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Decompiled source of LightningGrenade v2.0.2
LightningGrenade.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EZDamage; using EZLightning; using HarmonyLib; using LightningGrenade.Patches; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LightningGrenade")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+230c9308f4b5f29d828ad22703fe6665a7111f7c")] [assembly: AssemblyProduct("LightningGrenade")] [assembly: AssemblyTitle("LightningGrenade")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LightningGrenade { [BepInPlugin("com.jacobot5.LightningGrenade", "LightningGrenade", "2.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class LightningGrenadeMod : BaseUnityPlugin { public const string modGUID = "com.jacobot5.LightningGrenade"; public const string modName = "LightningGrenade"; public const string modVersion = "2.0.2"; private readonly Harmony harmony = new Harmony("com.jacobot5.LightningGrenade"); public static ConfigEntry<float> configLightningVolume; public static ConfigEntry<float> configLightningDamageRadius; public static LightningGrenadeMod Instance; public static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("com.jacobot5.LightningGrenade"); mls.LogInfo((object)"LightningGrenade has awoken."); configLightningVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Lightning.Thunder", "Volume", 1f, "How loud thunder should be. Default is 1; ranges from 0-1"); configLightningDamageRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Lightning.Damage", "Radius", 3f, "How close players/enemies must be to a lighting bolt to be killed by it"); harmony.PatchAll(typeof(LightningGrenadeMod)); harmony.PatchAll(typeof(StunGrenadeItemPatch)); harmony.PatchAll(typeof(KickIfModNotInstalled)); } } } namespace LightningGrenade.Patches { [HarmonyPatch(typeof(NetworkManager))] internal static class KickIfModNotInstalled { private static readonly string MOD_GUID = "com.jacobot5.LightningGrenade"; [HarmonyPostfix] [HarmonyPatch("SetSingleton")] private static void RegisterPrefab() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(MOD_GUID + " Prefab"); ((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D); Object.DontDestroyOnLoad((Object)(object)val); NetworkObject obj = val.AddComponent<NetworkObject>(); typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, GetHash(MOD_GUID)); NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val); static uint GetHash(string value) { return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0; } } } [HarmonyPatch(typeof(StunGrenadeItem))] internal class StunGrenadeItemPatch { [HarmonyPatch("ExplodeStunGrenade")] [HarmonyPrefix] private static bool LightningStrikePatch(StunGrenadeItem __instance) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("LightningGrenade_ThunderAudioSource"); val.SetActive(true); Object.DontDestroyOnLoad((Object)val); AudioSource obj = val.AddComponent<AudioSource>(); obj.spatialBlend = 0f; obj.minDistance = 5f; obj.maxDistance = 200f; obj.rolloffMode = (AudioRolloffMode)0; obj.playOnAwake = false; obj.loop = false; ((Behaviour)obj).enabled = true; if (__instance.hasExploded) { return false; } if ((__instance.chanceToExplode < 100f && !__instance.explodeOnThrow) || (__instance.explodeOnCollision && !StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap && (Object)(object)((GrabbableObject)__instance).parentObject == (Object)(object)Object.FindObjectOfType<DepositItemsDesk>().deskObjectsContainer)) { if ((Object)(object)__instance.playerThrownBy != (Object)null) { __instance.playerThrownBy.activatingItem = false; } return false; } __instance.hasExploded = true; if (((GrabbableObject)__instance).isInElevator) { _ = StartOfRound.Instance.elevatorTransform; } else { _ = RoundManager.Instance.mapPropsContainer.transform; } Vector3 position = ((Component)__instance).transform.position; float num = 0f; if (GameNetworkManager.Instance.localPlayerController.isInsideFactory) { Object.FindObjectOfType<RoundManager>().SwitchPower(false); num = 80f; } else { Bounds bounds = StartOfRound.Instance.shipBounds.bounds; if (((Bounds)(ref bounds)).Contains(position)) { num = 9f; } else { API.KillEverything(position, LightningGrenadeMod.configLightningDamageRadius.Value, (CauseOfDeath)11); } } API.Strike(position + Vector3.up * num, LightningGrenadeMod.configLightningVolume.Value, 2.5f, -1f, -1, -1f, 0.6f, 1.2f, -1, -1); if (__instance.DestroyGrenade) { ((GrabbableObject)__instance).DestroyObjectInHand(__instance.playerThrownBy); } return false; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }