Physics Items
Adds Physics to all Lethal Company items
| Last updated | 2 years ago | 
| Total downloads | 79587 | 
| Total rating | 10 | 
| Categories | Mods Misc BepInEx Client-side Items | 
| Dependency string | Ryokune-Physics_Items-0.1.22 | 
| Dependants | 88 other packages depend on this package | 
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Ryokune-PhysicsItems
I need a better icon. (This mod also works with ThrowEverything Mod)
Known Incompatibilities:
Known Bugs/Issues:
- Items may sometimes phase out of existence for the client until picked up by the server when landing the ship.
 - Sometimes the items will jumpscare you with its collision sounds. (I have been trying to fix this for hours)
 - https://github.com/VisualError/Physics-Items/labels/bug
 
BUG REPORTING:
- I will only consider bugs reported at: https://github.com/VisualError/Physics-Items/issues/new/choose
 
Installation
- Ensure you have BepInEx installed.
 - Download the latest release of the Lethal Parrying mod from Thunderstore.
 - Extract the contents into your Lethal Company's 
BepInEx/pluginsfolder. 
Contributing
Template Physics_Items/Physics_Items.csproj.user
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
    <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/TestPhysicsItems</TEST_PROFILE_DIR>
  </PropertyGroup>
    <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
    Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
    <Target Name="CopyToDebugProfile" AfterTargets="PostBuildEvent" Condition="true">
		<MakeDir
                Directories="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items"
                Condition="Exists('$(LETHAL_COMPANY_DIR)') And !Exists('$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items')"
        />
		<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items" />
		<Exec Command="copy "$(TargetPath)" "$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items/"" />
	</Target>
</Project>