Lethal Company
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Latest version
1.0.8
Last Updated
First Uploaded
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23.1K
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Size
78KB
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Scandal's Fixes

Previously part of Scandal's Tweaks, this mod is solely just any 'fixes' from what used to be in my tweaks mod, for those that don't want all the extra stuff (since they may not be using any of my work that requires that stuff).

Fixes

  • External forces will now fade while in a special animation. (for example, this fixes being catapulted out of a Cruiser when exiting on your own accord)
  • PlayAudioAnimationEvent has had every method transpiled, which will prevent trying to play a null audio clip. (or if the audio source is null) which would otherwise cause an error.
  • (CruiserImproved) Fix items being unscannable when attached to a PlayerPhysicsRegion (vehicle, elevator, radmech, etc)
  • (CruiserImproved) Fix untagged interactables from carrying the last valid interactable the player looked at.
  • The kidnapper fox will no longer break the players animations when entering a vehicle seat while being tongued.
  • Fixed numerous issues and oversights with the InteractTrigger logic, such as playerScriptInSpecialAnimation not being cleared for the local player, or lockedPlayer not being set for clients.
  • Fixed beganLoadingNewLevel not being set properly for clients when landing the ship.
  • Fixed vehicle control tips not being fully cleared. (mainly affects the vanilla Company Cruiser, or any mod relying on vanilla logic)

Attributions:

ScandalTheVandal: Most of the coding

DiggC: Creating CruiserImproved

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