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Decompiled source of Blink v1.2.0
Blink.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("YourModNameGoesHere")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Your Mod Description Goes Here")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("YourModNameGoesHere")] [assembly: AssemblyTitle("YourModNameGoesHere")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Blinkv2 { [BepInPlugin("Poseiden.Blink", "Blink", "1.0.0")] public class BlinkBasev2 : BaseUnityPlugin { private const string modGUID = "Poseiden.Blink"; private const string modName = "Blink"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Poseiden.Blink"); private static BlinkBasev2 instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls = Logger.CreateLogSource("Poseiden.Blink"); mls.LogInfo((object)"Don't forget to blink"); harmony.PatchAll(typeof(BlinkBasev2)); } } } namespace Blink { public static class PluginInfo { public const string PLUGIN_GUID = "YourModNameGoesHere"; public const string PLUGIN_NAME = "YourModNameGoesHere"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Blink.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { private static bool simulateLossOfLineOfSight = false; private static ManualLogSource logger; private static float lastBlinkTime = 0f; private static float blinkInterval = 4.5f; private static bool ignoreLineOfSight = false; private static float ignoreLineOfSightDuration = 1.5f; [HarmonyPatch("Awake")] [HarmonyPostfix] private static void AwakePatch(PlayerControllerB __instance) { logger = Logger.CreateLogSource("Blink"); logger.LogInfo((object)"Eyes are getting dry!"); } [HarmonyPatch("Update")] [HarmonyPrefix] private static void UpdatePatch(PlayerControllerB __instance) { if (Time.time - lastBlinkTime >= blinkInterval) { SimulateLossOfLineOfSight(__instance); lastBlinkTime = Time.time; } if (ignoreLineOfSight) { ignoreLineOfSightDuration -= Time.deltaTime; if (ignoreLineOfSightDuration <= 1.5f) { ignoreLineOfSight = false; } } } private static void SimulateLossOfLineOfSight(PlayerControllerB playerController) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) simulateLossOfLineOfSight = true; ignoreLineOfSight = true; playerController.HasLineOfSightToPosition(Vector3.zero, 45f, 15, -1f); simulateLossOfLineOfSight = false; logger.LogInfo((object)"Blinking for 1 second"); logger.LogInfo((object)"Player has blinked!"); } } }