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Schizophrenics-SchizophreniaMod-1.1.1 icon

SchizophreniaMod

Adds 3D audio hallucinations inside the facility. Enemy sounds echo through corridors as your insanity grows. Being alone makes it worse.

Date uploaded 2 weeks ago
Version 1.1.1
Download link Schizophrenics-SchizophreniaMod-1.1.1.zip
Downloads 1673
Dependency string Schizophrenics-SchizophreniaMod-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Schizophrenia Mod

Something moved in the hallway. You're sure of it.

Adds 3D audio hallucinations inside the facility. As your insanity grows, you start hearing things that aren't there - enemy sounds echoing through corridors, getting closer, then fading into silence.


How it works

Every second you spend inside the facility, the mod rolls the dice. If it hits, a random enemy sound spawns in approximately 15–25 meters away from you in 3D space, snapped to the NavMesh so it always sounds like it's coming from a real corridor or room. The audio source then slowly moves away from you and fades out - as if something just passed by.

You will never be able to find it. Because it isn't there.

What affects hallucination chance

Condition Effect
Alone inside the facility 2x chance
One other player nearby (<15m) 1x chance (baseline)
Two or more players nearby 0.5x chance
High insanity level Up to 2x base chance

After each hallucination there is an 18 second cooldown - per player. One player hallucinating does not block others.

When does it activate

The system activates as soon as anyone enters the facility. If nobody goes inside, it activates automatically after 120 seconds from landing anyway.

It does not trigger on The Company moon (Gordion), on the ship, or while standing outside.


Sound pool

Hallucinations draw from a curated list of indoor enemies only - no Giants, no Eyeless Dogs, no Bees. The pool is filtered per moon, so on Experimentation you will only hear creatures that actually live there.

Enemies included: Snare Flea, Bunker Spider, Hoarding Bug, Bracken, Thumper, Spore Lizard, Jester, Ghost Girl, Coil-Head, Nutcracker, Butler, Masked, Hygrodere, Barber, Maneater.


Debug mode

Press F9 + F10 to enable Debug Mode.

Debug controls

Key Action
K Force a hallucination
L Dump all AudioClips to the log
F9 + F10 Toggle Debug Mode

Debug Mode also enables verbose console logging for testing and troubleshooting.


Multiplayer / networking

This mod is fully client-side.

Hallucinations exist only for the affected player:

  • other players cannot hear your hallucinations
  • no enemy entities are spawned
  • no network sync is used
  • one player's hallucinations do not affect anyone else

Each client independently handles its own hallucination rolls, cooldowns, and audio playback.


End of round summary

When the round ends, the mod prints a hallucination summary to the BepInEx console:

======================================== HALLUCINATION SUMMARY

Tibby: 5x Flowerman, 3x Bunker Spider, 2x Jester Total: 10 hallucination(s)


Installation

Install via Thunderstore Mod Manager - click Install, done.

Manual: drop SchizophreniaMod.dll into BepInEx/plugins/.

Requires: BepInEx 5.4.21+


Compatibility

  • Singleplayer: YES
  • Multiplayer: YES (each player has independent hallucination rolls and cooldowns)
  • Client-side only: YES
  • Other audio mods: should be compatible, no audio patches
  • Modded moons: YES (uses a general indoor enemy pool as fallback)

Made by Tibby

CHANGELOG

v1.2.1

  • Fixed the mod description

v1.2.0

  • Added configuration (located in BepInEx/config/com.tibby.schizophrenia.cfg)
  • Fixed the mod description

v1.1.1

  • Added client-side tag
  • Added Debug Mode

v1.1.0

  • Full release