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Decompiled source of LethalPablo v1.0.0
plugins/LethalPablo/Seleste.LethalPablo.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using LethalLib.Modules; using LethalPablo.Configuration; using Microsoft.CodeAnalysis; using Seleste.LethalPablo.NetcodePatcher; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Seleste.LethalPablo")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LethalPablo")] [assembly: AssemblyTitle("Seleste.LethalPablo")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalPablo { internal class LethalPabloAI : EnemyAI { private enum State { SearchingForPlayer, ChasingPlayer, EatSonCaca } public Transform turnCompass; public Transform attackArea; private float timeSinceHittingLocalPlayer; private float timeSinceNewRandPos; private Vector3 positionRandomness; private Vector3 StalkPos; private Random enemyRandom; private bool isDeadAnimationDone; [Conditional("DEBUG")] private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } public override void Start() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); timeSinceHittingLocalPlayer = 0f; DoAnimationClientRpc("startWalk"); timeSinceNewRandPos = 0f; positionRandomness = new Vector3(0f, 0f, 0f); enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex); isDeadAnimationDone = false; ((EnemyAI)this).SwitchToBehaviourClientRpc(0); base.currentBehaviourStateIndex = 0; ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } public override void Update() { ((EnemyAI)this).Update(); _ = base.isEnemyDead; } public override void DoAIInterval() { //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } switch (base.currentBehaviourStateIndex) { case 0: base.agent.speed = 1f; if (FoundClosestPlayerInRange(10f, 3f)) { ((EnemyAI)this).StopSearch(base.currentSearch, true); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } break; case 1: base.agent.speed = 8f; if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null))) { ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); } else { ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false); } break; case 2: base.agent.speed = 0f; break; } } private bool FoundClosestPlayerInRange(float range, float senseRange) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f); if ((Object)(object)base.targetPlayer == (Object)null) { ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f); range = senseRange; } if ((Object)(object)base.targetPlayer != (Object)null) { return Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range; } return false; } public IEnumerator EatSonCaca() { yield return (object)new WaitForSeconds(20f); DoAnimationClientRpc("startWalk"); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((MonoBehaviour)this).StopCoroutine(EatSonCaca()); } private bool TargetClosestPlayerInAnyCase() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) base.mostOptimalDistance = 2000f; base.targetPlayer = null; for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++) { base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (base.tempDist < base.mostOptimalDistance) { base.mostOptimalDistance = base.tempDist; base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i]; } } if ((Object)(object)base.targetPlayer == (Object)null) { return false; } return true; } public override void OnCollideWithPlayer(Collider other) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null && base.currentBehaviourStateIndex == 1) { val.DamagePlayer(100, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); ((EnemyAI)this).SwitchToBehaviourClientRpc(2); ((MonoBehaviour)this).StartCoroutine(EatSonCaca()); } } public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); if (!base.isEnemyDead) { base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead) { ((MonoBehaviour)this).StopCoroutine(base.searchCoroutine); ((EnemyAI)this).KillEnemyOnOwnerClient(false); } } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4152441605u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4152441605u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { base.creatureAnimator.SetTrigger(animationName); } } [ClientRpc] public void SwingAttackHitClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2200980160u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2200980160u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } int num = 8; Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num); if (array.Length == 0) { return; } Collider[] array2 = array; foreach (Collider val3 in array2) { PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false); if ((Object)(object)val4 != (Object)null) { timeSinceHittingLocalPlayer = 0f; val4.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_LethalPabloAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(4152441605u, new RpcReceiveHandler(__rpc_handler_4152441605)); NetworkManager.__rpc_func_table.Add(2200980160u, new RpcReceiveHandler(__rpc_handler_2200980160)); } private static void __rpc_handler_4152441605(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((LethalPabloAI)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2200980160(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((LethalPabloAI)(object)target).SwingAttackHitClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "LethalPabloAI"; } } [BepInPlugin("Seleste.LethalPablo", "LethalPablo", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static AssetBundle? ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config); InitializeNetworkBehaviours(); string path = "lethalpabloassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("LethalPabloObj"); TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("LethalPabloTN"); TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("LethalPabloTK"); NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3); Logger.LogInfo((object)"Plugin Seleste.LethalPablo is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "Seleste.LethalPablo"; public const string PLUGIN_NAME = "LethalPablo"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LethalPablo.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(ConfigFile cfg) { SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 50, "The spawn chance weight for LethalPablo, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(cfg); } private void ClearUnusedEntries(ConfigFile cfg) { PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null); dictionary.Clear(); cfg.Save(); } } } namespace Seleste.LethalPablo.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }