Lethal Company
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Latest version
1.1.0
Last Updated
First Uploaded
Downloads
58
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0
Size
71KB
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Deprecated

Required mods (86)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Extra commands for the terminal.
Version:1.0.1
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Audio and MIDI library for .NET
Version:2.2.2
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.6.5
Fixes several problems with mask items and masked enemies.
Version:1.2.2
(Reworked for v69!) There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility!
Version:2.5.2
Open-source development library for LethalCompany, initially created for use with darmuh's Mods
Version:0.3.2
Fixes for a bunch of common issues.
Version:1.2.6
Makes start up loading time faster
Version:0.6.5
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Version:1.1.0
Optimizes the game by using Unity Jobs and Burst API
Version:0.5.1
Give the dead the ability to communicate through a Ouija Board.
Version:1.5.3
Adds new features and mechanics to the insanity mechanic of Lethal Company. Fork of original by BudgetAirpods.
Version:1.2.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.16.2
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