Lethal Company
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Date Uploaded
17 hours ago
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1.5MB
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STA-DrunkerCompany-1.0.0

DrunkerCompany

A team-vs-team competition mod for Lethal Company, built around a drinking-game night with friends. One player is the Captain; everyone else is split into colour-coded teams of two that compete to haul in the most scrap.

Host-authoritative and fully multiplayer — works on LAN and online. Only the host needs to configure it; everyone in the lobby needs the mod installed.

How a round works

  • Teams are drawn at the start of each round. One random player becomes the Captain (red); the rest are shuffled into teams of two (Blue, Yellow, Green, Purple, White, Pink, Orange). An odd player out is folded into another team so nobody plays solo.
  • Team suits. Each team is dressed in its colour using real suits from More Suits (see requirements). No tinting — everyone wears the actual coloured suit.
  • The shop belongs to the Captain. Only the Captain can purchase items, the vehicle, and ship unlockables during a round. The store screen says so.
  • Walkie-talkies each round. The Captain's station gets fresh, fully-charged walkie-talkies dropped by the terminal after landing (count configurable).
  • A ship rules poster is mounted on the wall so the house rules are always visible.

Captain terminal commands

Type these into the ship terminal (Captain only, during a round). They're listed under >CAPTAIN in the terminal's command list.

  • boost <colour> — give one team a temporary crew-wide speed boost.
  • revive <colour> — bring a fully-wiped team back to life (once per round).

Everyone can use teams to see the current teams, members, and scrap scores.

Reviving & dying

  • Carry a fallen teammate's body onto the ship and drop it to revive them (once per player, per round). Works even for someone who died on the ship.
  • When the Captain dies, Masked enemies surface on the moon — the crew is on borrowed time.

Requirements

  • BepInEx (bundled dependency).
  • More Suits and a solid-colour suit pack (Dom-Dom's Basic Suit Colors is the recommended one) — the team suits are matched by colour name (Red, Blue, Dandelion, Neon Green, Purple, White, Pink, Orange). Without a matching pack, players simply keep their default suit; nothing breaks.
  • Mirage (recommended) — when the Captain dies, the Masked enemy that surfaces impersonates them, copying their suit and mimicking their voice. The integration is optional and reflection-based: without Mirage you still get a lethal Masked enemy, it just won't look or sound like the fallen Captain.

Configuration

Everything the host cares about lives in com.dkhelpling.drunkercompany.cfg:

  • Masked enemy count on Captain death.
  • Walkie-talkie count dropped each round.
  • Ship poster on/off.
  • Speed boost — enabled, cost, multiplier, duration.
  • Group revive — enabled, cost.

Notes

  • Only the host's config values matter for gameplay; cosmetic toggles are read per-client.
  • Previous rounds' walkie-talkies are left where the crew leaves them — each round only adds its own fresh set.
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