Lethal Company
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Details

Latest version
1.1.8
Last Updated
First Uploaded
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62.9K
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1
Size
60KB
Dependants

MIniMap

Thunderstore GitHub: invertigo260 License: AGPL-3.0 Game: Lethal Company BepInEx 5

Minimalist minimap mod for Lethal Company. Displays the ship radar directly on your HUD so you can track teammates, scrap, and threats without returning to the ship monitor.

Inspired by LethalCompanyMinimap by tyzeron; reworked into a lightweight HUD overlay with BepInEx config and custom target-switching logic.

Note: Starting from version 1.1.6, invertigo260 joined the development, completely overhauling the camera system, zoom levels, target tracking logic, and input handling.

Download on Thunderstore · GitHub (Diman3012) · GitHub (invertigo260)


Features

  • HUD overlay — radar view in the top-right corner of your screen.
  • Interactive Edit Mode (v1.1.6+) — Hold F2 for 2 seconds to unlock the cursor. Drag the map to reposition it on your screen, or drag its edges to dynamically resize it while maintaining a perfect square.
  • Independent Minimap Camera (v1.1.6+) — separate Camera and RenderTexture wired directly into the minimap UI to avoid interfering with the ship's main monitor.
  • Separate Target Tracking (v1.1.6+) — uses CustomTarget/CustomTargetIndex so cycling minimap targets no longer disrupts ship radar operations.
  • Zoom Controls (v1.1.6+) — dynamic zoom level cycling on hotkey press.
  • Smart Resource Management (v1.1.6+) — automatically disables the camera during ship phase to save system resources.
  • Persistent State — toggle on/off with F2; preference saved in BepInEx config.
  • Typing Protection (v1.1.6+) — hotkeys are automatically suppressed while typing in chat or using the terminal.
  • HUD Tip Feedback (v1.1.6+) — displays a visual HUD tip notification when toggling the minimap.
  • Auto-rotate & Icon Correction — map rotates with target view while keeping icons upright.

Controls

Action Key Description
Toggle minimap F2 (Press) Show/hide minimap, show HUD tip, and save state to config
Edit Mode F2 (Hold 2s) Enable/disable UI editing. Unlocks the mouse cursor to customize the map
Move Map Left Click (Drag) Click and drag inside the map during Edit Mode to move it around the screen
Resize Map Left Click (Edges) Click and drag the edges of the map during Edit Mode to scale its size
Switch target F3 Cycle through valid minimap targets independently
Zoom minimap F4 Cycle through available zoom levels (ZoomLevels)

Developer Contributions (v1.1.6 Update by invertigo260)

The v1.1.6 release introduces major structural improvements designed and implemented by invertigo260:

  • Interactive UI Edit Mode: Designed a Canvas-aware scaling system to convert screen space coordinates to local UI positions, allowing players to drag and resize the minimap in real-time without breaking player look inputs.
  • Independent Camera & RenderTexture: Created a dedicated camera system wired into the minimap UI, complete with full lifecycle management (initialization, recreation, and resource release). Automatically powers off during the ship phase to minimize performance impact.
  • Decoupled Target Tracking (CustomTarget / CustomTargetIndex): Implemented standalone target state handling and SwitchKey processing, making the minimap completely independent of ship radar selection.
  • Zoom & Positioning Pipeline: Integrated ZoomKey, ZoomLevels, and currentZoomIndex cycling, alongside a per-frame UpdateMinimapCamera method to control positioning and rotation smoothly.
  • Input & UX Improvements: Added context-aware input checks that block hotkey activation while typing or using the terminal, and added instant HUD tips on state toggle.
  • Refactoring: Removed legacy update logic and obsolete blocking patches for cleaner code execution.

Authors & Credits

  • Diman3012 / SHLUHA — Original author & project maintainer.
  • invertigo260 — Co-developer (v1.1.6+ independent camera architecture, target/zoom controls, QoL improvements).
  • tyzeron — Original minimap concept inspiration.

License

This project is licensed under the GNU Affero General Public License v3.0. See LICENSE for details.

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