Decompiled source of Scandals Tweaks v1.1.5

BepInEx/plugins/scandalstweaks/scandal.scandalstweaks.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ScandalsTweaks.Utils;
using UnityEngine;
using UnityEngine.Audio;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("DunGen")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")]
[assembly: IgnoresAccessChecksTo("Unity.XR.Management")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")]
[assembly: AssemblyCompany("scandal.scandalstweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.5.0")]
[assembly: AssemblyInformationalVersion("1.1.5")]
[assembly: AssemblyProduct("ScandalsTweaks")]
[assembly: AssemblyTitle("scandal.scandalstweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ScandalsTweaks
{
	[BepInPlugin("scandal.scandalstweaks", "ScandalsTweaks", "1.1.5")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		public void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "scandal_sharedassets"));
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)"[AssetBundle] Failed to load asset bundle: SharedAssetsBundle");
				return;
			}
			Patch();
			Logger.LogInfo((object)"scandal.scandalstweaks v1.1.5 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("scandal.scandalstweaks");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "scandal.scandalstweaks";

		public const string PLUGIN_NAME = "ScandalsTweaks";

		public const string PLUGIN_VERSION = "1.1.5";
	}
}
namespace ScandalsTweaks.Utils
{
	public static class GlobalReferences
	{
		internal static ParticleSystem rainParticles = null;

		internal static ParticleSystem rainHitParticles = null;

		internal static ParticleSystem stormyRainParticles = null;

		internal static ParticleSystem stormyRainHitParticles = null;

		internal static TriggerModule rainParticlesTrigger = default(TriggerModule);

		internal static TriggerModule rainHitParticlesTrigger = default(TriggerModule);

		internal static TriggerModule stormyRainParticlesTrigger = default(TriggerModule);

		internal static TriggerModule stormyRainHitParticlesTrigger = default(TriggerModule);

		internal static AudioMixerGroup diageticSFXGroup = null;

		public static VehicleController vehicleController = null;

		internal static float timeSinceDemagnetising;

		internal static GameObject magnetLever = null;

		internal static AnimatedObjectTrigger magnetTrigger = null;

		internal static GameObject wesleyHurricaneRainObj = null;

		internal static ParticleSystem wesleyHurricaneRainParticles = null;

		internal static ParticleSystem wesleyHurricaneSandParticles = null;

		internal static ParticleSystem wesleyHurricaneRainHitParticles = null;

		internal static GameObject wesleyForsakenRainObj = null;

		internal static ParticleSystem wesleyForsakenRainParticles = null;

		internal static ParticleSystem wesleyForsakenRainHitParticles = null;
	}
	public class NullMemberException : Exception
	{
		private NullMemberException(string message)
			: base(message)
		{
		}

		public static NullMemberException Method(Type type, string methodName, Type[] parameters = null, Type[] generics = null)
		{
			string text = "";
			string text2 = "";
			if (parameters != null && parameters.Length != 0)
			{
				text = string.Join(", ", parameters.Select((Type param) => param.ToString()));
			}
			if (generics != null && generics.Length != 0)
			{
				text2 = "<" + string.Join(", ", generics.Select((Type param) => param.ToString())) + ">";
			}
			return new NullMemberException("Could not find method " + type.Name + ":" + text2 + methodName + "(" + text + ")");
		}

		public static NullMemberException Field(Type type, string fieldName)
		{
			return new NullMemberException("Could not find field " + type.Name + "." + fieldName);
		}
	}
	internal static class PatchUtils
	{
		public struct OpcodeMatch
		{
			public OpCode opcode;

			public object operandOrNull;

			public OpcodeMatch(OpCode opcode)
			{
				operandOrNull = null;
				this.opcode = opcode;
			}

			public OpcodeMatch(OpCode opcode, object operand)
			{
				operandOrNull = null;
				this.opcode = opcode;
				operandOrNull = operand;
			}
		}

		public static bool OperandCompare(object inputOperand, object codeInstructionOperand)
		{
			if (inputOperand.Equals(codeInstructionOperand))
			{
				return true;
			}
			Type type = codeInstructionOperand.GetType();
			if (type == typeof(LocalBuilder))
			{
				return inputOperand.Equals(((LocalBuilder)codeInstructionOperand).LocalIndex);
			}
			if (!(inputOperand is IConvertible) || !(codeInstructionOperand is IConvertible))
			{
				return false;
			}
			return Convert.ChangeType(inputOperand, codeInstructionOperand.GetType())?.Equals(codeInstructionOperand) ?? false;
		}

		public static int LocateCodeSegment(int startIndex, List<CodeInstruction> searchSpace, List<OpcodeMatch> searchFor)
		{
			if (startIndex < 0 || startIndex >= searchSpace.Count)
			{
				return -1;
			}
			int num = 0;
			for (int i = startIndex; i < searchSpace.Count; i++)
			{
				CodeInstruction val = searchSpace[i];
				OpcodeMatch opcodeMatch = searchFor[num];
				bool flag = val.opcode == opcodeMatch.opcode;
				if (flag && opcodeMatch.operandOrNull != null)
				{
					flag = OperandCompare(opcodeMatch.operandOrNull, val.operand);
				}
				if (flag)
				{
					num++;
					if (num == searchFor.Count)
					{
						return i - num + 1;
					}
				}
				else
				{
					num = 0;
				}
			}
			return -1;
		}

		public static string GetAllMaskLayers(LayerMask _mask)
		{
			int value = ((LayerMask)(ref _mask)).value;
			string text = "";
			for (int i = 0; i < 32; i++)
			{
				if (((1 << i) & value) != 0)
				{
					text = text + " " + LayerMask.LayerToName(i);
				}
			}
			return text;
		}

		public static bool TryMethod(Type type, string name, out MethodInfo methodInfo)
		{
			return TryMethod(type, name, null, null, out methodInfo);
		}

		public static bool TryMethod(Type type, string name, Type[] parameters, out MethodInfo methodInfo)
		{
			return TryMethod(type, name, parameters, null, out methodInfo);
		}

		public static bool TryMethod(Type type, string name, Type[] parameters, Type[] generics, out MethodInfo methodInfo)
		{
			if (parameters == null && generics == null)
			{
				methodInfo = type.GetMethod(name, AccessTools.all);
			}
			else
			{
				if (generics == null)
				{
					generics = Type.EmptyTypes;
				}
				if (parameters == null)
				{
					parameters = Type.EmptyTypes;
				}
				methodInfo = type.GetMethod(name, generics.Length, AccessTools.all, null, parameters, null);
				if (generics.Length != 0)
				{
					methodInfo = methodInfo.MakeGenericMethod(generics);
				}
			}
			return methodInfo != null;
		}

		public static MethodInfo Method(Type type, string name, Type[] parameters = null, Type[] generics = null)
		{
			if (!TryMethod(type, name, parameters, generics, out MethodInfo methodInfo))
			{
				throw NullMemberException.Method(type, name, parameters, generics);
			}
			return methodInfo;
		}

		public static bool TryField(Type type, string name, out FieldInfo fieldInfo)
		{
			fieldInfo = AccessTools.Field(type, name);
			return fieldInfo != null;
		}

		public static FieldInfo Field(Type type, string name)
		{
			if (!TryField(type, name, out FieldInfo fieldInfo))
			{
				throw NullMemberException.Field(type, name);
			}
			return fieldInfo;
		}
	}
	public static class Utilities
	{
		public static bool ShouldAllowSightForVehicle(PlayerControllerB player, EnemyAI enemy)
		{
			return false;
		}
	}
}
namespace ScandalsTweaks.Scripts
{
	public class AudioMixerFixer : MonoBehaviour
	{
		public AudioSource[] allAudios = null;

		public void Awake()
		{
			if (!((Object)(object)GlobalReferences.diageticSFXGroup == (Object)null))
			{
				AudioSource[] array = allAudios;
				foreach (AudioSource val in array)
				{
					val.outputAudioMixerGroup = GlobalReferences.diageticSFXGroup;
				}
			}
		}
	}
}
namespace ScandalsTweaks.Patches
{
	[HarmonyPatch(typeof(BaboonBirdAI))]
	public static class BaboonBirdAI_Patches
	{
		[HarmonyPatch("DoAIInterval")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> DoAIInterval_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch Raycast mask!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.Insert(num, new CodeInstruction(OpCodes.Ldc_I4, (object)33554433));
			return list;
		}

		[HarmonyPatch("DoLOSCheck")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> DoLOSCheck_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Expected O, but got Unknown
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Expected O, but got Unknown
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Expected O, but got Unknown
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Expected O, but got Unknown
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			MethodInfo methodInfo = PatchUtils.Method(typeof(RoundManager), "get_Instance");
			FieldInfo fieldInfo = PatchUtils.Field(typeof(RoundManager), "tempColliderResults");
			MethodInfo methodInfo2 = PatchUtils.Method(typeof(BaboonBirdAI_Patches), "GetLayerMaskForLineOfSight");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch Linecast mask!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.InsertRange(num, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[6]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo),
				new CodeInstruction(OpCodes.Ldfld, (object)fieldInfo),
				new CodeInstruction(OpCodes.Ldloc_S, (object)(byte)11),
				new CodeInstruction(OpCodes.Ldelem_Ref, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo2)
			});
			return list;
		}

		public static int GetLayerMaskForLineOfSight(BaboonBirdAI baboonBird, Collider threatCollider)
		{
			if ((Object)(object)baboonBird == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if ((Object)(object)threatCollider == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			PlayerControllerB player = default(PlayerControllerB);
			if (!((Component)((Component)threatCollider).transform).TryGetComponent<PlayerControllerB>(ref player))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if (!Utilities.ShouldAllowSightForVehicle(player, (EnemyAI)(object)baboonBird))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			return 33554433;
		}
	}
	[HarmonyPatch(typeof(EnemyAI))]
	public static class EnemyAI_Patches
	{
		[HarmonyPatch("CheckLineOfSightForPosition")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> CheckLineOfSightForPosition_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Expected O, but got Unknown
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Expected O, but got Unknown
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			MethodInfo methodInfo = PatchUtils.Method(typeof(EnemyAI_Patches), "GetLayerMaskForLineOfSight");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch first Linecast mask!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.InsertRange(num, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[2]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo)
			});
			int num2 = PatchUtils.LocateCodeSegment(num + 1, list, searchFor);
			if (num2 == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch second Linecast mask!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[2]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo)
			});
			return list;
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> CurrentSearchCoroutine_Transpiler(IEnumerable<CodeInstruction> instructions, MethodBase method)
		{
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Expected O, but got Unknown
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Expected O, but got Unknown
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Expected O, but got Unknown
			FieldInfo field = method.DeclaringType.GetField("<>4__this", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			if (field == null)
			{
				Plugin.Logger.LogError((object)"Failed to find the enumerator field pointing to EnemyAI (<>4__this)");
				return instructions;
			}
			List<CodeInstruction> list = instructions.ToList();
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			MethodInfo methodInfo = PatchUtils.Method(typeof(EnemyAI_Patches), "GetLayerMaskForLineOfSight");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch Linecast mask!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.InsertRange(num, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Ldfld, (object)field),
				new CodeInstruction(OpCodes.Call, (object)methodInfo)
			});
			return list;
		}

		public static int GetLayerMaskForLineOfSight(EnemyAI enemy)
		{
			if (enemy is BaboonBirdAI)
			{
				return 33554433;
			}
			RadMechAI val = (RadMechAI)(object)((enemy is RadMechAI) ? enemy : null);
			if (val == null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if ((Object)(object)val.targetedThreatCollider == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			PlayerControllerB player = default(PlayerControllerB);
			if (!((Component)((Component)val.targetedThreatCollider).transform).TryGetComponent<PlayerControllerB>(ref player))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if (!Utilities.ShouldAllowSightForVehicle(player, enemy))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			return 33554433;
		}
	}
	[HarmonyPatch(typeof(InteractTrigger))]
	public static class InteractTriggerPatches
	{
		public static readonly int stopAnimationID = Animator.StringToHash("SA_stopAnimation");

		[HarmonyPatch("Interact")]
		[HarmonyPrefix]
		private static void Interact_Prefix(InteractTrigger __instance, ref Transform playerTransform)
		{
			PlayerControllerB component = ((Component)playerTransform).GetComponent<PlayerControllerB>();
			if (!((Object)(object)component == (Object)null) && !component.isPlayerDead && component.isPlayerControlled)
			{
				component.playerBodyAnimator.ResetTrigger(stopAnimationID);
			}
		}

		[HarmonyPatch("StopSpecialAnimation")]
		[HarmonyPostfix]
		private static void StopSpecialAnimation_bool_postfix(InteractTrigger __instance)
		{
			if (!((Object)(object)__instance == (Object)null) && !((Object)(object)__instance.lockedPlayer == (Object)null) && !__instance.isGettingDestroyed)
			{
				PlayerControllerB component = ((Component)__instance.lockedPlayer).GetComponent<PlayerControllerB>();
				if (!((Object)(object)component == (Object)null) && component.isPlayerControlled && !((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController))
				{
					component.playerBodyAnimator.ResetTrigger(stopAnimationID);
				}
			}
		}
	}
	[HarmonyPatch(typeof(Landmine))]
	public static class Landmine_Patches
	{
		public static bool DoesVehicleExist()
		{
			return false;
		}

		public static bool CanPlayerBeKnockedBackInVehicle()
		{
			return true;
		}

		public static VehicleController GetCurrentCachedVehicle()
		{
			return GlobalReferences.vehicleController;
		}

		public static float CurrentForceMultiplier()
		{
			return 1f;
		}

		[HarmonyPatch("SpawnExplosion")]
		[HarmonyPrefix]
		private static void SpawnExplosion_Prefix(Landmine __instance, ref Vector3 explosionPosition, bool spawnExplosionEffect, ref float killRange, ref float damageRange, int nonLethalDamage, ref float physicsForce, GameObject overridePrefab, bool goThroughCar)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			if (!DoesVehicleExist())
			{
				return;
			}
			float num = physicsForce;
			bool flag = false;
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			RaycastHit val = default(RaycastHit);
			if (num > 0f && Vector3.Distance(((Component)localPlayerController).transform.position, explosionPosition) < 35f && !Physics.Linecast(explosionPosition, ((Component)localPlayerController).transform.position + Vector3.up * 0.3f, ref val, 256, (QueryTriggerInteraction)1))
			{
				float num2 = Vector3.Distance(((Component)localPlayerController).transform.position, explosionPosition);
				Vector3 val2 = Vector3.Normalize(((Component)localPlayerController).transform.position + Vector3.up * num2 - explosionPosition) / (num2 * 0.35f) * num;
				if (((Vector3)(ref val2)).magnitude > 2f)
				{
					if (CanPlayerBeKnockedBackInVehicle())
					{
						if (((Vector3)(ref val2)).magnitude > 10f)
						{
							localPlayerController.CancelSpecialTriggerAnimations();
						}
						if (localPlayerController.inVehicleAnimation)
						{
							Vector3 val3 = localPlayerController.externalForceAutoFade + val2;
							if (!(((Vector3)(ref val3)).magnitude > 50f))
							{
								goto IL_0182;
							}
						}
						localPlayerController.externalForceAutoFade += val2;
					}
					else
					{
						flag = true;
						physicsForce = 0f;
					}
				}
			}
			goto IL_0182;
			IL_0182:
			VehicleController currentCachedVehicle = GetCurrentCachedVehicle();
			if ((Object)(object)currentCachedVehicle == (Object)null)
			{
				if (!flag)
				{
					physicsForce = num;
				}
				return;
			}
			float num3 = CurrentForceMultiplier();
			if (!currentCachedVehicle.magnetedToShip && num > 0f && Vector3.Distance(((Component)currentCachedVehicle).transform.position, explosionPosition) < 35f)
			{
				currentCachedVehicle.mainRigidbody.AddExplosionForce(num * num3 * 50f, explosionPosition, 12f, 3f, (ForceMode)1);
				physicsForce = 0f;
				GlobalReferences.vehicleController = null;
			}
		}
	}
	[HarmonyPatch(typeof(MouthDogAI))]
	public static class MouthDogAI_Patches
	{
		[HarmonyPatch("OnCollideWithPlayer")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> OnCollideWithPlayer_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMask");
			int num = 33556736;
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num2 = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num2 == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch Linecast mask!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[1]
			{
				new CodeInstruction(OpCodes.Ldc_I4, (object)num)
			});
			return list;
		}

		[HarmonyPatch("EnterLunge")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> EnterLunge_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMask");
			int num = 33556736;
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num2 = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num2 == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch Raycast mask!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[1]
			{
				new CodeInstruction(OpCodes.Ldc_I4, (object)num)
			});
			return list;
		}
	}
	[HarmonyPatch(typeof(PlayAudioAnimationEvent))]
	public static class PlayAudioAnimationEvent_Patches
	{
		[HarmonyPatch("PlayAudio1")]
		[HarmonyPrefix]
		private static bool PlayAudio1(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)RoundManager.Instance == (Object)null)
			{
				return false;
			}
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioClip == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudio1RandomClip")]
		[HarmonyPrefix]
		private static bool PlayAudio1RandomClip(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)RoundManager.Instance == (Object)null)
			{
				return false;
			}
			if ((Object)(object)__instance.audioToPlay == (Object)null || __instance.randomClips == null || __instance.randomClips.Length == 0)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudio2RandomClip")]
		[HarmonyPrefix]
		private static bool PlayAudio2RandomClip(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)RoundManager.Instance == (Object)null)
			{
				return false;
			}
			if ((Object)(object)__instance.audioToPlayB == (Object)null || __instance.randomClips2 == null || __instance.randomClips2.Length == 0)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudioB1")]
		[HarmonyPrefix]
		private static bool PlayAudioB1(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)RoundManager.Instance == (Object)null)
			{
				return false;
			}
			if ((Object)(object)__instance.audioToPlayB == (Object)null || (Object)(object)__instance.audioClip == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudio1Oneshot")]
		[HarmonyPrefix]
		private static bool PlayAudio1Oneshot(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)RoundManager.Instance == (Object)null)
			{
				return false;
			}
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioClip == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudio2")]
		[HarmonyPrefix]
		private static bool PlayAudio2(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioClip2 == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudioB2")]
		[HarmonyPrefix]
		private static bool PlayAudioB2(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)__instance.audioToPlayB == (Object)null || (Object)(object)__instance.audioClip2 == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudio2Oneshot")]
		[HarmonyPrefix]
		private static bool PlayAudio2Oneshot(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)RoundManager.Instance == (Object)null)
			{
				return false;
			}
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioClip2 == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudio3Oneshot")]
		[HarmonyPrefix]
		private static bool PlayAudio3Oneshot(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)RoundManager.Instance == (Object)null)
			{
				return false;
			}
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioClip3 == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("StopAudio")]
		[HarmonyPrefix]
		private static bool StopAudio(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioToPlay.clip == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PauseAudio")]
		[HarmonyPrefix]
		private static bool PauseAudio(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioToPlay.clip == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudio1DefaultClip")]
		[HarmonyPrefix]
		private static bool PlayAudio1DefaultClip(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioToPlay.clip == (Object)null)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch("PlayAudio1DefaultClipIfNotPlaying")]
		[HarmonyPrefix]
		private static bool PlayAudio1DefaultClipIfNotPlaying(PlayAudioAnimationEvent __instance)
		{
			if ((Object)(object)__instance.audioToPlay == (Object)null || (Object)(object)__instance.audioToPlay.clip == (Object)null)
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerB_Patches
	{
		[HarmonyPatch("PlaceGrabbableObject")]
		[HarmonyPostfix]
		private static void PlaceGrabbableObject_Postfix(GrabbableObject placeObject)
		{
			ScanNodeProperties componentInChildren = ((Component)placeObject).GetComponentInChildren<ScanNodeProperties>();
			if (Object.op_Implicit((Object)(object)componentInChildren) && !Object.op_Implicit((Object)(object)((Component)componentInChildren).GetComponent<Rigidbody>()))
			{
				Rigidbody val = ((Component)componentInChildren).gameObject.AddComponent<Rigidbody>();
				val.isKinematic = true;
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		public static void Update_Prefix(PlayerControllerB __instance)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)__instance == (Object)null) && __instance.isPlayerControlled && !__instance.isPlayerDead && !((Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController) && (__instance.inVehicleAnimation || __instance.inSpecialInteractAnimation))
			{
				if (((Vector3)(ref __instance.externalForces)).magnitude > 0.05f)
				{
					__instance.externalForces = Vector3.Lerp(__instance.externalForces, Vector3.zero, 2f * Time.deltaTime);
				}
				if (((Vector3)(ref __instance.externalForceAutoFade)).magnitude > 0.05f)
				{
					__instance.externalForceAutoFade = Vector3.Lerp(__instance.externalForceAutoFade, Vector3.zero, 2f * Time.deltaTime);
				}
			}
		}

		[HarmonyPatch("SetHoverTipAndCurrentInteractTrigger")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> SetHoverTipAndCurrentInteractTrigger_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Expected O, but got Unknown
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Expected O, but got Unknown
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			MethodInfo operand = PatchUtils.Method(typeof(GameObject), "get_layer");
			int num = PatchUtils.LocateCodeSegment(0, list, new List<PatchUtils.OpcodeMatch>(3)
			{
				new PatchUtils.OpcodeMatch(OpCodes.Callvirt, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldc_I4_S, 30),
				new PatchUtils.OpcodeMatch(OpCodes.Beq)
			});
			if (num == -1)
			{
				Plugin.Logger.LogWarning((object)"Could not transpile SetHoverTipAndCurrentInteractTrigger!");
				return list;
			}
			object operand2 = list[num + 2].operand;
			num += 3;
			MethodInfo methodInfo = PatchUtils.Method(typeof(PlayerControllerB_Patches), "ValidRayHit");
			list.InsertRange(num, new <>z__ReadOnlyArray<CodeInstruction>((CodeInstruction[])(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo),
				new CodeInstruction(OpCodes.Brfalse, operand2)
			}));
			return list;
		}

		private static bool ValidRayHit(PlayerControllerB player)
		{
			string tag = ((Component)((RaycastHit)(ref player.hit)).collider).tag;
			return tag == "PhysicsProp" || tag == "InteractTrigger";
		}
	}
	[HarmonyPatch(typeof(RadMechAI))]
	public static class RadMechAI_Patches
	{
		[HarmonyPatch("CheckSightForThreat")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> CheckSightForThreat_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Expected O, but got Unknown
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Expected O, but got Unknown
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Expected O, but got Unknown
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Expected O, but got Unknown
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Expected O, but got Unknown
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Expected O, but got Unknown
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Expected O, but got Unknown
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Expected O, but got Unknown
			List<CodeInstruction> list = instructions.ToList();
			MethodInfo operand = PatchUtils.Method(typeof(StartOfRound), "get_Instance");
			FieldInfo operand2 = PatchUtils.Field(typeof(StartOfRound), "collidersAndRoomMaskAndDefault");
			MethodInfo methodInfo = PatchUtils.Method(typeof(RoundManager), "get_Instance");
			FieldInfo fieldInfo = PatchUtils.Field(typeof(RoundManager), "tempColliderResults");
			MethodInfo methodInfo2 = PatchUtils.Method(typeof(RadMechAI_Patches), "GetLayerMaskForLineOfSight");
			List<PatchUtils.OpcodeMatch> searchFor = new List<PatchUtils.OpcodeMatch>
			{
				new PatchUtils.OpcodeMatch(OpCodes.Call, operand),
				new PatchUtils.OpcodeMatch(OpCodes.Ldfld, operand2)
			};
			int num = PatchUtils.LocateCodeSegment(0, list, searchFor);
			if (num == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch first Linecast mask!");
				return list;
			}
			list.RemoveRange(num, 2);
			list.InsertRange(num, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[6]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo),
				new CodeInstruction(OpCodes.Ldfld, (object)fieldInfo),
				new CodeInstruction(OpCodes.Ldloc_S, (object)(byte)5),
				new CodeInstruction(OpCodes.Ldelem_Ref, (object)null),
				new CodeInstruction(OpCodes.Call, (object)methodInfo2)
			});
			int num2 = PatchUtils.LocateCodeSegment(num + 1, list, searchFor);
			if (num2 == -1)
			{
				Plugin.Logger.LogError((object)"Failed to patch second Linecast mask!");
				return list;
			}
			list.RemoveRange(num2, 2);
			list.InsertRange(num2, (IEnumerable<CodeInstruction>)(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Ldloc_S, (object)(byte)4),
				new CodeInstruction(OpCodes.Call, (object)methodInfo2)
			});
			return list;
		}

		public static int GetLayerMaskForLineOfSight(RadMechAI radMech, Collider threatCollider)
		{
			if ((Object)(object)radMech == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if ((Object)(object)threatCollider == (Object)null)
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			PlayerControllerB player = default(PlayerControllerB);
			if (!((Component)((Component)threatCollider).transform).TryGetComponent<PlayerControllerB>(ref player))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			if (!Utilities.ShouldAllowSightForVehicle(player, (EnemyAI)(object)radMech))
			{
				return StartOfRound.Instance.collidersAndRoomMaskAndDefault;
			}
			return 33554433;
		}
	}
	[HarmonyPatch(typeof(SoundManager))]
	public static class SoundManager_Patches
	{
		[HarmonyPatch("PlayNonDiageticSound")]
		[HarmonyPrefix]
		private static bool PlayNonDiageticSound_Prefix(SoundManager __instance)
		{
			if (!__instance.isInsanityMusicPlaying && __instance.localPlayerAmbientMusicTimer >= 13f && (__instance.currentLevelAmbience.insanityMusicAudios == null || __instance.currentLevelAmbience.insanityMusicAudios.Length == 0))
			{
				__instance.localPlayerAmbientMusicTimer = 0f;
				return false;
			}
			return true;
		}

		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void Start_Prefix(SoundManager __instance)
		{
			if ((Object)(object)GlobalReferences.diageticSFXGroup == (Object)null)
			{
				AudioMixerGroup diageticSFXGroup = __instance.diageticMixer.FindMatchingGroups("Master/SFX")[0];
				GlobalReferences.diageticSFXGroup = diageticSFXGroup;
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public static class StartOfRound_Patches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void Awake_Postfix(StartOfRound __instance)
		{
			GlobalReferences.magnetLever = GameObject.Find("Environment/HangarShip/MagnetLever");
			if (!((Object)(object)GlobalReferences.magnetLever == (Object)null))
			{
				GlobalReferences.magnetTrigger = GlobalReferences.magnetLever.GetComponent<AnimatedObjectTrigger>();
				if (!((Object)(object)GlobalReferences.magnetTrigger == (Object)null))
				{
					FindAndAssignCustomWeather();
				}
			}
		}

		private static void FindAndAssignCustomWeather()
		{
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0263: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0290: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
			GlobalReferences.wesleyHurricaneRainObj = ((IEnumerable<GameObject>)Resources.FindObjectsOfTypeAll<GameObject>()).FirstOrDefault((Func<GameObject, bool>)((GameObject hw) => ((Object)hw).name == "HurricaneWeatherRainEffect(Clone)"));
			GlobalReferences.wesleyForsakenRainObj = ((IEnumerable<GameObject>)Resources.FindObjectsOfTypeAll<GameObject>()).FirstOrDefault((Func<GameObject, bool>)((GameObject fw) => ((Object)fw).name == "ForsakenWeatherRainEffect(Clone)"));
			if ((Object)(object)GlobalReferences.wesleyHurricaneRainObj != (Object)null)
			{
				GlobalReferences.wesleyHurricaneRainParticles = ((Component)GlobalReferences.wesleyHurricaneRainObj.transform.Find("Particle System (2)")).GetComponent<ParticleSystem>();
				GlobalReferences.wesleyHurricaneRainHitParticles = ((Component)GlobalReferences.wesleyHurricaneRainObj.transform.Find("Particle System (2)/RainHitParticle")).GetComponent<ParticleSystem>();
				GlobalReferences.wesleyHurricaneSandParticles = ((Component)GlobalReferences.wesleyHurricaneRainObj.transform.Find("SandParticles")).GetComponent<ParticleSystem>();
				CollisionModule collision = GlobalReferences.wesleyHurricaneRainParticles.collision;
				CollisionModule collision2 = GlobalReferences.wesleyHurricaneRainHitParticles.collision;
				CollisionModule collision3 = GlobalReferences.wesleyHurricaneSandParticles.collision;
				((CollisionModule)(ref collision)).enabled = true;
				((CollisionModule)(ref collision2)).enabled = true;
				((CollisionModule)(ref collision3)).enabled = true;
				((CollisionModule)(ref collision)).collidesWith = LayerMask.op_Implicit(1073743104);
				((CollisionModule)(ref collision2)).collidesWith = LayerMask.op_Implicit(1073743104);
				((CollisionModule)(ref collision3)).collidesWith = LayerMask.op_Implicit(1073743104);
				TriggerModule trigger = GlobalReferences.wesleyHurricaneRainParticles.trigger;
				TriggerModule trigger2 = GlobalReferences.wesleyHurricaneRainHitParticles.trigger;
				TriggerModule trigger3 = GlobalReferences.wesleyHurricaneSandParticles.trigger;
				((TriggerModule)(ref trigger)).enabled = true;
				((TriggerModule)(ref trigger2)).enabled = true;
				((TriggerModule)(ref trigger3)).enabled = true;
				((TriggerModule)(ref trigger)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger2)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger3)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger)).inside = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger2)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger2)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger2)).inside = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger3)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger3)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger3)).inside = (ParticleSystemOverlapAction)1;
			}
			else
			{
				Plugin.Logger.LogWarning((object)"could not find hurricane weather effects!");
			}
			if ((Object)(object)GlobalReferences.wesleyForsakenRainObj != (Object)null)
			{
				GlobalReferences.wesleyForsakenRainParticles = ((Component)GlobalReferences.wesleyForsakenRainObj.transform.Find("Particle System")).GetComponent<ParticleSystem>();
				GlobalReferences.wesleyForsakenRainHitParticles = ((Component)GlobalReferences.wesleyForsakenRainObj.transform.Find("Particle System/RainHitParticle")).GetComponent<ParticleSystem>();
				CollisionModule collision4 = GlobalReferences.wesleyForsakenRainParticles.collision;
				CollisionModule collision5 = GlobalReferences.wesleyForsakenRainHitParticles.collision;
				((CollisionModule)(ref collision4)).enabled = true;
				((CollisionModule)(ref collision5)).enabled = true;
				((CollisionModule)(ref collision4)).collidesWith = LayerMask.op_Implicit(1073743104);
				((CollisionModule)(ref collision5)).collidesWith = LayerMask.op_Implicit(1073743104);
				TriggerModule trigger4 = GlobalReferences.wesleyForsakenRainParticles.trigger;
				TriggerModule trigger5 = GlobalReferences.wesleyForsakenRainHitParticles.trigger;
				((TriggerModule)(ref trigger4)).enabled = true;
				((TriggerModule)(ref trigger5)).enabled = true;
				((TriggerModule)(ref trigger4)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger5)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger4)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger4)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger4)).inside = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger5)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger5)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger5)).inside = (ParticleSystemOverlapAction)1;
			}
			else
			{
				Plugin.Logger.LogWarning((object)"could not find forsaken weather effects!");
			}
		}

		[HarmonyPatch("SetMagnetOn")]
		[HarmonyPrefix]
		private static void SetMagnetOn_Prefix(StartOfRound __instance, ref bool on)
		{
			if (__instance.magnetOn != on && !__instance.magnetOn)
			{
				GlobalReferences.timeSinceDemagnetising = Time.realtimeSinceStartup;
			}
		}

		[HarmonyPatch("SetMagnetOnClientRpc")]
		[HarmonyPrefix]
		private static void SetMagnetOnClientRpc_Prefix(StartOfRound __instance, ref bool on)
		{
			if (__instance.magnetOn != on && !__instance.magnetOn)
			{
				GlobalReferences.timeSinceDemagnetising = Time.realtimeSinceStartup;
			}
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	public static class Terminal_Patches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		private static void Awake_Prefix(Terminal __instance)
		{
			__instance.terminalNodes.specialNodes[26].displayText = "For the safety of your crew, the Company only allows one vehicle to be in operation at any given time, but a vehicle has been detected.\r\n\r\n";
			__instance.terminalNodes.specialNodes[25].displayText = "The delivery pod is busy transporting your vehicle. You cannot purchase items until it arrives.\r\n";
		}
	}
	[HarmonyPatch(typeof(TimeOfDay))]
	public static class TimeOfDay_Patches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		private static void Awake_Prefix(TimeOfDay __instance)
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			GlobalReferences.rainParticles = ((Component)((Component)__instance).transform.Find("RainParticleContainer/Particle System")).GetComponent<ParticleSystem>();
			GlobalReferences.rainHitParticles = ((Component)((Component)__instance).transform.Find("RainParticleContainer/Particle System/RainHitParticle")).GetComponent<ParticleSystem>();
			GlobalReferences.stormyRainParticles = ((Component)((Component)__instance).transform.Find("StormyRainParticleContainer/Particle System")).GetComponent<ParticleSystem>();
			GlobalReferences.stormyRainHitParticles = ((Component)((Component)__instance).transform.Find("StormyRainParticleContainer/Particle System/RainHitParticle")).GetComponent<ParticleSystem>();
			if (!((Object)(object)GlobalReferences.rainParticles == (Object)null) && !((Object)(object)GlobalReferences.rainHitParticles == (Object)null) && !((Object)(object)GlobalReferences.stormyRainParticles == (Object)null) && !((Object)(object)GlobalReferences.stormyRainHitParticles == (Object)null))
			{
				CollisionModule collision = GlobalReferences.rainParticles.collision;
				CollisionModule collision2 = GlobalReferences.rainHitParticles.collision;
				CollisionModule collision3 = GlobalReferences.stormyRainParticles.collision;
				CollisionModule collision4 = GlobalReferences.stormyRainHitParticles.collision;
				((CollisionModule)(ref collision)).enabled = true;
				((CollisionModule)(ref collision2)).enabled = true;
				((CollisionModule)(ref collision3)).enabled = true;
				((CollisionModule)(ref collision4)).enabled = true;
				((CollisionModule)(ref collision)).collidesWith = LayerMask.op_Implicit(LayerMask.op_Implicit(((CollisionModule)(ref collision)).collidesWith) | 0x40000000);
				((CollisionModule)(ref collision2)).collidesWith = LayerMask.op_Implicit(LayerMask.op_Implicit(((CollisionModule)(ref collision2)).collidesWith) | 0x40000000);
				((CollisionModule)(ref collision3)).collidesWith = LayerMask.op_Implicit(LayerMask.op_Implicit(((CollisionModule)(ref collision3)).collidesWith) | 0x40000000);
				((CollisionModule)(ref collision4)).collidesWith = LayerMask.op_Implicit(LayerMask.op_Implicit(((CollisionModule)(ref collision4)).collidesWith) | 0x40000000);
				TriggerModule trigger = GlobalReferences.rainParticles.trigger;
				TriggerModule trigger2 = GlobalReferences.rainHitParticles.trigger;
				TriggerModule trigger3 = GlobalReferences.stormyRainParticles.trigger;
				TriggerModule trigger4 = GlobalReferences.stormyRainHitParticles.trigger;
				((TriggerModule)(ref trigger)).enabled = true;
				((TriggerModule)(ref trigger2)).enabled = true;
				((TriggerModule)(ref trigger3)).enabled = true;
				((TriggerModule)(ref trigger4)).enabled = true;
				((TriggerModule)(ref trigger)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger2)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger3)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger4)).colliderQueryMode = (ParticleSystemColliderQueryMode)1;
				((TriggerModule)(ref trigger)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger)).inside = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger2)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger2)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger2)).inside = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger3)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger3)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger3)).inside = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger4)).enter = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger4)).exit = (ParticleSystemOverlapAction)1;
				((TriggerModule)(ref trigger4)).inside = (ParticleSystemOverlapAction)1;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
internal sealed class <>z__ReadOnlyArray<T> : IEnumerable, ICollection, IList, IEnumerable<T>, IReadOnlyCollection<T>, IReadOnlyList<T>, ICollection<T>, IList<T>
{
	int ICollection.Count => _items.Length;

	bool ICollection.IsSynchronized => false;

	object ICollection.SyncRoot => this;

	object IList.this[int index]
	{
		get
		{
			return _items[index];
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	bool IList.IsFixedSize => true;

	bool IList.IsReadOnly => true;

	int IReadOnlyCollection<T>.Count => _items.Length;

	T IReadOnlyList<T>.this[int index] => _items[index];

	int ICollection<T>.Count => _items.Length;

	bool ICollection<T>.IsReadOnly => true;

	T IList<T>.this[int index]
	{
		get
		{
			return _items[index];
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	public <>z__ReadOnlyArray(T[] items)
	{
		_items = items;
	}

	IEnumerator IEnumerable.GetEnumerator()
	{
		return ((IEnumerable)_items).GetEnumerator();
	}

	void ICollection.CopyTo(Array array, int index)
	{
		((ICollection)_items).CopyTo(array, index);
	}

	int IList.Add(object value)
	{
		throw new NotSupportedException();
	}

	void IList.Clear()
	{
		throw new NotSupportedException();
	}

	bool IList.Contains(object value)
	{
		return ((IList)_items).Contains(value);
	}

	int IList.IndexOf(object value)
	{
		return ((IList)_items).IndexOf(value);
	}

	void IList.Insert(int index, object value)
	{
		throw new NotSupportedException();
	}

	void IList.Remove(object value)
	{
		throw new NotSupportedException();
	}

	void IList.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}

	IEnumerator<T> IEnumerable<T>.GetEnumerator()
	{
		return ((IEnumerable<T>)_items).GetEnumerator();
	}

	void ICollection<T>.Add(T item)
	{
		throw new NotSupportedException();
	}

	void ICollection<T>.Clear()
	{
		throw new NotSupportedException();
	}

	bool ICollection<T>.Contains(T item)
	{
		return ((ICollection<T>)_items).Contains(item);
	}

	void ICollection<T>.CopyTo(T[] array, int arrayIndex)
	{
		((ICollection<T>)_items).CopyTo(array, arrayIndex);
	}

	bool ICollection<T>.Remove(T item)
	{
		throw new NotSupportedException();
	}

	int IList<T>.IndexOf(T item)
	{
		return ((IList<T>)_items).IndexOf(item);
	}

	void IList<T>.Insert(int index, T item)
	{
		throw new NotSupportedException();
	}

	void IList<T>.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}
}