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Decompiled source of GustavoMine v1.0.1
BepInEx/plugins/Gustavo Mine/GustavoMine.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Gustavo_Mine.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Gustavo Mine")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Gustavo Mine")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("da5b63ee-652d-4f20-9541-627cb9d531a2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace Gustavo_Mine { [BepInPlugin("shiz.gustavolandmine", "Gustavo Land Mine", "1.0.0")] public class GustavoMineBase : BaseUnityPlugin { private const string modGUID = "shiz.gustavolandmine"; private const string modName = "Gustavo Land Mine"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("shiz.gustavolandmine"); private static GustavoMineBase Instance; internal ManualLogSource mls; internal static AudioClip[] newMineDetonate; internal static AudioClip[] newMineDetonateFar; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("shiz.gustavolandmine"); mls.LogInfo((object)"Gustavo mine mod is loading"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "GustavoLandMine.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "gustavomine"; mls.LogInfo((object)text3); AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newMineDetonate = val.LoadAssetWithSubAssets<AudioClip>("Assets/AssetBundlesWanted/gustavomine.mp3"); newMineDetonateFar = val.LoadAssetWithSubAssets<AudioClip>("Assets/AssetBundlesWanted/gustavomine.mp3"); harmony.PatchAll(typeof(LandminePatch)); mls.LogInfo((object)"LandMineGustavo is loaded."); } } } namespace Gustavo_Mine.Patches { [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void GustavoMineAudioPatch(ref AudioClip ___mineDetonate, ref AudioClip ___mineDetonateFar) { AudioClip val = GustavoMineBase.newMineDetonate[0]; ___mineDetonate = val; AudioClip val2 = GustavoMineBase.newMineDetonateFar[0]; ___mineDetonateFar = val2; } } }