Ryokune-PhysicsItems

I need a better icon. (This mod also works with ThrowEverything Mod)

Known Incompatibilities:

Known Bugs/Issues:

  • Items may sometimes phase out of existence for the client until picked up by the server when landing the ship.
  • Sometimes the items will jumpscare you with its collision sounds. (I have been trying to fix this for hours)
  • https://github.com/VisualError/Physics-Items/labels/bug

BUG REPORTING:

Installation

  1. Ensure you have BepInEx installed.
  2. Download the latest release of the Lethal Parrying mod from Thunderstore.
  3. Extract the contents into your Lethal Company's BepInEx/plugins folder.

Contributing

Template Physics_Items/Physics_Items.csproj.user

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
    <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/TestPhysicsItems</TEST_PROFILE_DIR>
  </PropertyGroup>

    <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
    Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
    <Target Name="CopyToDebugProfile" AfterTargets="PostBuildEvent" Condition="true">
		<MakeDir
                Directories="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items"
                Condition="Exists('$(LETHAL_COMPANY_DIR)') And !Exists('$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items')"
        />
		<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items" />
		<Exec Command="copy &quot;$(TargetPath)&quot; &quot;$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items/&quot;" />
	</Target>
</Project>

Contributors