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Decompiled source of SadRoman v1.0.1
SadRoman.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SadRoman")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SadRoman")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("579a4c73-e469-4a34-94ef-27a87063a3a1")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace SadRoman; [BepInPlugin("seyirs.SadRoman", "SadRoman seyirs.off", "1.0.1")] public class SadRoman : BaseUnityPlugin { private const string modGUID = "seyirs.SadRoman"; private const string modName = "SadRoman seyirs.off"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("seyirs.SadRoman"); private static SadRoman Instance; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sadroman"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/ModItems/SadRoman/SadRomanItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 30, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Sad Roman Plugin"); } } }