Decompiled source of MachineGun v1.0.2

MachineGun.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using MachineGun.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MachineGun")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+670d8d6297d6843f75d7a448ceca93ed7d74b469")]
[assembly: AssemblyProduct("MachineGun")]
[assembly: AssemblyTitle("MachineGun")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MachineGun
{
	public class MachineGunButton : LcInputActions
	{
		[InputAction(/*Could not decode attribute arguments.*/)]
		public InputAction FireShotgunKey { get; set; }
	}
	[BepInPlugin("com.jacobot5.MachineGun", "MachineGun", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class MachineGunMod : BaseUnityPlugin
	{
		public const string modGUID = "com.jacobot5.MachineGun";

		public const string modName = "MachineGun";

		public const string modVersion = "1.0.2";

		private readonly Harmony harmony = new Harmony("com.jacobot5.MachineGun");

		private static MachineGunMod Instance;

		internal static MachineGunButton ButtonInstance;

		public static ConfigEntry<float> configShotsPerSecond;

		public static ConfigEntry<float> configKnockbackForce;

		public static ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			ButtonInstance = new MachineGunButton();
			mls = Logger.CreateLogSource("com.jacobot5.MachineGun");
			mls.LogInfo((object)"MachineGun has awoken.");
			configShotsPerSecond = ((BaseUnityPlugin)this).Config.Bind<float>("General.Toggles", "ShotsPerSecond", 4f, "How many times to shoot the Shotgun per second. Default is 4.");
			harmony.PatchAll(typeof(MachineGunMod));
			harmony.PatchAll(typeof(ShotgunItemPatch));
			harmony.PatchAll(typeof(KickIfModNotInstalled));
		}
	}
}
namespace MachineGun.Patches
{
	[HarmonyPatch(typeof(NetworkManager))]
	internal static class KickIfModNotInstalled
	{
		private static readonly string MOD_GUID = "com.jacobot5.MachineGun";

		[HarmonyPostfix]
		[HarmonyPatch("SetSingleton")]
		private static void RegisterPrefab()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(MOD_GUID + " Prefab");
			((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
			Object.DontDestroyOnLoad((Object)(object)val);
			NetworkObject obj = val.AddComponent<NetworkObject>();
			typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, GetHash(MOD_GUID));
			NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
			static uint GetHash(string value)
			{
				return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
			}
		}
	}
	[HarmonyPatch(typeof(ShotgunItem))]
	internal class ShotgunItemPatch
	{
		private static float shotClock = 1f / MachineGunMod.configShotsPerSecond.Value;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void BlitzFirePatch(ShotgunItem __instance)
		{
			if (MachineGunMod.ButtonInstance.FireShotgunKey.ReadValue<float>() >= 1f && (Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				if (shotClock <= 0f)
				{
					((GrabbableObject)__instance).ItemActivate(false, true);
					shotClock = 1f / MachineGunMod.configShotsPerSecond.Value;
				}
				shotClock -= Time.deltaTime;
			}
		}

		[HarmonyPatch("ShootGun")]
		[HarmonyPrefix]
		private static bool EnsureAmmoPatch(ShotgunItem __instance)
		{
			__instance.shellsLoaded = 2;
			return true;
		}
	}
}