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Decompiled source of SewerOrgPlayermodels v0.1.9
SewerOrgPlayermodels.dll
Decompiled a year agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SewerOrgPlayermodels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SewerOrgPlayermodels")] [assembly: AssemblyTitle("SewerOrgPlayermodels")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRHONEY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "honey"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>(); BlinkController blinkController = val.AddComponent<BlinkController>(); return val; } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); GameObject gameObject2 = (gameObject2 = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Tail1")).gameObject); if ((Object)(object)gameObject2 != (Object)null) { TailWiggle tailWiggle = gameObject2.AddComponent<TailWiggle>(); tailWiggle.speed = 1.2f; tailWiggle.maxAngle = 45f; } } } public class MRFAGGOT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "faggot"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>(); BlinkController blinkController = val.AddComponent<BlinkController>(); return val; } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("fgt_skeleton/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class MRWILLY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Willy"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>(); BlinkController blinkController = val.AddComponent<BlinkController>(); return val; } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("willy_skeleton/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class MREMPLOYEE_F : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "employee_fortnite"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPLAYER_START : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "info_player_start"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRWALTER_CLEANSUIT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "walter_cleansuit"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("Armature/Pelvis/Spine1/Spine2/Chest/Neck/Head/Jaw")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class MRFANG : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "fang"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); FacialExpressionBlender facialExpressionBlender = val.AddComponent<FacialExpressionBlender>(); BlinkController blinkController = val.AddComponent<BlinkController>(); return val; } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("Skeleton_Fang/Pelvis/Spine/Chest/Neck/Head/Jaw")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); GameObject gameObject2 = (gameObject2 = ((Component)base.replacementModel.transform.Find("Skeleton_Fang/Pelvis/Tail1")).gameObject); if ((Object)(object)gameObject2 != (Object)null) { TailWiggle tailWiggle = gameObject2.AddComponent<TailWiggle>(); tailWiggle.speed = 1.5f; tailWiggle.maxAngle = 30f; } } } public class FacialExpressionBlender : MonoBehaviour { private SkinnedMeshRenderer playerModel; public string[] shapeKeyNames = new string[6] { "Exp1", "Exp2", "Exp3", "Exp4", "Exp5", "Exp6" }; public float minInterval = 4f; public float maxInterval = 25f; public float transitionDuration = 0.95f; private int currentShapeKeyIndex = -1; private float nextTransitionTime; private void Start() { ScheduleNextTransition(); playerModel = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>(); } private void Update() { if (Time.time >= nextTransitionTime) { ((MonoBehaviour)this).StartCoroutine(BlendToRandomShapeKey()); ScheduleNextTransition(); } } private void ScheduleNextTransition() { nextTransitionTime = Time.time + Random.Range(minInterval, maxInterval); } private IEnumerator BlendToRandomShapeKey() { int newShapeKeyIndex = GetRandomShapeKeyIndex(); float randomValue = Random.Range(35f, 100f); if (currentShapeKeyIndex >= 0) { ((MonoBehaviour)this).StartCoroutine(BlendShapeKey(currentShapeKeyIndex, 0f)); } currentShapeKeyIndex = newShapeKeyIndex; yield return BlendShapeKey(currentShapeKeyIndex, randomValue); } private int GetRandomShapeKeyIndex() { int num; do { num = Random.Range(0, shapeKeyNames.Length); } while (num == currentShapeKeyIndex); return num; } private IEnumerator BlendShapeKey(int index, float targetValue) { string shapeKeyName = shapeKeyNames[index]; int shapeKeyID = playerModel.sharedMesh.GetBlendShapeIndex(shapeKeyName); if (shapeKeyID >= 0) { float currentValue = playerModel.GetBlendShapeWeight(shapeKeyID); float elapsedTime = 0f; while (elapsedTime < transitionDuration) { elapsedTime += Time.deltaTime; float blend = Mathf.Lerp(currentValue, targetValue, elapsedTime / transitionDuration); playerModel.SetBlendShapeWeight(shapeKeyID, blend); yield return null; } playerModel.SetBlendShapeWeight(shapeKeyID, targetValue); } } } public class BlinkController : MonoBehaviour { private SkinnedMeshRenderer playerModel; public float minBlinkInterval = 4f; public float maxBlinkInterval = 20f; public float blinkDuration = 0.1f; private float nextBlinkTime = 0f; private float blinkStartTime = -1f; private void Start() { playerModel = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>(); ScheduleNextBlink(); } private void Update() { if (blinkStartTime < 0f && Time.time >= nextBlinkTime) { blinkStartTime = Time.time; } if (blinkStartTime >= 0f) { UpdateBlink(); } } private void UpdateBlink() { float num = Time.time - blinkStartTime; float num2 = num / blinkDuration; float blink = ((num2 <= 0.5f) ? Mathf.Lerp(0f, 100f, num2 * 2f) : Mathf.Lerp(100f, 0f, (num2 - 0.5f) * 2f)); SetBlink(blink); if (num2 >= 1f) { blinkStartTime = -1f; ScheduleNextBlink(); } } private void ScheduleNextBlink() { nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } private void SetBlink(float value) { if ((Object)(object)playerModel != (Object)null) { int blendShapeIndex = playerModel.sharedMesh.GetBlendShapeIndex("Blink"); if (blendShapeIndex >= 0) { playerModel.SetBlendShapeWeight(blendShapeIndex, value); } } } } public class TailWiggle : MonoBehaviour { public float speed = 1.3f; public float maxAngle = 45f; private float time; private Quaternion baseRot; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) baseRot = ((Component)this).transform.localRotation; } private void Update() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) time += Time.deltaTime * speed; float num = Mathf.Sin(time) * maxAngle; Quaternion val = Quaternion.Euler(0f, 0f, num); ((Component)this).transform.localRotation = baseRot * val; } } public class JawSync : MonoBehaviour { public PlayerControllerB player; public float initialJawOpening = 22f; public float maxJawOpening = 0f; private Vector3 startingLocalRotation; protected VoicePlayerState voice; private float currentJawRotation; private void Start() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles; } private void Update() { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)) { if (voice == null) { init(); return; } float num = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * 8f, 1f, 0f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : maxJawOpening); currentJawRotation = Mathf.Lerp(currentJawRotation, num, Time.deltaTime * 25f); Vector3 val = startingLocalRotation; val.z += currentJawRotation; ((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val); } } public void init() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } private float Map(float value, float min1, float max1, float min2, float max2) { float num = (value - min1) / (max1 - min1); return num * (max2 - min2) + min2; } } [BepInPlugin("com.dovy.sewerorg", "SewerOrgPlayermodels", "0.1.5")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Willy", typeof(MRWILLY)); ModelReplacementAPI.RegisterSuitModelReplacement("Honey", typeof(MRHONEY)); ModelReplacementAPI.RegisterSuitModelReplacement("Relian", typeof(MRFAGGOT)); ModelReplacementAPI.RegisterSuitModelReplacement("Employee (Fortnite)", typeof(MREMPLOYEE_F)); ModelReplacementAPI.RegisterSuitModelReplacement("info_player_start", typeof(MRPLAYER_START)); ModelReplacementAPI.RegisterSuitModelReplacement("Walter (Cleansuit)", typeof(MRWALTER_CLEANSUIT)); ModelReplacementAPI.RegisterSuitModelReplacement("Fang Aaron", typeof(MRFANG)); Harmony val = new Harmony("com.dovy.sewerorg"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.dovy.sewerorg is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "degen_requests"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }