
Last updated | a week ago |
Total downloads | 39787 |
Total rating | 12 |
Categories | Mods BepInEx Moons |
Dependency string | ScienceBird-Wither-1.4.3 |
Dependants | 27 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2
Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.2
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11

README
115 WITHER
A new lategame moon featuring a variety of environments and light interactive elements.
CONDITIONS:
Small regions of habitable forest surrounded by mountains and barren deserts. The moon's surface is dotted by bizarre architecture.
HISTORY:
Neither the function nor the origin of the moon's strange structures is known. Some speculate they once served a religious or artistic purpose. It's also unclear how long the moon's environment has been in this strangely divided state. More recently, industrial efforts were set up in its forests, but now lie abandoned. Only The Company still has operations here.
FAUNA:
The limited habitats on the moon make its forests densely populated by aggressive creatures.
COST:
800
RISK LEVEL:
S+
Screenshots
Show images
⠀Exterior areas
Main structure
???
Design Philosophy
My goal with this moon (other than making a fun map for Lethal Company sessions with my friends) was to:
-
Create a moon which (relatively) fit in with the base game moons
-
Fill the niche of a lategame moon (slightly post-Titan)
-
Still introduce some new mechanics without making it feel too out of place
I have experience with programming and mapmaking in other mediums, but Unity is still new to me. So, especially given the new mechanics I've tried to implement, please forgive any issues and let me know about them so I can try to fix them!
Recommended Mods
If you don't have them already, try using Loadstone by AdiBTW to significantly speed up load times and LCMaxSoundsFix by Hardy if you encounter issues with sound effects being cut off.
Numbers for Nerds
I lament that moons don't often tell you their exact stats, so in case you want to know, here are the important values for Wither (beware of spoilers if you want to keep the moon's scrap and enemy spawns mysterious):
Show moon stats [SPOILERS]
Cost | 800 |
Possible Weather | Rainy, Stormy, Foggy, DustClouds, Eclipsed |
Factory Size Multiplier | 2.2 |
Interior Weights | |
Mineshaft | 300 (60%) |
Factory | 175 (35%) |
Mansion | 25 (5%) |
Spawning | |
Map Hazard Spawns | Many landmines, few turrets, some spike traps |
Minimum Scrap | 33 |
Maximum Scrap | 36 |
Minimum Scrap Value | 300 |
Maximum Scrap Value | 800 |
Maximum Indoor Power | 19 |
Maximum Outdoor Power | 15 |
Maximum Daytime Power | 20 |
Eclipse Spawns per cycle | 3 |
Indoor Spawn Curve | Initially quite slow, with agressive late spikes |
Outdoor Spawn Curve | A quick bump early on, then slowly climbing for the remainder |
Indoor Enemy Weights | |
Thumper | 50 (12.5%) |
Spider | 50 (12.5%) |
Bracken | 45 (11.25%) |
Hoarder Bug | 40 (10%) |
Nutcracker | 35 (8.75%) |
Centipede | 30 (7.5%) |
Coilhead | 25 (6.25%) |
Jester | 25 (6.25%) |
Mask | 23 (5.75%) |
Hygrodere | 20 (5%) |
Girl | 20 (5%) |
Spore Lizard | 17 (4.25%) |
Maneater | 15 (3.75%) |
Barber | 5 (1.25%) |
Outdoor Enemy Weights | |
Forest Keeper | 60 (50%) |
Eyeless Dog | 30 (25%) |
Baboon Hawk | 20 (16.67%) |
Earth Leviathan | 9 (7.5%) |
Old Bird | 1 (0.83%) |
Credits
All assets used are either from the basegame (thank you Zeekers), the Unity asset store, or made/altered by myself.
Tools used:
- JLL by JacobG5
- TerraMesh by v0xx
- Water shader by dopadream
Special thanks:
- Audio Knight/Starlancer for his fantastic tutorial
- The moon Kast by Ceelery, a great example of a vanilla-style lategame moon
- Magic Wesley for showing how far custom moons can go
- IAmBatby, Evaisa, Nomnom, and the many others in the community who have contributed to Lethal Level Loader and the vast collection of modding tools
Contact
Let me know about any suggestions or issues with the map on the GitHub or the Discord forum thread.
I'm ScienceBird, I've made some other Lethal Company mods, I also do Twitter art sometimes, and I'm part of the Minecraft modding team Rasa Novum. Check us out on CurseForge or Modrinth if you're interested in highly polished, balanced, yet simple Minecraft mods.