using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Bandages")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Bandages")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b7ac27c5-113a-4162-8ef7-9df5672dccdb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Bandages;
public class BandageItem : GrabbableObject
{
public int maxUses = 1;
public static int healthToAdd;
private Random random = new Random();
public static int itemSlotID;
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
int value = SyncedInstance<Config>.Instance.minHealthAmount.Value;
int value2 = SyncedInstance<Config>.Instance.maxHealthAmount.Value;
healthToAdd = random.Next(value, value2);
if (localPlayerController.health == 100)
{
maxUses++;
}
localPlayerController.health += healthToAdd;
if (localPlayerController.health >= 100)
{
localPlayerController.health = 100;
}
((Component)Plugin.bandage).GetComponent<AudioSource>().PlayOneShot(Plugin.useSFX);
maxUses--;
if (maxUses == 0)
{
itemSlotID = localPlayerController.currentItemSlot;
localPlayerController.DestroyItemInSlotAndSync(itemSlotID);
}
}
}
[Serializable]
public class Config : SyncedInstance<Config>
{
public ConfigEntry<int> minHealthAmount;
public ConfigEntry<int> maxHealthAmount;
public Config(ConfigFile cfg)
{
InitInstance(this);
minHealthAmount = cfg.Bind<int>("General", "Minimum Health Amount", 10, "Max amount of health a bandage can give");
maxHealthAmount = cfg.Bind<int>("General", "Max Health Amount", 15, "Minimum amount of health a bandage can give");
}
public static void RequestSync()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (!SyncedInstance<Config>.IsClient)
{
return;
}
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(SyncedInstance<Config>.IntSize, (Allocator)2, -1);
try
{
SyncedInstance<Config>.MessageManager.SendNamedMessage("Bandages_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnRequestSync(ulong clientId, FastBufferReader _)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
if (!SyncedInstance<Config>.IsHost)
{
return;
}
Plugin.mls.LogInfo((object)$"Config sync request received from client: {clientId}");
byte[] array = SyncedInstance<Config>.SerializeToBytes(SyncedInstance<Config>.Instance);
int num = array.Length;
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<Config>.IntSize, (Allocator)2, -1);
try
{
((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
SyncedInstance<Config>.MessageManager.SendNamedMessage("Bandages_OnReceiveConfigSync", clientId, val, (NetworkDelivery)3);
}
catch (Exception arg)
{
Plugin.mls.LogInfo((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnReceiveSync(ulong _, FastBufferReader reader)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<Config>.IntSize))
{
Plugin.mls.LogError((object)"Config sync error: Could not begin reading buffer.");
return;
}
int num = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
{
Plugin.mls.LogError((object)"Config sync error: Host could not sync.");
return;
}
byte[] data = new byte[num];
((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
SyncedInstance<Config>.SyncInstance(data);
Plugin.mls.LogInfo((object)"Successfully synced config with host.");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
public static void InitializeLocalPlayer()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
if (SyncedInstance<Config>.IsHost)
{
SyncedInstance<Config>.MessageManager.RegisterNamedMessageHandler("Bandages_OnRequestConfigSync", new HandleNamedMessageDelegate(OnRequestSync));
SyncedInstance<Config>.Synced = true;
}
else
{
SyncedInstance<Config>.Synced = false;
SyncedInstance<Config>.MessageManager.RegisterNamedMessageHandler("Bandages_OnReceiveConfigSync", new HandleNamedMessageDelegate(OnReceiveSync));
RequestSync();
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
public static void PlayerLeave()
{
SyncedInstance<Config>.RevertSync();
}
}
[BepInPlugin("SalakStudios.Bandages", "Bandages", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "SalakStudios.Bandages";
private const string modName = "Bandages";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("SalakStudios.Bandages");
internal static Plugin Instance;
public static ManualLogSource mls;
public static bool added;
public static Item bandageItem;
public static AudioClip useSFX;
public static BandageItem bandage;
public static Config NewConfig;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll();
NewConfig = new Config(((BaseUnityPlugin)this).Config);
mls = Logger.CreateLogSource("SalakStudios.Bandages");
mls.LogInfo((object)"Bandages Enabled");
AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("Bandages.dll".ToCharArray()) + "bandages");
bandageItem = val.LoadAsset<Item>("assets/bandages/bandage.asset");
useSFX = val.LoadAsset<AudioClip>("assets/bandages/useaudio.wav");
bandage = bandageItem.spawnPrefab.AddComponent<BandageItem>();
((GrabbableObject)bandage).itemProperties = bandageItem;
NetworkPrefabs.RegisterNetworkPrefab(bandageItem.spawnPrefab);
Items.RegisterShopItem(bandageItem, 35);
if ((Object)(object)bandageItem == (Object)null)
{
mls.LogError((object)"bandageItem Null");
}
}
}
[Serializable]
public class SyncedInstance<T>
{
[NonSerialized]
protected static int IntSize = 4;
internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;
internal static bool IsClient => NetworkManager.Singleton.IsClient;
internal static bool IsHost => NetworkManager.Singleton.IsHost;
public static T Default { get; private set; }
public static T Instance { get; private set; }
public static bool Synced { get; internal set; }
protected void InitInstance(T instance)
{
Default = instance;
Instance = instance;
IntSize = 4;
}
internal static void SyncInstance(byte[] data)
{
Instance = DeserializeFromBytes(data);
Synced = true;
}
internal static void RevertSync()
{
Instance = Default;
Synced = false;
}
public static byte[] SerializeToBytes(T val)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
using MemoryStream memoryStream = new MemoryStream();
try
{
binaryFormatter.Serialize(memoryStream, val);
return memoryStream.ToArray();
}
catch (Exception arg)
{
Plugin.mls.LogError((object)$"Error serializing instance: {arg}");
return null;
}
}
public static T DeserializeFromBytes(byte[] data)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
using MemoryStream serializationStream = new MemoryStream(data);
try
{
return (T)binaryFormatter.Deserialize(serializationStream);
}
catch (Exception arg)
{
Plugin.mls.LogError((object)$"Error deserializing instance: {arg}");
return default(T);
}
}
}