using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Th6")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Th6")]
[assembly: AssemblyTitle("Th6")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Touhou6Models
{
public class MRRUMIA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rumia";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSAKUYA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sakuya";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFLANDRE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Flandre";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMEILING : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Meiling";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDAIYOUSEI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Daiyousei";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRREMILIA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Remilia";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCIRNO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cirno";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKOAKUMA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Koakuma";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPATCHOULI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Patchouli";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("Shen.TouhouModels", "Touhou6PlayerModels", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Rumia", typeof(MRRUMIA));
ModelReplacementAPI.RegisterSuitModelReplacement("Daiyousei", typeof(MRDAIYOUSEI));
ModelReplacementAPI.RegisterSuitModelReplacement("Cirno", typeof(MRCIRNO));
ModelReplacementAPI.RegisterSuitModelReplacement("Meiling", typeof(MRMEILING));
ModelReplacementAPI.RegisterSuitModelReplacement("Koakuma", typeof(MRKOAKUMA));
ModelReplacementAPI.RegisterSuitModelReplacement("Patchouli", typeof(MRPATCHOULI));
ModelReplacementAPI.RegisterSuitModelReplacement("Sakuya", typeof(MRSAKUYA));
ModelReplacementAPI.RegisterSuitModelReplacement("Remilia", typeof(MRREMILIA));
ModelReplacementAPI.RegisterSuitModelReplacement("Flandre", typeof(MRFLANDRE));
Harmony val = new Harmony("Shen.Touhou6Models");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Shen.Touhou6Models is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "Touhou6PlayerModel";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}