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SchizophreniaMod
Adds 3D audio hallucinations inside the facility. Enemy sounds echo through corridors as your insanity grows. Being alone makes it worse.
| Date uploaded | 2 weeks ago |
| Version | 1.1.1 |
| Download link | Schizophrenics-SchizophreniaMod-1.1.1.zip |
| Downloads | 1673 |
| Dependency string | Schizophrenics-SchizophreniaMod-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Schizophrenia Mod
Something moved in the hallway. You're sure of it.
Adds 3D audio hallucinations inside the facility. As your insanity grows, you start hearing things that aren't there - enemy sounds echoing through corridors, getting closer, then fading into silence.
How it works
Every second you spend inside the facility, the mod rolls the dice. If it hits, a random enemy sound spawns in approximately 15–25 meters away from you in 3D space, snapped to the NavMesh so it always sounds like it's coming from a real corridor or room. The audio source then slowly moves away from you and fades out - as if something just passed by.
You will never be able to find it. Because it isn't there.
What affects hallucination chance
| Condition | Effect |
|---|---|
| Alone inside the facility | 2x chance |
| One other player nearby (<15m) | 1x chance (baseline) |
| Two or more players nearby | 0.5x chance |
| High insanity level | Up to 2x base chance |
After each hallucination there is an 18 second cooldown - per player. One player hallucinating does not block others.
When does it activate
The system activates as soon as anyone enters the facility. If nobody goes inside, it activates automatically after 120 seconds from landing anyway.
It does not trigger on The Company moon (Gordion), on the ship, or while standing outside.
Sound pool
Hallucinations draw from a curated list of indoor enemies only - no Giants, no Eyeless Dogs, no Bees. The pool is filtered per moon, so on Experimentation you will only hear creatures that actually live there.
Enemies included: Snare Flea, Bunker Spider, Hoarding Bug, Bracken, Thumper, Spore Lizard, Jester, Ghost Girl, Coil-Head, Nutcracker, Butler, Masked, Hygrodere, Barber, Maneater.
Debug mode
Press F9 + F10 to enable Debug Mode.
Debug controls
| Key | Action |
|---|---|
| K | Force a hallucination |
| L | Dump all AudioClips to the log |
| F9 + F10 | Toggle Debug Mode |
Debug Mode also enables verbose console logging for testing and troubleshooting.
Multiplayer / networking
This mod is fully client-side.
Hallucinations exist only for the affected player:
- other players cannot hear your hallucinations
- no enemy entities are spawned
- no network sync is used
- one player's hallucinations do not affect anyone else
Each client independently handles its own hallucination rolls, cooldowns, and audio playback.
End of round summary
When the round ends, the mod prints a hallucination summary to the BepInEx console:
======================================== HALLUCINATION SUMMARY
Tibby: 5x Flowerman, 3x Bunker Spider, 2x Jester Total: 10 hallucination(s)
Installation
Install via Thunderstore Mod Manager - click Install, done.
Manual: drop SchizophreniaMod.dll into BepInEx/plugins/.
Requires: BepInEx 5.4.21+
Compatibility
- Singleplayer: YES
- Multiplayer: YES (each player has independent hallucination rolls and cooldowns)
- Client-side only: YES
- Other audio mods: should be compatible, no audio patches
- Modded moons: YES (uses a general indoor enemy pool as fallback)
Made by Tibby
CHANGELOG
v1.2.1
- Fixed the mod description
v1.2.0
- Added configuration (located in BepInEx/config/com.tibby.schizophrenia.cfg)
- Fixed the mod description
v1.1.1
- Added client-side tag
- Added Debug Mode
v1.1.0
- Full release