Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of PIMIN 4 Company v1.1.4
PiminCharactersMod.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("PiminCharactersMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PiminCharactersMod")] [assembly: AssemblyTitle("PiminCharactersMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PIMINCaptains { public class DINGO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Dingo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class POM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pom"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SHEPARD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shepard"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class YONNY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yonny"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class RUSS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Russ"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class BERNARD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Bernard"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class COLLIN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Collin"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class DERAK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Derak"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("SeanInc_PIMINCaptains", "PIMIN Characters", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; private void Awake() { //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Pom", typeof(POM)); ModelReplacementAPI.RegisterSuitModelReplacement("Dingo", typeof(DINGO)); ModelReplacementAPI.RegisterSuitModelReplacement("Shepard", typeof(SHEPARD)); ModelReplacementAPI.RegisterSuitModelReplacement("Yonny", typeof(YONNY)); ModelReplacementAPI.RegisterSuitModelReplacement("Russ", typeof(RUSS)); ModelReplacementAPI.RegisterSuitModelReplacement("Bernard", typeof(BERNARD)); ModelReplacementAPI.RegisterSuitModelReplacement("Collin", typeof(COLLIN)); ModelReplacementAPI.RegisterSuitModelReplacement("Derak", typeof(DERAK)); Harmony val = new Harmony("SeanInc_PIMINCaptains"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SeanInc_PIMINCaptains is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "PIMINCaptains"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }