Decompiled source of SewerOrgPlayermodels v0.1.9

SewerOrgPlayermodels.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SewerOrgPlayermodels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SewerOrgPlayermodels")]
[assembly: AssemblyTitle("SewerOrgPlayermodels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRHONEY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "honey";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>();
			BlinkController blinkController = val.AddComponent<BlinkController>();
			return val;
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject;
			JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
			GameObject gameObject2 = (gameObject2 = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Tail1")).gameObject);
			if ((Object)(object)gameObject2 != (Object)null)
			{
				TailWiggle tailWiggle = gameObject2.AddComponent<TailWiggle>();
				tailWiggle.speed = 1.2f;
				tailWiggle.maxAngle = 45f;
			}
		}
	}
	public class MRFAGGOT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "faggot";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>();
			BlinkController blinkController = val.AddComponent<BlinkController>();
			return val;
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("fgt_skeleton/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject;
			JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
		}
	}
	public class MRWILLY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Willy";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>();
			BlinkController blinkController = val.AddComponent<BlinkController>();
			return val;
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("willy_skeleton/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject;
			JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
		}
	}
	public class MREMPLOYEE_F : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "employee_fortnite";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPLAYER_START : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "info_player_start";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRWALTER_CLEANSUIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "walter_cleansuit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Spine1/Spine2/Chest/Neck/Head/Jaw")).gameObject;
			JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
		}
	}
	public class MRFANG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "fang";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>();
			BlinkController blinkController = val.AddComponent<BlinkController>();
			return val;
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("Skeleton_Fang/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject;
			JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
			GameObject gameObject2 = (gameObject2 = ((Component)base.replacementModel.transform.Find("Skeleton_Fang/Pelvis/Tail1")).gameObject);
			if ((Object)(object)gameObject2 != (Object)null)
			{
				TailWiggle tailWiggle = gameObject2.AddComponent<TailWiggle>();
				tailWiggle.speed = 1.5f;
				tailWiggle.maxAngle = 30f;
			}
		}
	}
	public class FacialExpressionBlender : MonoBehaviour
	{
		private SkinnedMeshRenderer playerModel;

		public string[] shapeKeyNames = new string[6] { "Exp1", "Exp2", "Exp3", "Exp4", "Exp5", "Exp6" };

		public float minInterval = 4f;

		public float maxInterval = 25f;

		public float transitionDuration = 0.95f;

		private int currentShapeKeyIndex = -1;

		private float nextTransitionTime;

		private void Start()
		{
			ScheduleNextTransition();
			playerModel = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>();
		}

		private void Update()
		{
			if (Time.time >= nextTransitionTime)
			{
				((MonoBehaviour)this).StartCoroutine(BlendToRandomShapeKey());
				ScheduleNextTransition();
			}
		}

		private void ScheduleNextTransition()
		{
			nextTransitionTime = Time.time + Random.Range(minInterval, maxInterval);
		}

		private IEnumerator BlendToRandomShapeKey()
		{
			int newShapeKeyIndex = GetRandomShapeKeyIndex();
			float randomValue = Random.Range(35f, 100f);
			if (currentShapeKeyIndex >= 0)
			{
				((MonoBehaviour)this).StartCoroutine(BlendShapeKey(currentShapeKeyIndex, 0f));
			}
			currentShapeKeyIndex = newShapeKeyIndex;
			yield return BlendShapeKey(currentShapeKeyIndex, randomValue);
		}

		private int GetRandomShapeKeyIndex()
		{
			int num;
			do
			{
				num = Random.Range(0, shapeKeyNames.Length);
			}
			while (num == currentShapeKeyIndex);
			return num;
		}

		private IEnumerator BlendShapeKey(int index, float targetValue)
		{
			string shapeKeyName = shapeKeyNames[index];
			int shapeKeyID = playerModel.sharedMesh.GetBlendShapeIndex(shapeKeyName);
			if (shapeKeyID >= 0)
			{
				float currentValue = playerModel.GetBlendShapeWeight(shapeKeyID);
				float elapsedTime = 0f;
				while (elapsedTime < transitionDuration)
				{
					elapsedTime += Time.deltaTime;
					float blend = Mathf.Lerp(currentValue, targetValue, elapsedTime / transitionDuration);
					playerModel.SetBlendShapeWeight(shapeKeyID, blend);
					yield return null;
				}
				playerModel.SetBlendShapeWeight(shapeKeyID, targetValue);
			}
		}
	}
	public class BlinkController : MonoBehaviour
	{
		private SkinnedMeshRenderer playerModel;

		public float minBlinkInterval = 4f;

		public float maxBlinkInterval = 20f;

		public float blinkDuration = 0.1f;

		private float nextBlinkTime = 0f;

		private float blinkStartTime = -1f;

		private void Start()
		{
			playerModel = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>();
			ScheduleNextBlink();
		}

		private void Update()
		{
			if (blinkStartTime < 0f && Time.time >= nextBlinkTime)
			{
				blinkStartTime = Time.time;
			}
			if (blinkStartTime >= 0f)
			{
				UpdateBlink();
			}
		}

		private void UpdateBlink()
		{
			float num = Time.time - blinkStartTime;
			float num2 = num / blinkDuration;
			float blink = ((num2 <= 0.5f) ? Mathf.Lerp(0f, 100f, num2 * 2f) : Mathf.Lerp(100f, 0f, (num2 - 0.5f) * 2f));
			SetBlink(blink);
			if (num2 >= 1f)
			{
				blinkStartTime = -1f;
				ScheduleNextBlink();
			}
		}

		private void ScheduleNextBlink()
		{
			nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
		}

		private void SetBlink(float value)
		{
			if ((Object)(object)playerModel != (Object)null)
			{
				int blendShapeIndex = playerModel.sharedMesh.GetBlendShapeIndex("Blink");
				if (blendShapeIndex >= 0)
				{
					playerModel.SetBlendShapeWeight(blendShapeIndex, value);
				}
			}
		}
	}
	public class TailWiggle : MonoBehaviour
	{
		public float speed = 1.3f;

		public float maxAngle = 45f;

		private float time;

		private Quaternion baseRot;

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			baseRot = ((Component)this).transform.localRotation;
		}

		private void Update()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			time += Time.deltaTime * speed;
			float num = Mathf.Sin(time) * maxAngle;
			Quaternion val = Quaternion.Euler(0f, 0f, num);
			((Component)this).transform.localRotation = baseRot * val;
		}
	}
	public class JawSync : MonoBehaviour
	{
		public PlayerControllerB player;

		public float initialJawOpening = 22f;

		public float maxJawOpening = 0f;

		private Vector3 startingLocalRotation;

		protected VoicePlayerState voice;

		private float currentJawRotation;

		private void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
		}

		private void Update()
		{
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null))
			{
				if (voice == null)
				{
					init();
					return;
				}
				float num = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * 8f, 1f, 0f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : maxJawOpening);
				currentJawRotation = Mathf.Lerp(currentJawRotation, num, Time.deltaTime * 25f);
				Vector3 val = startingLocalRotation;
				val.z += currentJawRotation;
				((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
			}
		}

		public void init()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}
	}
	[BepInPlugin("com.dovy.sewerorg", "SewerOrgPlayermodels", "0.1.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Willy", typeof(MRWILLY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Honey", typeof(MRHONEY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Relian", typeof(MRFAGGOT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Employee (Fortnite)", typeof(MREMPLOYEE_F));
			ModelReplacementAPI.RegisterSuitModelReplacement("info_player_start", typeof(MRPLAYER_START));
			ModelReplacementAPI.RegisterSuitModelReplacement("Walter (Cleansuit)", typeof(MRWALTER_CLEANSUIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fang Aaron", typeof(MRFANG));
			Harmony val = new Harmony("com.dovy.sewerorg");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.dovy.sewerorg is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "degen_requests";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}