
Last updated | 5 days ago |
Total downloads | 85463 |
Total rating | 14 |
Categories | Mods BepInEx Moons |
Dependency string | ScienceBird-Wither-2.0.0 |
Dependants | 52 other packages depend on this package |
This mod requires the following mods to function

IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.2
MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2

Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
115 WITHER
A new lategame moon featuring a variety of environments and some interactive elements.
CONDITIONS:
Small regions of habitable forest surrounded by mountains and barren deserts. The moon's surface is dotted by bizarre architecture.
HISTORY:
Neither the function nor the origin of the moon's strange structures is known. Some speculate they once served a religious or artistic purpose. Despite the harsh conditions, these structures made mining and industrial efforts convenient to establish, and thus they quickly became abundant. However, resource extraction and manufacturing on the moon were abandoned as conditions became increasingly harsh. Their presence was later replaced by ░█░The Company, █▒ quickly repurposed ██▒░▒░ for ▒▒█░░█▒░▒██▒█░░░▒░██░▒▒█░▒
FAUNA:
The limited habitats on the moon make its forests densely populated by aggressive creatures.
COST:
800
RISK LEVEL:
S+
Screenshots
Show images
⠀Exterior areas
Main structure
Side structures
???
Design Philosophy
My goal with this moon (other than making a fun map for Lethal Company sessions with my friends) was to:
-
Create a moon which (relatively) fit in with the base game moons
-
Fill the niche of a lategame moon (slightly post-Titan)
-
Still introduce some new mechanics without making it feel too out of place
As much as I got a little carried away with the "new mechanics" part (especially with my 2.0.0 rework), I like to think I've been careful to preserve a bit of the vanilla feeling of the moon.
You do need to put in some work to see the really crazy stuff I have hidden, and although I recommend you give it a try, there is a config option which will disable the biggest custom additions and make the moon more vanilla friendly if you prefer that (you can find this under Event > Vanilla Plus Mode
).
Recommended Mods
-
Loadstone by AdiBTW to significantly speed up load times
-
My other big mod ScienceBird Tweaks, since I generally had its fixes and features in mind when I reworked this moon (and even ported some of its features)
- The config for ScienceBird Tweaks is set to be as uninvasive as possible and make no unwanted changes or any changes to gameplay at all, so it should be easy to slide in, but you can dig deep into its various options if you want to
Numbers for Nerds
I lament that moons don't often tell you their exact stats, so in case you want to know, here are the important values for Wither (beware of spoilers if you want to keep the moon's scrap and enemy spawns mysterious):
Show moon stats [SPOILERS]
Cost | 800 |
Possible Weather | Rainy, Stormy, Foggy, Dust Clouds, Eclipsed |
Factory Size Multiplier | 2.2 |
Interior Weights | |
Mineshaft | 300 (60%) |
Factory | 175 (35%) |
Mansion | 25 (5%) |
Spawning | |
Map Hazard Spawns | Many landmines, few turrets, some spike traps |
Minimum Scrap | 33 |
Maximum Scrap | 36 |
Minimum Scrap Value | 300 |
Maximum Scrap Value | 800 |
Maximum Indoor Power | 19 |
Maximum Outdoor Power | 15 |
Maximum Daytime Power | 20 |
Eclipse Spawns per cycle | 3 |
Indoor Spawn Curve | Initially quite slow, with agressive late spikes |
Outdoor Spawn Curve | A quick bump early on, then slowly climbing for the remainder |
Indoor Enemy Weights | |
Thumper | 50 (12.5%) |
Spider | 50 (12.5%) |
Bracken | 45 (11.25%) |
Hoarder Bug | 40 (10%) |
Nutcracker | 35 (8.75%) |
Centipede | 30 (7.5%) |
Coilhead | 25 (6.25%) |
Jester | 25 (6.25%) |
Mask | 23 (5.75%) |
Hygrodere | 20 (5%) |
Girl | 20 (5%) |
Spore Lizard | 17 (4.25%) |
Maneater | 15 (3.75%) |
Barber | 5 (1.25%) |
Outdoor Enemy Weights | |
Forest Keeper | 54 (54%) |
Eyeless Dog | 26 (26%) |
Baboon Hawk | 12 (12%) |
Earth Leviathan | 7 (7%) |
Old Bird | 1 (1%) |
Daytime Enemy Weights | |
Manticoil | 42 (42%) |
Roaming Locusts | 32 (32%) |
Circuit Bees | 20 (20%) |
Giant Sapsucker | 6 (6%) |
Credits
All assets used are either from the basegame (thank you Zeekers), the Unity asset store, or made/altered by myself.
Tools used:
- JLL by JacobG5
- TerraMesh by v0xx
- Water shader by dopadream
Special thanks:
- Audio Knight/Starlancer for his fantastic tutorial
- The moon Kast by Ceelery, a great example of a vanilla-style lategame moon
- Magic Wesley and GenericGMD for showing how far custom moons (and interiors) can go
- IAmBatby, Evaisa, Nomnom, and the many others in the community who have contributed to Lethal Level Loader and the vast collection of modding tools
- To my friends who both inspired the design and creation of this moon and continued to support its development with testing and feedback
- Lastly, thank you to all of those who have given me wonderful comments and support since I first released this moon
Contact
Let me know about any suggestions or issues with the map on the GitHub or the Discord forum thread.
I'm ScienceBird, I've made some other Lethal Company mods, I also do Twitter art sometimes, and I'm part of the Minecraft modding team Rasa Novum. Check us out on CurseForge or Modrinth if you're interested in highly polished, balanced, yet simple Minecraft mods.