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UnityNetworkMessages
API that allows sending messages inside Unity games that use Netcode for GameObjects without having to create Prefabs with NetworkObjects.
CHANGELOG
Change Log
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[Unreleased]
//
[2.0.0] - 2024-01-29
Added
- OdinSerializer to allow for more generic messages declarations
Fixed
- Fixed messages not being read correctly when multiple users where listening to it
- Fixed a bug on event
[1.0.0] - 2024-01-28
Added
- Added Global messages and events
- Added Object messages and events