using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FlashlightFix")]
[assembly: AssemblyConfiguration("Deploy")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+628ef3104c12c6ee66910609af871de817ca3b07")]
[assembly: AssemblyProduct("FlashlightFix")]
[assembly: AssemblyTitle("FlashlightFix")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FlashlightFix;
internal static class Metadata
{
public const string GUID = "ShaosilGaming.FlashlightFix";
public const string PLUGIN_NAME = "FlashlightFix";
public const string VERSION = "1.2.0";
}
[BepInPlugin("ShaosilGaming.FlashlightFix", "FlashlightFix", "1.2.0")]
[BepInDependency("ShaosilGaming.GeneralImprovements", "1.2.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"FlashlightFix v1.2.0 is deprecated and has no active code! Feel free to remove it.");
}
}