Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of OverprotectedFacilities v1.0.0
OverprotectedFacilities.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ManyMines")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ManyMines")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c6b5bcab-a476-4c3e-89d7-46fa1428ffde")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ManyMines; [BepInPlugin("SalakStudios.OverprotectedFacilities", "OverprotectedFacilities", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "SalakStudios.OverprotectedFacilities"; private const string modName = "OverprotectedFacilities"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("SalakStudios.OverprotectedFacilities"); internal static Plugin Instance; public static ManualLogSource mls; public static GameObject landmine; public static GameObject turret; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("SalakStudios.OverprotectedFacilities"); mls.LogInfo((object)"OverprotectedFacilities Enabled"); harmony.PatchAll(typeof(Plugin)); } public static void UpdateMapObjects(SelectableLevel newLevel) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Expected O, but got Unknown SpawnableMapObject[] spawnableMapObjects = newLevel.spawnableMapObjects; SpawnableMapObject[] array = spawnableMapObjects; foreach (SpawnableMapObject val in array) { if ((Object)(object)val.prefabToSpawn.GetComponentInChildren<Landmine>() != (Object)null) { landmine = val.prefabToSpawn; val.numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[2] { new Keyframe(0f, 100f), new Keyframe(1f, 100f) }); } else if ((Object)(object)val.prefabToSpawn.GetComponentInChildren<Turret>() != (Object)null) { turret = val.prefabToSpawn; val.numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[2] { new Keyframe(0f, 40f), new Keyframe(1f, 40f) }); } } } [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPrefix] private static bool ModifyLevel(ref SelectableLevel newLevel) { UpdateMapObjects(newLevel); return true; } }