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Decompiled source of HolaSoyGoku v1.0.0
HolaSoyGoku.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HolaSoyGoku.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HolaSoyGoku")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HolaSoyGoku")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("defc309f-567a-4eea-bdc4-cf82d12fec96")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace HolaSoyGoku { [BepInPlugin("Poseidon.LCTutorialMod", "LC Tutorial", "1.0.0.0")] public class HolaSoyGoku : BaseUnityPlugin { private const string modGUID = "Poseidon.LCTutorialMod"; private const string modName = "LC Tutorial"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Poseidon.LCTutorialMod"); private static HolaSoyGoku Instance; internal ManualLogSource nls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } nls = Logger.CreateLogSource("Poseidon.LCTutorialMod"); nls.LogInfo((object)"The mod is AWAKE, i hate this shit fr"); harmony.PatchAll(typeof(SonidoGoku)); nls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("HolaSoyGoku.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "holasoygoku"); if ((Object)(object)Bundle != (Object)null) { SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { nls.LogError((object)"No cargo mijo"); } } } } namespace HolaSoyGoku.Patches { [HarmonyPatch(typeof(FlowermanAI))] internal class SonidoGoku { [HarmonyPatch("Update")] [HarmonyPostfix] private static void OverrideAudio(FlowermanAI __instance) { __instance.crackNeckSFX = HolaSoyGoku.SoundFX[0]; } } }