Lethal Company
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Dependency string
Sehelitar-Zaprillator-1.0.2
Dependants

Zaprillator

=> NEW UPDATE - v56 COMPATIBLE <=

You don't know what to do with your freshly acquired ZapGun? You have that one friend that dies ALL THE TIME?

Worry no more, I have THE solution!

I present to you a new defibrillator prototype : the Zaprillator !
It's pretty simple to use :

  1. Aim to the body of your very dead friend.
  2. SHOOT! ZAAAPPPPP! BRRRRRR!
  3. Your very dead friend is now very alive!

Note : All players in the lobby MUST have this mod installed. (or face the consequences of your rebellion)
Note 2 / Known bug : Sometimes the hitbox can be a bit tricky to hit. Try to move the corpse if you have trouble reviving your fellow crewmates.

Mods Options

These options can be modified in the config file or via r2modman.

Option Type Description
RequiresFullCharge boolean Define if a ZapGun has to be fully charged to revive a dead player.
Attempting to revive a dead player without a full charge will drain the remaining energy anyway.
Default is false.
RelativeHealth boolean Define if the restored health is relative to the ZapGun charge.
Default is false, meaning health is always fully restored.

Compilation

In order to compile this project, you need to modify the Zaprillator.csproj file and change the LethalCompanyPath macro to target your local game install.

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