ScienceBird-Wither icon

Wither

A unique yet familiar lategame moon.

Last updated 2 hours ago
Total downloads 37
Total rating 2 
Categories Mods BepInEx Moons
Dependency string ScienceBird-Wither-1.0.0
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-FixPluginTypesSerialization-1.1.1 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.1
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
JacobG5-JLL-1.8.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.8.0
Evaisa-LethalLib-0.16.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.2
IAmBatby-LethalLevelLoader-1.4.5 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)

Preferred version: 1.4.5

README

115 WITHER

A new lategame moon featuring a variety of environments and light interactive elements.

WitherBannerImage


CONDITIONS:

Small regions of habitable forest surrounded by mountains and barren deserts. The moon's surface is dotted by bizarre architecture.

HISTORY:

Neither the function nor the origin of the moon's strange structures is known. Some speculate they once served a religious or artistic purpose. It's also unclear how long the moon's environment has been in this strangely divided state. More recently, industrial efforts were set up in its forests, but now lie abandoned. Only The Company still has operations here.

FAUNA:

The limited habitats on the moon make its forests densely populated by aggressive creatures.

COST:

800

RISK LEVEL:

S+

Screenshots

Show images
Exterior areas

ExteriorPicture1 ExteriorPicture2 ExteriorPicture3 ExteriorPicture4 ExteriorPicture5 ExteriorPicture6 ExteriorPicture7

Main structure

StructurePicture1 StructurePicture2 StructurePicture3 StructurePicture4 StructurePicture5

???

MysteriousPicture1 MysteriousPicture2 MysteriousPicture3

Design Philosophy

My goal with this moon (other than making a fun map for Lethal Company sessions with my friends) was to:

  1. Create a moon which (relatively) fit in with the base game moons

  2. Fill the niche of a lategame moon (slightly post-Titan)

  3. Still introduce some new mechanics without making it feel too out of place

I have experience with programming and mapmaking in other mediums, but Unity is still new to me. So, especially given the new mechanics I've tried to implement, please forgive any issues and let me know about them so I can try to fix them!

Note: I recommend using LCMaxSoundsFix by Hardy with this moon. It's not strictly necessarry, and I'm not sure if it's much worse it is than vanilla moons, but there is a tiny bit of sound effects being cut off that I noticed

Numbers for Nerds

I lament that moons don't often tell you their exact stats, so in case you want to know, here are the important values for Wither (beware of spoilers if you want to keep the moon's scrap and enemy spawns mysterious):

Show moon stats [SPOILERS]
Cost 800
Possible Weather Rainy, Stormy, Foggy, Eclipsed
Factory Size Multiplier 2.2
Interior Weights
Mineshaft 300 (60%)
Factory 175 (35%)
Mansion 25 (5%)
Spawning
Map Hazard Spawns Above average landmines, average to low turrets, some spike traps
Minimum Scrap 33
Maximum Scrap 36
Minimum Scrap Value 300
Maximum Scrap Value 800
Maximum Indoor Power 19
Maximum Outdoor Power 15
Maximum Daytime Power 20
Indoor Spawn Curve Initially quite slow, with agressive late spikes
Outdoor Spawn Curve A quick bump early on, then slowly climbing for the remainder
Indoor Enemy Weights
Thumper 50 (12.5%)
Spider 50 (12.5%)
Bracken 45 (11.25%)
Hoarder Bug 40 (10%)
Nutcracker 35 (8.75%)
Centipede 30 (7.5%)
Coilhead 25 (6.25%)
Jester 25 (6.25%)
Mask 23 (5.75%)
Hygrodere 20 (5%)
Girl 20 (5%)
Spore Lizard 17 (4.25%)
Maneater 15 (3.75%)
Barber 5 (1.25%)
Outdoor Enemy Weights
Forest Keeper 60 (50%)
Eyeless Dog 30 (25%)
Baboon Hawk 20 (16.67%)
Earth Leviathan 8 (6.67%)
Old Bird 2 (1.67%)

Credits

All assets used are either from the basegame (thank you Zeekers), the Unity asset store, or made/altered by myself.

Tools used:

  • JLL by JacobG5
  • TerraMesh by v0xx
  • Water shader by dopadream

Special thanks:

  • Audio Knight/Starlancer for his fantastic tutorial
  • The moon Kast by Ceelery, a great example of a vanilla-style lategame moon
  • Magic Wesley for showing how far custom moons can go
  • IAmBatby, Evaisa, Nomnom, and the many others in the community who have contributed to Lethal Level Loader and the vast collection of modding tools

Contact

Let me know about any suggestions or issues with the map on the GitHub or the Discord forum thread (link coming soon).


I'm ScienceBird, I also do Twitter art sometimes and am part of the Minecraft modding team Rasa Novum. Check us out on CurseForge or Modrinth if you're interested in highly polished, balanced, yet simple Minecraft mods.