using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Gustavo_Mine.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Gustavo Mine")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Gustavo Mine")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("da5b63ee-652d-4f20-9541-627cb9d531a2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Gustavo_Mine
{
[BepInPlugin("shiz.gustavolandmine", "Gustavo Land Mine", "1.0.0")]
public class GustavoMineBase : BaseUnityPlugin
{
private const string modGUID = "shiz.gustavolandmine";
private const string modName = "Gustavo Land Mine";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("shiz.gustavolandmine");
private static GustavoMineBase Instance;
internal ManualLogSource mls;
internal static AudioClip[] newMineDetonate;
internal static AudioClip[] newMineDetonateFar;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("shiz.gustavolandmine");
mls.LogInfo((object)"Gustavo mine mod is loading");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "GustavoLandMine.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "gustavomine";
mls.LogInfo((object)text3);
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newMineDetonate = val.LoadAssetWithSubAssets<AudioClip>("Assets/AssetBundlesWanted/gustavomine.mp3");
newMineDetonateFar = val.LoadAssetWithSubAssets<AudioClip>("Assets/AssetBundlesWanted/gustavomine.mp3");
harmony.PatchAll(typeof(LandminePatch));
mls.LogInfo((object)"LandMineGustavo is loaded.");
}
}
}
namespace Gustavo_Mine.Patches
{
[HarmonyPatch(typeof(Landmine))]
internal class LandminePatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void GustavoMineAudioPatch(ref AudioClip ___mineDetonate, ref AudioClip ___mineDetonateFar)
{
AudioClip val = GustavoMineBase.newMineDetonate[0];
___mineDetonate = val;
AudioClip val2 = GustavoMineBase.newMineDetonateFar[0];
___mineDetonateFar = val2;
}
}
}