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SchopenCrew
modpack avec PLEINS de moons, PLEINS de monstres, PLEINS de trucs... mais toujours pas de Sonic. (fuck Tanau)Required mods (176)
This package requires the following packages to work.Changes 60 -> 1000 starting credits when you start a new game :)
Version:2.1.0
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
Adds a yippee (tbh creature) as scrap. Made for a friend so they can have a comfort toy while they get their neck snapped by a bracken.
Version:1.0.7
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Version:1.3.16
Update the Performance Report to include new information, such as the cause of death.
Version:1.4.0
Makes the jesters cranking a Free Bird intro and its scream the Free Bird guitar solo. Check README for more information and versions.
Version:2.0.0
Changes the intro speech into a cool remix, made by yours truly!
Version:1.0.1
Aubarino's API for useful and fun stuff, good for enemies, does stuff well and isn't easy to break much kinda smh
Version:1.0.1
Adds a sentinel inside semi-passive enemy that has guns and does cool stuff
Version:1.1.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Version:2.2.1
Original music for Lethal Company. Part of my Starlancer Series!
Version:1.3.1
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Version:1.6.5
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100