Schizophrenics-SchizophreniaMod icon

SchizophreniaMod

Adds 3D audio hallucinations inside the facility. Enemy sounds echo through corridors as your insanity grows. Being alone makes it worse.

Last updated 2 weeks ago
Total downloads 9156
Total rating 2 
Categories Mods Audio BepInEx Client-side Hazards
Dependency string Schizophrenics-SchizophreniaMod-1.2.1
Dependants 9 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Schizophrenia Mod

Something moved in the hallway. You're sure of it.

Adds 3D audio hallucinations inside the facility. As your insanity grows, you start hearing things that aren't there - enemy sounds echoing through corridors, getting closer, then fading into silence.

How it works

Every second you spend inside the facility, the mod rolls the dice. If it hits, a random enemy sound spawns in 3D space, snapped to the NavMesh so it sounds like it's coming from a real corridor. The audio source then slowly moves away from you and fades out - as if something just passed by.

After each hallucination, a cooldown is placed on the victim (default 18s). One player hallucinating does not block others. All settings like distance, volume, and chances are now fully adjustable in the config file.

You will never be able to find it. Because it isn't there.

Configuration

The mod generates a config file at BepInEx/config/com.tibby.schizophrenia.cfg. As of update 1.2.0 you can now customize:

Setting Default Value Description
BaseChance 0.15 Base probability per second of hearing a sound.
InsanityBonus 0.30 Additional chance added when at max insanity.
MinDistance 15.0 Minimum distance from the player (in meters).
MaxDistance 25.0 Maximum distance from the player (in meters).
Cooldown 18.0 Minimum seconds between hallucinations.
Volume 0.8 Master volume of the hallucinations (0.0 to 1.0).
ActivationDelay 120.0 Delay in seconds before the mod starts after landing.

Hallucination Mechanics

What affects hallucination chance

Condition Effect
Alone inside the facility 2x chance
One other player nearby (<15m) 1x chance (baseline)
Two or more players nearby 0.5x chance
High insanity level Scales based on config

When does it activate

The system activates as soon as anyone enters the facility. If nobody goes inside, it activates automatically after the configured delay (default 120s) from landing anyway.

It does not trigger on The Company moon (Gordion), on the ship, or while standing outside. (Outdoor enemies will be added in later updates).

Sound pool

Hallucinations draw from a curated list of indoor enemies. The pool is filtered per moon, so on Experimentation you won't be able to hear Jesters or Barbers for example.

Enemies included: Snare Flea, Bunker Spider, Hoarding Bug, Bracken, Thumper, Spore Lizard, Jester, Ghost Girl, Coil-Head, Nutcracker, Butler, Masked, Hygrodere, Barber, Maneater.

Debug mode

Press F9 + F10 to enable Debug Mode.

Key Action
K Force a hallucination immediately
L Dump all AudioClips to the log
F9 + F10 Toggle Debug Mode

[!WARNING] Pressing L dumps over a thousand audioclips to the BepInEx log so a player can see all possible audio files. This will cause lag for up to 3 seconds while the log is being written. Do not spam this key and avoid using it during multiplayer games.

Multiplayer / networking

This mod is fully client-side. Hallucinations exist only for the affected player:

  • other players cannot hear your hallucinations
  • no enemy entities are spawned
  • no network sync is used
  • one player's hallucinations do not affect anyone else

Each client independently handles its own hallucination rolls, cooldowns, and audio playback.

End of round summary

When the round ends, a breakdown is printed to the BepInEx console:

========================================
      HALLUCINATION SUMMARY
========================================
  Tibby: 5x Flowerman, 3x Bunker Spider, 2x Jester
    Total: 10 hallucination(s)
========================================

## Installation

Install via Thunderstore Mod Manager or manually by dropping `SchizophreniaMod.dll` into `BepInEx/plugins/`.

Requires: BepInEx 5.4.21+

## Compatibility

* Singleplayer: YES
* Multiplayer: YES
* Client-side only: YES
* Other audio mods: should be compatible, no audio patches
* Modded moons: YES (uses a general indoor enemy pool as fallback)

Made by Tibby