using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DigitalRuby.ThunderAndLightning;
using GameNetcodeStuff;
using HarmonyLib;
using LightningGrenade.Patches;
using LightningGrenade.Scripts;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LightningGrenade")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1b150105e559e95dca1a9acad2c9d3ecc5a1e153")]
[assembly: AssemblyProduct("LightningGrenade")]
[assembly: AssemblyTitle("LightningGrenade")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LightningGrenade
{
[BepInPlugin("com.jacobot5.LightningGrenade", "LightningGrenade", "1.0.0")]
public class LightningGrenadeMod : BaseUnityPlugin
{
public const string modGUID = "com.jacobot5.LightningGrenade";
public const string modName = "LightningGrenade";
public const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("com.jacobot5.LightningGrenade");
public static ConfigEntry<float> configLightningVolume;
public static ConfigEntry<float> configLightningDamageRadius;
public static LightningGrenadeMod Instance;
public static ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("com.jacobot5.LightningGrenade");
mls.LogInfo((object)"LightningGrenade has awoken.");
configLightningVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Lightning.Thunder", "Volume", 1f, "How loud thunder should be. Default is 1; ranges from 0-1");
configLightningDamageRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Lightning.Damage", "Radius", 3f, "How close players/enemies must be to a lighting bolt to be killed by it");
harmony.PatchAll(typeof(LightningGrenadeMod));
harmony.PatchAll(typeof(StunGrenadeItemPatch));
harmony.PatchAll(typeof(KickIfModNotInstalled));
}
}
}
namespace LightningGrenade.Scripts
{
public class DamageAndKillScript
{
public static void DamageOrKillInRadius(Vector3 center, float radius, int damage, CauseOfDeath causeOfDeath)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
int num = 1084754248;
Collider[] array = Physics.OverlapSphere(center, radius, num, (QueryTriggerInteraction)2);
foreach (Collider val in array)
{
PlayerControllerB component = ((Component)val).GetComponent<PlayerControllerB>();
if ((Object)(object)component != (Object)null && !component.isPlayerDead && (Object)(object)component == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
if (damage == 0)
{
component.KillPlayer(Vector3.down * 17f, true, causeOfDeath, 0, default(Vector3));
}
else
{
component.DamagePlayer(damage, true, true, causeOfDeath, 0, false, Vector3.down * 17f);
}
continue;
}
EnemyAICollisionDetect component2 = ((Component)val).GetComponent<EnemyAICollisionDetect>();
if (!((Object)(object)component2 != (Object)null) || !((Object)(object)component2.mainScript != (Object)null))
{
continue;
}
EnemyAI mainScript = component2.mainScript;
if (!((NetworkBehaviour)mainScript).IsOwner || mainScript.isEnemyDead || !mainScript.enemyType.canDie)
{
continue;
}
if (damage == 0)
{
mainScript.KillEnemyOnOwnerClient(false);
continue;
}
IHittable val2 = (IHittable)(object)((mainScript is IHittable) ? mainScript : null);
if (val2 != null)
{
int num2 = Mathf.Clamp(damage / 25, 1, 5);
val2.Hit(num2, Vector3.down, GameNetworkManager.Instance.localPlayerController, true, -1);
}
}
}
}
public class LightningStrikeScript
{
public static StormyWeather? stormyWeather;
public static void SpawnLightningBolt(Vector3 strikePosition, float lightningCutoff, AudioSource lightningAudio, float strikeVolume)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor((float)Random.Range(-32, 32), 0f, (float)Random.Range(-32, 32));
Vector3 position = strikePosition + Vector3.up * 160f + val;
if ((Object)(object)stormyWeather == (Object)null)
{
stormyWeather = Object.FindObjectOfType<StormyWeather>(true);
}
LightningBoltPrefabScript obj = Object.Instantiate<LightningBoltPrefabScript>(stormyWeather.targetedThunder);
((Behaviour)obj).enabled = true;
((LightningBoltPrefabScriptBase)obj).GlowWidthMultiplier = 2.5f;
((LightningBoltPrefabScriptBase)obj).DurationRange = new RangeOfFloats
{
Minimum = 0.6f,
Maximum = 1.2f
};
((LightningBoltPrefabScriptBase)obj).TrunkWidthRange = new RangeOfFloats
{
Minimum = 0.6f,
Maximum = 1.2f
};
((LightningBoltScript)obj).Camera = GameNetworkManager.Instance.localPlayerController.gameplayCamera;
obj.Source.transform.position = position;
obj.Destination.transform.position = strikePosition + Vector3.up * lightningCutoff;
((LightningBoltPrefabScriptBase)obj).AutomaticModeSeconds = 0.2f;
((LightningBoltPrefabScriptBase)obj).Generations = 8;
((LightningBoltPrefabScriptBase)obj).CreateLightningBoltsNow();
((Component)lightningAudio).transform.position = strikePosition;
lightningAudio.volume = strikeVolume;
stormyWeather.PlayThunderEffects(strikePosition, lightningAudio);
}
}
}
namespace LightningGrenade.Patches
{
[HarmonyPatch(typeof(NetworkManager))]
internal static class KickIfModNotInstalled
{
private static readonly string MOD_GUID = "com.jacobot5.LightningGrenade";
[HarmonyPostfix]
[HarmonyPatch("SetSingleton")]
private static void RegisterPrefab()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(MOD_GUID + " Prefab");
((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
Object.DontDestroyOnLoad((Object)(object)val);
NetworkObject obj = val.AddComponent<NetworkObject>();
typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, GetHash(MOD_GUID));
NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
static uint GetHash(string value)
{
return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
}
}
}
[HarmonyPatch(typeof(StunGrenadeItem))]
internal class StunGrenadeItemPatch
{
[HarmonyPatch("ExplodeStunGrenade")]
[HarmonyPrefix]
private static bool LightningStrikePatch(StunGrenadeItem __instance)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("LightningGrenade_ThunderAudioSource");
val.SetActive(true);
Object.DontDestroyOnLoad((Object)val);
AudioSource val2 = val.AddComponent<AudioSource>();
val2.spatialBlend = 0f;
val2.minDistance = 5f;
val2.maxDistance = 200f;
val2.rolloffMode = (AudioRolloffMode)0;
val2.playOnAwake = false;
val2.loop = false;
((Behaviour)val2).enabled = true;
if (__instance.hasExploded)
{
return false;
}
if ((__instance.chanceToExplode < 100f && !__instance.explodeOnThrow) || (__instance.explodeOnCollision && !StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap && (Object)(object)((GrabbableObject)__instance).parentObject == (Object)(object)Object.FindObjectOfType<DepositItemsDesk>().deskObjectsContainer))
{
if ((Object)(object)__instance.playerThrownBy != (Object)null)
{
__instance.playerThrownBy.activatingItem = false;
}
return false;
}
__instance.hasExploded = true;
if (((GrabbableObject)__instance).isInElevator)
{
_ = StartOfRound.Instance.elevatorTransform;
}
else
{
_ = RoundManager.Instance.mapPropsContainer.transform;
}
Vector3 position = ((Component)__instance).transform.position;
float lightningCutoff = 0f;
if (GameNetworkManager.Instance.localPlayerController.isInsideFactory)
{
Object.FindObjectOfType<RoundManager>().SwitchPower(false);
lightningCutoff = 80f;
}
else
{
Bounds bounds = StartOfRound.Instance.shipBounds.bounds;
if (((Bounds)(ref bounds)).Contains(position))
{
lightningCutoff = 9f;
}
else
{
DamageAndKillScript.DamageOrKillInRadius(position, LightningGrenadeMod.configLightningDamageRadius.Value, 0, (CauseOfDeath)11);
}
}
LightningStrikeScript.SpawnLightningBolt(position, lightningCutoff, val2, LightningGrenadeMod.configLightningVolume.Value);
if (__instance.DestroyGrenade)
{
((GrabbableObject)__instance).DestroyObjectInHand(__instance.playerThrownBy);
}
return false;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}