using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SewerOrgPlayermodels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SewerOrgPlayermodels")]
[assembly: AssemblyTitle("SewerOrgPlayermodels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRHONEY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "honey";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>();
BlinkController blinkController = val.AddComponent<BlinkController>();
return val;
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
GameObject gameObject2 = (gameObject2 = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Tail1")).gameObject);
if ((Object)(object)gameObject2 != (Object)null)
{
TailWiggle tailWiggle = gameObject2.AddComponent<TailWiggle>();
tailWiggle.speed = 1.2f;
tailWiggle.maxAngle = 45f;
}
}
}
public class MRFAGGOT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "faggot";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>();
BlinkController blinkController = val.AddComponent<BlinkController>();
return val;
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("fgt_skeleton/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class MRWILLY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Willy";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>();
BlinkController blinkController = val.AddComponent<BlinkController>();
return val;
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("willy_skeleton/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class MREMPLOYEE_F : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "employee_fortnite";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPLAYER_START : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "info_player_start";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWALTER_CLEANSUIT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "walter_cleansuit";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Spine1/Spine2/Chest/Neck/Head/Jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class MRFANG : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "fang";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>();
BlinkController blinkController = val.AddComponent<BlinkController>();
return val;
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("Skeleton_Fang/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
GameObject gameObject2 = (gameObject2 = ((Component)base.replacementModel.transform.Find("Skeleton_Fang/Pelvis/Tail1")).gameObject);
if ((Object)(object)gameObject2 != (Object)null)
{
TailWiggle tailWiggle = gameObject2.AddComponent<TailWiggle>();
tailWiggle.speed = 1.5f;
tailWiggle.maxAngle = 30f;
}
}
}
public class FacialExpressionBlender : MonoBehaviour
{
private SkinnedMeshRenderer playerModel;
public string[] shapeKeyNames = new string[6] { "Exp1", "Exp2", "Exp3", "Exp4", "Exp5", "Exp6" };
public float minInterval = 4f;
public float maxInterval = 25f;
public float transitionDuration = 0.95f;
private int currentShapeKeyIndex = -1;
private float nextTransitionTime;
private void Start()
{
ScheduleNextTransition();
playerModel = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>();
}
private void Update()
{
if (Time.time >= nextTransitionTime)
{
((MonoBehaviour)this).StartCoroutine(BlendToRandomShapeKey());
ScheduleNextTransition();
}
}
private void ScheduleNextTransition()
{
nextTransitionTime = Time.time + Random.Range(minInterval, maxInterval);
}
private IEnumerator BlendToRandomShapeKey()
{
int newShapeKeyIndex = GetRandomShapeKeyIndex();
float randomValue = Random.Range(35f, 100f);
if (currentShapeKeyIndex >= 0)
{
((MonoBehaviour)this).StartCoroutine(BlendShapeKey(currentShapeKeyIndex, 0f));
}
currentShapeKeyIndex = newShapeKeyIndex;
yield return BlendShapeKey(currentShapeKeyIndex, randomValue);
}
private int GetRandomShapeKeyIndex()
{
int num;
do
{
num = Random.Range(0, shapeKeyNames.Length);
}
while (num == currentShapeKeyIndex);
return num;
}
private IEnumerator BlendShapeKey(int index, float targetValue)
{
string shapeKeyName = shapeKeyNames[index];
int shapeKeyID = playerModel.sharedMesh.GetBlendShapeIndex(shapeKeyName);
if (shapeKeyID >= 0)
{
float currentValue = playerModel.GetBlendShapeWeight(shapeKeyID);
float elapsedTime = 0f;
while (elapsedTime < transitionDuration)
{
elapsedTime += Time.deltaTime;
float blend = Mathf.Lerp(currentValue, targetValue, elapsedTime / transitionDuration);
playerModel.SetBlendShapeWeight(shapeKeyID, blend);
yield return null;
}
playerModel.SetBlendShapeWeight(shapeKeyID, targetValue);
}
}
}
public class BlinkController : MonoBehaviour
{
private SkinnedMeshRenderer playerModel;
public float minBlinkInterval = 4f;
public float maxBlinkInterval = 20f;
public float blinkDuration = 0.1f;
private float nextBlinkTime = 0f;
private float blinkStartTime = -1f;
private void Start()
{
playerModel = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>();
ScheduleNextBlink();
}
private void Update()
{
if (blinkStartTime < 0f && Time.time >= nextBlinkTime)
{
blinkStartTime = Time.time;
}
if (blinkStartTime >= 0f)
{
UpdateBlink();
}
}
private void UpdateBlink()
{
float num = Time.time - blinkStartTime;
float num2 = num / blinkDuration;
float blink = ((num2 <= 0.5f) ? Mathf.Lerp(0f, 100f, num2 * 2f) : Mathf.Lerp(100f, 0f, (num2 - 0.5f) * 2f));
SetBlink(blink);
if (num2 >= 1f)
{
blinkStartTime = -1f;
ScheduleNextBlink();
}
}
private void ScheduleNextBlink()
{
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
private void SetBlink(float value)
{
if ((Object)(object)playerModel != (Object)null)
{
int blendShapeIndex = playerModel.sharedMesh.GetBlendShapeIndex("Blink");
if (blendShapeIndex >= 0)
{
playerModel.SetBlendShapeWeight(blendShapeIndex, value);
}
}
}
}
public class TailWiggle : MonoBehaviour
{
public float speed = 1.3f;
public float maxAngle = 45f;
private float time;
private Quaternion baseRot;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
baseRot = ((Component)this).transform.localRotation;
}
private void Update()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
time += Time.deltaTime * speed;
float num = Mathf.Sin(time) * maxAngle;
Quaternion val = Quaternion.Euler(0f, 0f, num);
((Component)this).transform.localRotation = baseRot * val;
}
}
public class JawSync : MonoBehaviour
{
public PlayerControllerB player;
public float initialJawOpening = 22f;
public float maxJawOpening = 0f;
private Vector3 startingLocalRotation;
protected VoicePlayerState voice;
private float currentJawRotation;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
}
private void Update()
{
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null))
{
if (voice == null)
{
init();
return;
}
float num = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * 8f, 1f, 0f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : maxJawOpening);
currentJawRotation = Mathf.Lerp(currentJawRotation, num, Time.deltaTime * 25f);
Vector3 val = startingLocalRotation;
val.z += currentJawRotation;
((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
}
}
public void init()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0044: Expected O, but got Unknown
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
private float Map(float value, float min1, float max1, float min2, float max2)
{
float num = (value - min1) / (max1 - min1);
return num * (max2 - min2) + min2;
}
}
[BepInPlugin("com.dovy.sewerorg", "SewerOrgPlayermodels", "0.1.5")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Willy", typeof(MRWILLY));
ModelReplacementAPI.RegisterSuitModelReplacement("Honey", typeof(MRHONEY));
ModelReplacementAPI.RegisterSuitModelReplacement("Relian", typeof(MRFAGGOT));
ModelReplacementAPI.RegisterSuitModelReplacement("Employee (Fortnite)", typeof(MREMPLOYEE_F));
ModelReplacementAPI.RegisterSuitModelReplacement("info_player_start", typeof(MRPLAYER_START));
ModelReplacementAPI.RegisterSuitModelReplacement("Walter (Cleansuit)", typeof(MRWALTER_CLEANSUIT));
ModelReplacementAPI.RegisterSuitModelReplacement("Fang Aaron", typeof(MRFANG));
Harmony val = new Harmony("com.dovy.sewerorg");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.dovy.sewerorg is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "degen_requests";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}