using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("YourModNameGoesHere")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Your Mod Description Goes Here")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("YourModNameGoesHere")]
[assembly: AssemblyTitle("YourModNameGoesHere")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Blinkv2
{
[BepInPlugin("Poseiden.Blink", "Blink", "1.0.0")]
public class BlinkBasev2 : BaseUnityPlugin
{
private const string modGUID = "Poseiden.Blink";
private const string modName = "Blink";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Poseiden.Blink");
private static BlinkBasev2 instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("Poseiden.Blink");
mls.LogInfo((object)"Don't forget to blink");
harmony.PatchAll(typeof(BlinkBasev2));
}
}
}
namespace Blink
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "YourModNameGoesHere";
public const string PLUGIN_NAME = "YourModNameGoesHere";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Blink.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static bool simulateLossOfLineOfSight = false;
private static ManualLogSource logger;
private static float lastBlinkTime = 0f;
private static float blinkInterval = 4.5f;
private static bool ignoreLineOfSight = false;
private static float ignoreLineOfSightDuration = 1.5f;
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void AwakePatch(PlayerControllerB __instance)
{
logger = Logger.CreateLogSource("Blink");
logger.LogInfo((object)"Eyes are getting dry!");
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void UpdatePatch(PlayerControllerB __instance)
{
if (Time.time - lastBlinkTime >= blinkInterval)
{
SimulateLossOfLineOfSight(__instance);
lastBlinkTime = Time.time;
}
if (ignoreLineOfSight)
{
ignoreLineOfSightDuration -= Time.deltaTime;
if (ignoreLineOfSightDuration <= 1.5f)
{
ignoreLineOfSight = false;
}
}
}
private static void SimulateLossOfLineOfSight(PlayerControllerB playerController)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
simulateLossOfLineOfSight = true;
ignoreLineOfSight = true;
playerController.HasLineOfSightToPosition(Vector3.zero, 45f, 15, -1f);
simulateLossOfLineOfSight = false;
logger.LogInfo((object)"Blinking for 1 second");
logger.LogInfo((object)"Player has blinked!");
}
}
}