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Decompiled source of AssortedMusicChanges v1.0.0
AssortedMusicChanges.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AssortedMusicChanges")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AssortedMusicChanges")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bdfe8a55-ab74-4ede-9146-bb1decaf6828")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace AssortedMusicChanges { [BepInPlugin("Semario.AssortedMusicChanges", "Assorted Music Changes", "1.0.0.0")] public class MusicModBase : BaseUnityPlugin { private const string modGUID = "Semario.AssortedMusicChanges"; private const string modName = "Assorted Music Changes"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Semario.AssortedMusicChanges"); private static MusicModBase Instance; internal ManualLogSource mls; internal static List<AudioClip> Music; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Semario.AssortedMusicChanges"); mls.LogInfo((object)"Music mod has awaken"); harmony.PatchAll(); mls = ((BaseUnityPlugin)this).Logger; Music = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("AssortedMusicChanges.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "music"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Sucessfully loaded asset bundle"); Music = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle"); } } } } namespace AssortedMusicChanges.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(StartOfRound __instance) { __instance.companyVisitMusic = MusicModBase.Music[2]; __instance.alarmSFX = MusicModBase.Music[1]; __instance.shipIntroSpeechSFX = MusicModBase.Music[0]; } } }