using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EZDamage;
using EZLightning;
using HarmonyLib;
using LightningGrenade.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LightningGrenade")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+230c9308f4b5f29d828ad22703fe6665a7111f7c")]
[assembly: AssemblyProduct("LightningGrenade")]
[assembly: AssemblyTitle("LightningGrenade")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LightningGrenade
{
[BepInPlugin("com.jacobot5.LightningGrenade", "LightningGrenade", "2.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class LightningGrenadeMod : BaseUnityPlugin
{
public const string modGUID = "com.jacobot5.LightningGrenade";
public const string modName = "LightningGrenade";
public const string modVersion = "2.0.2";
private readonly Harmony harmony = new Harmony("com.jacobot5.LightningGrenade");
public static ConfigEntry<float> configLightningVolume;
public static ConfigEntry<float> configLightningDamageRadius;
public static LightningGrenadeMod Instance;
public static ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("com.jacobot5.LightningGrenade");
mls.LogInfo((object)"LightningGrenade has awoken.");
configLightningVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Lightning.Thunder", "Volume", 1f, "How loud thunder should be. Default is 1; ranges from 0-1");
configLightningDamageRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Lightning.Damage", "Radius", 3f, "How close players/enemies must be to a lighting bolt to be killed by it");
harmony.PatchAll(typeof(LightningGrenadeMod));
harmony.PatchAll(typeof(StunGrenadeItemPatch));
harmony.PatchAll(typeof(KickIfModNotInstalled));
}
}
}
namespace LightningGrenade.Patches
{
[HarmonyPatch(typeof(NetworkManager))]
internal static class KickIfModNotInstalled
{
private static readonly string MOD_GUID = "com.jacobot5.LightningGrenade";
[HarmonyPostfix]
[HarmonyPatch("SetSingleton")]
private static void RegisterPrefab()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(MOD_GUID + " Prefab");
((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
Object.DontDestroyOnLoad((Object)(object)val);
NetworkObject obj = val.AddComponent<NetworkObject>();
typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, GetHash(MOD_GUID));
NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
static uint GetHash(string value)
{
return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
}
}
}
[HarmonyPatch(typeof(StunGrenadeItem))]
internal class StunGrenadeItemPatch
{
[HarmonyPatch("ExplodeStunGrenade")]
[HarmonyPrefix]
private static bool LightningStrikePatch(StunGrenadeItem __instance)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("LightningGrenade_ThunderAudioSource");
val.SetActive(true);
Object.DontDestroyOnLoad((Object)val);
AudioSource obj = val.AddComponent<AudioSource>();
obj.spatialBlend = 0f;
obj.minDistance = 5f;
obj.maxDistance = 200f;
obj.rolloffMode = (AudioRolloffMode)0;
obj.playOnAwake = false;
obj.loop = false;
((Behaviour)obj).enabled = true;
if (__instance.hasExploded)
{
return false;
}
if ((__instance.chanceToExplode < 100f && !__instance.explodeOnThrow) || (__instance.explodeOnCollision && !StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap && (Object)(object)((GrabbableObject)__instance).parentObject == (Object)(object)Object.FindObjectOfType<DepositItemsDesk>().deskObjectsContainer))
{
if ((Object)(object)__instance.playerThrownBy != (Object)null)
{
__instance.playerThrownBy.activatingItem = false;
}
return false;
}
__instance.hasExploded = true;
if (((GrabbableObject)__instance).isInElevator)
{
_ = StartOfRound.Instance.elevatorTransform;
}
else
{
_ = RoundManager.Instance.mapPropsContainer.transform;
}
Vector3 position = ((Component)__instance).transform.position;
float num = 0f;
if (GameNetworkManager.Instance.localPlayerController.isInsideFactory)
{
Object.FindObjectOfType<RoundManager>().SwitchPower(false);
num = 80f;
}
else
{
Bounds bounds = StartOfRound.Instance.shipBounds.bounds;
if (((Bounds)(ref bounds)).Contains(position))
{
num = 9f;
}
else
{
API.KillEverything(position, LightningGrenadeMod.configLightningDamageRadius.Value, (CauseOfDeath)11);
}
}
API.Strike(position + Vector3.up * num, LightningGrenadeMod.configLightningVolume.Value, 2.5f, -1f, -1, -1f, 0.6f, 1.2f, -1, -1);
if (__instance.DestroyGrenade)
{
((GrabbableObject)__instance).DestroyObjectInHand(__instance.playerThrownBy);
}
return false;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}