minimapa diman3012
Minimalist Lethal Company mod that adds an always-on minimap to the HUD. Shows players and objects, rotates with view direction, and is lightweight and unobtrusive.MIniMap
Minimalist minimap mod for Lethal Company. Displays the ship radar directly on your HUD so you can track teammates, scrap, and threats without returning to the ship monitor.
Inspired by LethalCompanyMinimap by tyzeron; reworked into a lightweight HUD overlay with BepInEx config and custom target-switching logic.
Note: Starting from version 1.1.6, invertigo260 joined the development, completely overhauling the camera system, zoom levels, target tracking logic, and input handling.
Download on Thunderstore · GitHub (Diman3012) · GitHub (invertigo260)
Features
- HUD overlay — radar view in the top-right corner of your screen.
- Interactive Edit Mode (v1.1.6+) — Hold
F2for 2 seconds to unlock the cursor. Drag the map to reposition it on your screen, or drag its edges to dynamically resize it while maintaining a perfect square. - Independent Minimap Camera (v1.1.6+) — separate Camera and RenderTexture wired directly into the minimap UI to avoid interfering with the ship's main monitor.
- Separate Target Tracking (v1.1.6+) — uses
CustomTarget/CustomTargetIndexso cycling minimap targets no longer disrupts ship radar operations. - Zoom Controls (v1.1.6+) — dynamic zoom level cycling on hotkey press.
- Smart Resource Management (v1.1.6+) — automatically disables the camera during ship phase to save system resources.
- Persistent State — toggle on/off with
F2; preference saved in BepInEx config. - Typing Protection (v1.1.6+) — hotkeys are automatically suppressed while typing in chat or using the terminal.
- HUD Tip Feedback (v1.1.6+) — displays a visual HUD tip notification when toggling the minimap.
- Auto-rotate & Icon Correction — map rotates with target view while keeping icons upright.
Controls
| Action | Key | Description |
|---|---|---|
| Toggle minimap | F2 (Press) |
Show/hide minimap, show HUD tip, and save state to config |
| Edit Mode | F2 (Hold 2s) |
Enable/disable UI editing. Unlocks the mouse cursor to customize the map |
| Move Map | Left Click (Drag) |
Click and drag inside the map during Edit Mode to move it around the screen |
| Resize Map | Left Click (Edges) |
Click and drag the edges of the map during Edit Mode to scale its size |
| Switch target | F3 |
Cycle through valid minimap targets independently |
| Zoom minimap | F4 |
Cycle through available zoom levels (ZoomLevels) |
Developer Contributions (v1.1.6 Update by invertigo260)
The v1.1.6 release introduces major structural improvements designed and implemented by invertigo260:
- Interactive UI Edit Mode: Designed a Canvas-aware scaling system to convert screen space coordinates to local UI positions, allowing players to drag and resize the minimap in real-time without breaking player look inputs.
- Independent Camera & RenderTexture: Created a dedicated camera system wired into the minimap UI, complete with full lifecycle management (initialization, recreation, and resource release). Automatically powers off during the ship phase to minimize performance impact.
- Decoupled Target Tracking (
CustomTarget/CustomTargetIndex): Implemented standalone target state handling andSwitchKeyprocessing, making the minimap completely independent of ship radar selection. - Zoom & Positioning Pipeline: Integrated
ZoomKey,ZoomLevels, andcurrentZoomIndexcycling, alongside a per-frameUpdateMinimapCameramethod to control positioning and rotation smoothly. - Input & UX Improvements: Added context-aware input checks that block hotkey activation while typing or using the terminal, and added instant HUD tips on state toggle.
- Refactoring: Removed legacy update logic and obsolete blocking patches for cleaner code execution.
Authors & Credits
- Diman3012 / SHLUHA — Original author & project maintainer.
- invertigo260 — Co-developer (v1.1.6+ independent camera architecture, target/zoom controls, QoL improvements).
- tyzeron — Original minimap concept inspiration.
License
This project is licensed under the GNU Affero General Public License v3.0. See LICENSE for details.
