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Decompiled source of MachineGun v1.0.2
MachineGun.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalCompanyInputUtils.Api; using MachineGun.Patches; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MachineGun")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+670d8d6297d6843f75d7a448ceca93ed7d74b469")] [assembly: AssemblyProduct("MachineGun")] [assembly: AssemblyTitle("MachineGun")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MachineGun { public class MachineGunButton : LcInputActions { [InputAction(/*Could not decode attribute arguments.*/)] public InputAction FireShotgunKey { get; set; } } [BepInPlugin("com.jacobot5.MachineGun", "MachineGun", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MachineGunMod : BaseUnityPlugin { public const string modGUID = "com.jacobot5.MachineGun"; public const string modName = "MachineGun"; public const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("com.jacobot5.MachineGun"); private static MachineGunMod Instance; internal static MachineGunButton ButtonInstance; public static ConfigEntry<float> configShotsPerSecond; public static ConfigEntry<float> configKnockbackForce; public static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } ButtonInstance = new MachineGunButton(); mls = Logger.CreateLogSource("com.jacobot5.MachineGun"); mls.LogInfo((object)"MachineGun has awoken."); configShotsPerSecond = ((BaseUnityPlugin)this).Config.Bind<float>("General.Toggles", "ShotsPerSecond", 4f, "How many times to shoot the Shotgun per second. Default is 4."); harmony.PatchAll(typeof(MachineGunMod)); harmony.PatchAll(typeof(ShotgunItemPatch)); harmony.PatchAll(typeof(KickIfModNotInstalled)); } } } namespace MachineGun.Patches { [HarmonyPatch(typeof(NetworkManager))] internal static class KickIfModNotInstalled { private static readonly string MOD_GUID = "com.jacobot5.MachineGun"; [HarmonyPostfix] [HarmonyPatch("SetSingleton")] private static void RegisterPrefab() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(MOD_GUID + " Prefab"); ((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D); Object.DontDestroyOnLoad((Object)(object)val); NetworkObject obj = val.AddComponent<NetworkObject>(); typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, GetHash(MOD_GUID)); NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val); static uint GetHash(string value) { return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0; } } } [HarmonyPatch(typeof(ShotgunItem))] internal class ShotgunItemPatch { private static float shotClock = 1f / MachineGunMod.configShotsPerSecond.Value; [HarmonyPatch("Update")] [HarmonyPostfix] private static void BlitzFirePatch(ShotgunItem __instance) { if (MachineGunMod.ButtonInstance.FireShotgunKey.ReadValue<float>() >= 1f && (Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController) { if (shotClock <= 0f) { ((GrabbableObject)__instance).ItemActivate(false, true); shotClock = 1f / MachineGunMod.configShotsPerSecond.Value; } shotClock -= Time.deltaTime; } } [HarmonyPatch("ShootGun")] [HarmonyPrefix] private static bool EnsureAmmoPatch(ShotgunItem __instance) { __instance.shellsLoaded = 2; return true; } } }