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Decompiled source of FlashlightFix v1.2.0
FlashlightFix.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FlashlightFix")] [assembly: AssemblyConfiguration("Deploy")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+628ef3104c12c6ee66910609af871de817ca3b07")] [assembly: AssemblyProduct("FlashlightFix")] [assembly: AssemblyTitle("FlashlightFix")] [assembly: AssemblyVersion("1.0.0.0")] namespace FlashlightFix; internal static class Metadata { public const string GUID = "ShaosilGaming.FlashlightFix"; public const string PLUGIN_NAME = "FlashlightFix"; public const string VERSION = "1.2.0"; } [BepInPlugin("ShaosilGaming.FlashlightFix", "FlashlightFix", "1.2.0")] [BepInDependency("ShaosilGaming.GeneralImprovements", "1.2.0")] public class Plugin : BaseUnityPlugin { private void Awake() { ((BaseUnityPlugin)this).Logger.LogWarning((object)"FlashlightFix v1.2.0 is deprecated and has no active code! Feel free to remove it."); } }