Lethal Company
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Details

Latest version
1.0.4
Last Updated
First Uploaded
Downloads
396
Likes
0
Size
172KB
Dependants

Categories

Required mods (46)

This package requires the following packages to work.
Allows you to spectate enemies when dead.
Version:2.7.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Audio and MIDI library for .NET
Version:2.2.2
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
A Haunted moon in an archipelego, teeming with the Supernatural.
Version:1.3.2
Early Tier Moon on a populated city planet.
Version:1.1.3
A Luminous endgame moon.
Version:1.0.4
Mid tier Moon modeled after the map of the same name from Unreal.
Version:1.2.3
An alpine moon with a cruiser friendly drive.
Version:1.2.3
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.16.1
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Version:2.0.8
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions!
Version:2.0.38
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Version:2.0.6
Adds over 250 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Version:2.2.11
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.4
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.3
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