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Decompiled source of Bandages v1.0.2
plugins/Bandages/Bandages.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalLib.Modules; using Unity.Collections; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Bandages")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Bandages")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b7ac27c5-113a-4162-8ef7-9df5672dccdb")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Bandages; public class BandageItem : GrabbableObject { public int maxUses = 1; public static int healthToAdd; private Random random = new Random(); public static int itemSlotID; public override void Start() { ((GrabbableObject)this).Start(); base.grabbable = true; } public override void ItemActivate(bool used, bool buttonDown = true) { ((GrabbableObject)this).ItemActivate(used, buttonDown); PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; int value = SyncedInstance<Config>.Instance.minHealthAmount.Value; int value2 = SyncedInstance<Config>.Instance.maxHealthAmount.Value; healthToAdd = random.Next(value, value2); if (localPlayerController.health == 100) { maxUses++; } localPlayerController.health += healthToAdd; if (localPlayerController.health >= 100) { localPlayerController.health = 100; } ((Component)Plugin.bandage).GetComponent<AudioSource>().PlayOneShot(Plugin.useSFX); maxUses--; if (maxUses == 0) { itemSlotID = localPlayerController.currentItemSlot; localPlayerController.DestroyItemInSlotAndSync(itemSlotID); } } } [Serializable] public class Config : SyncedInstance<Config> { public ConfigEntry<int> minHealthAmount; public ConfigEntry<int> maxHealthAmount; public Config(ConfigFile cfg) { InitInstance(this); minHealthAmount = cfg.Bind<int>("General", "Minimum Health Amount", 10, "Max amount of health a bandage can give"); maxHealthAmount = cfg.Bind<int>("General", "Max Health Amount", 15, "Minimum amount of health a bandage can give"); } public static void RequestSync() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) if (!SyncedInstance<Config>.IsClient) { return; } FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(SyncedInstance<Config>.IntSize, (Allocator)2, -1); try { SyncedInstance<Config>.MessageManager.SendNamedMessage("Bandages_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3); } finally { ((IDisposable)(FastBufferWriter)(ref val)).Dispose(); } } public static void OnRequestSync(ulong clientId, FastBufferReader _) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) if (!SyncedInstance<Config>.IsHost) { return; } Plugin.mls.LogInfo((object)$"Config sync request received from client: {clientId}"); byte[] array = SyncedInstance<Config>.SerializeToBytes(SyncedInstance<Config>.Instance); int num = array.Length; FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<Config>.IntSize, (Allocator)2, -1); try { ((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives)); ((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0); SyncedInstance<Config>.MessageManager.SendNamedMessage("Bandages_OnReceiveConfigSync", clientId, val, (NetworkDelivery)3); } catch (Exception arg) { Plugin.mls.LogInfo((object)$"Error occurred syncing config with client: {clientId}\n{arg}"); } finally { ((IDisposable)(FastBufferWriter)(ref val)).Dispose(); } } public static void OnReceiveSync(ulong _, FastBufferReader reader) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<Config>.IntSize)) { Plugin.mls.LogError((object)"Config sync error: Could not begin reading buffer."); return; } int num = default(int); ((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives)); if (!((FastBufferReader)(ref reader)).TryBeginRead(num)) { Plugin.mls.LogError((object)"Config sync error: Host could not sync."); return; } byte[] data = new byte[num]; ((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0); SyncedInstance<Config>.SyncInstance(data); Plugin.mls.LogInfo((object)"Successfully synced config with host."); } [HarmonyPostfix] [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] public static void InitializeLocalPlayer() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown if (SyncedInstance<Config>.IsHost) { SyncedInstance<Config>.MessageManager.RegisterNamedMessageHandler("Bandages_OnRequestConfigSync", new HandleNamedMessageDelegate(OnRequestSync)); SyncedInstance<Config>.Synced = true; } else { SyncedInstance<Config>.Synced = false; SyncedInstance<Config>.MessageManager.RegisterNamedMessageHandler("Bandages_OnReceiveConfigSync", new HandleNamedMessageDelegate(OnReceiveSync)); RequestSync(); } } [HarmonyPostfix] [HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")] public static void PlayerLeave() { SyncedInstance<Config>.RevertSync(); } } [BepInPlugin("SalakStudios.Bandages", "Bandages", "1.0.2")] public class Plugin : BaseUnityPlugin { private const string modGUID = "SalakStudios.Bandages"; private const string modName = "Bandages"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("SalakStudios.Bandages"); internal static Plugin Instance; public static ManualLogSource mls; public static bool added; public static Item bandageItem; public static AudioClip useSFX; public static BandageItem bandage; public static Config NewConfig; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(); NewConfig = new Config(((BaseUnityPlugin)this).Config); mls = Logger.CreateLogSource("SalakStudios.Bandages"); mls.LogInfo((object)"Bandages Enabled"); AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("Bandages.dll".ToCharArray()) + "bandages"); bandageItem = val.LoadAsset<Item>("assets/bandages/bandage.asset"); useSFX = val.LoadAsset<AudioClip>("assets/bandages/useaudio.wav"); bandage = bandageItem.spawnPrefab.AddComponent<BandageItem>(); ((GrabbableObject)bandage).itemProperties = bandageItem; NetworkPrefabs.RegisterNetworkPrefab(bandageItem.spawnPrefab); Items.RegisterShopItem(bandageItem, 35); if ((Object)(object)bandageItem == (Object)null) { mls.LogError((object)"bandageItem Null"); } } } [Serializable] public class SyncedInstance<T> { [NonSerialized] protected static int IntSize = 4; internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager; internal static bool IsClient => NetworkManager.Singleton.IsClient; internal static bool IsHost => NetworkManager.Singleton.IsHost; public static T Default { get; private set; } public static T Instance { get; private set; } public static bool Synced { get; internal set; } protected void InitInstance(T instance) { Default = instance; Instance = instance; IntSize = 4; } internal static void SyncInstance(byte[] data) { Instance = DeserializeFromBytes(data); Synced = true; } internal static void RevertSync() { Instance = Default; Synced = false; } public static byte[] SerializeToBytes(T val) { BinaryFormatter binaryFormatter = new BinaryFormatter(); using MemoryStream memoryStream = new MemoryStream(); try { binaryFormatter.Serialize(memoryStream, val); return memoryStream.ToArray(); } catch (Exception arg) { Plugin.mls.LogError((object)$"Error serializing instance: {arg}"); return null; } } public static T DeserializeFromBytes(byte[] data) { BinaryFormatter binaryFormatter = new BinaryFormatter(); using MemoryStream serializationStream = new MemoryStream(data); try { return (T)binaryFormatter.Deserialize(serializationStream); } catch (Exception arg) { Plugin.mls.LogError((object)$"Error deserializing instance: {arg}"); return default(T); } } }